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595 lines
21 KiB
595 lines
21 KiB
import { cubicSubdivide } from '../core/curve.js';
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import Path from '../graphic/Path.js';
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import { defaults, map } from '../core/util.js';
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import { lerp } from '../core/vector.js';
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import { clonePath } from './path.js';
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import Transformable from '../core/Transformable.js';
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import { split } from './dividePath.js';
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import { pathToBezierCurves } from './convertPath.js';
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function alignSubpath(subpath1, subpath2) {
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var len1 = subpath1.length;
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var len2 = subpath2.length;
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if (len1 === len2) {
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return [subpath1, subpath2];
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}
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var tmpSegX = [];
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var tmpSegY = [];
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var shorterPath = len1 < len2 ? subpath1 : subpath2;
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var shorterLen = Math.min(len1, len2);
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var diff = Math.abs(len2 - len1) / 6;
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var shorterBezierCount = (shorterLen - 2) / 6;
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var eachCurveSubDivCount = Math.ceil(diff / shorterBezierCount) + 1;
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var newSubpath = [shorterPath[0], shorterPath[1]];
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var remained = diff;
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for (var i = 2; i < shorterLen;) {
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var x0 = shorterPath[i - 2];
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var y0 = shorterPath[i - 1];
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var x1 = shorterPath[i++];
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var y1 = shorterPath[i++];
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var x2 = shorterPath[i++];
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var y2 = shorterPath[i++];
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var x3 = shorterPath[i++];
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var y3 = shorterPath[i++];
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if (remained <= 0) {
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newSubpath.push(x1, y1, x2, y2, x3, y3);
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continue;
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}
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var actualSubDivCount = Math.min(remained, eachCurveSubDivCount - 1) + 1;
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for (var k = 1; k <= actualSubDivCount; k++) {
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var p = k / actualSubDivCount;
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cubicSubdivide(x0, x1, x2, x3, p, tmpSegX);
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cubicSubdivide(y0, y1, y2, y3, p, tmpSegY);
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x0 = tmpSegX[3];
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y0 = tmpSegY[3];
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newSubpath.push(tmpSegX[1], tmpSegY[1], tmpSegX[2], tmpSegY[2], x0, y0);
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x1 = tmpSegX[5];
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y1 = tmpSegY[5];
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x2 = tmpSegX[6];
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y2 = tmpSegY[6];
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}
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remained -= actualSubDivCount - 1;
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}
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return shorterPath === subpath1 ? [newSubpath, subpath2] : [subpath1, newSubpath];
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}
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function createSubpath(lastSubpathSubpath, otherSubpath) {
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var len = lastSubpathSubpath.length;
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var lastX = lastSubpathSubpath[len - 2];
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var lastY = lastSubpathSubpath[len - 1];
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var newSubpath = [];
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for (var i = 0; i < otherSubpath.length;) {
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newSubpath[i++] = lastX;
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newSubpath[i++] = lastY;
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}
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return newSubpath;
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}
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export function alignBezierCurves(array1, array2) {
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var _a;
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var lastSubpath1;
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var lastSubpath2;
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var newArray1 = [];
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var newArray2 = [];
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for (var i = 0; i < Math.max(array1.length, array2.length); i++) {
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var subpath1 = array1[i];
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var subpath2 = array2[i];
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var newSubpath1 = void 0;
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var newSubpath2 = void 0;
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if (!subpath1) {
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newSubpath1 = createSubpath(lastSubpath1 || subpath2, subpath2);
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newSubpath2 = subpath2;
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}
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else if (!subpath2) {
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newSubpath2 = createSubpath(lastSubpath2 || subpath1, subpath1);
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newSubpath1 = subpath1;
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}
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else {
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_a = alignSubpath(subpath1, subpath2), newSubpath1 = _a[0], newSubpath2 = _a[1];
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lastSubpath1 = newSubpath1;
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lastSubpath2 = newSubpath2;
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}
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newArray1.push(newSubpath1);
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newArray2.push(newSubpath2);
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}
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return [newArray1, newArray2];
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}
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export function centroid(array) {
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var signedArea = 0;
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var cx = 0;
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var cy = 0;
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var len = array.length;
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for (var i = 0, j = len - 2; i < len; j = i, i += 2) {
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var x0 = array[j];
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var y0 = array[j + 1];
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var x1 = array[i];
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var y1 = array[i + 1];
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var a = x0 * y1 - x1 * y0;
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signedArea += a;
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cx += (x0 + x1) * a;
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cy += (y0 + y1) * a;
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}
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if (signedArea === 0) {
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return [array[0] || 0, array[1] || 0];
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}
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return [cx / signedArea / 3, cy / signedArea / 3, signedArea];
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}
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function findBestRingOffset(fromSubBeziers, toSubBeziers, fromCp, toCp) {
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var bezierCount = (fromSubBeziers.length - 2) / 6;
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var bestScore = Infinity;
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var bestOffset = 0;
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var len = fromSubBeziers.length;
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var len2 = len - 2;
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for (var offset = 0; offset < bezierCount; offset++) {
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var cursorOffset = offset * 6;
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var score = 0;
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for (var k = 0; k < len; k += 2) {
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var idx = k === 0 ? cursorOffset : ((cursorOffset + k - 2) % len2 + 2);
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var x0 = fromSubBeziers[idx] - fromCp[0];
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var y0 = fromSubBeziers[idx + 1] - fromCp[1];
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var x1 = toSubBeziers[k] - toCp[0];
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var y1 = toSubBeziers[k + 1] - toCp[1];
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var dx = x1 - x0;
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var dy = y1 - y0;
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score += dx * dx + dy * dy;
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}
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if (score < bestScore) {
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bestScore = score;
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bestOffset = offset;
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}
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}
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return bestOffset;
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}
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function reverse(array) {
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var newArr = [];
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var len = array.length;
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for (var i = 0; i < len; i += 2) {
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newArr[i] = array[len - i - 2];
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newArr[i + 1] = array[len - i - 1];
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}
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return newArr;
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}
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function findBestMorphingRotation(fromArr, toArr, searchAngleIteration, searchAngleRange) {
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var result = [];
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var fromNeedsReverse;
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for (var i = 0; i < fromArr.length; i++) {
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var fromSubpathBezier = fromArr[i];
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var toSubpathBezier = toArr[i];
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var fromCp = centroid(fromSubpathBezier);
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var toCp = centroid(toSubpathBezier);
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if (fromNeedsReverse == null) {
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fromNeedsReverse = fromCp[2] < 0 !== toCp[2] < 0;
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}
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var newFromSubpathBezier = [];
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var newToSubpathBezier = [];
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var bestAngle = 0;
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var bestScore = Infinity;
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var tmpArr = [];
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var len = fromSubpathBezier.length;
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if (fromNeedsReverse) {
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fromSubpathBezier = reverse(fromSubpathBezier);
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}
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var offset = findBestRingOffset(fromSubpathBezier, toSubpathBezier, fromCp, toCp) * 6;
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var len2 = len - 2;
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for (var k = 0; k < len2; k += 2) {
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var idx = (offset + k) % len2 + 2;
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newFromSubpathBezier[k + 2] = fromSubpathBezier[idx] - fromCp[0];
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newFromSubpathBezier[k + 3] = fromSubpathBezier[idx + 1] - fromCp[1];
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}
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newFromSubpathBezier[0] = fromSubpathBezier[offset] - fromCp[0];
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newFromSubpathBezier[1] = fromSubpathBezier[offset + 1] - fromCp[1];
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if (searchAngleIteration > 0) {
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var step = searchAngleRange / searchAngleIteration;
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for (var angle = -searchAngleRange / 2; angle <= searchAngleRange / 2; angle += step) {
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var sa = Math.sin(angle);
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var ca = Math.cos(angle);
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var score = 0;
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for (var k = 0; k < fromSubpathBezier.length; k += 2) {
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var x0 = newFromSubpathBezier[k];
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var y0 = newFromSubpathBezier[k + 1];
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var x1 = toSubpathBezier[k] - toCp[0];
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var y1 = toSubpathBezier[k + 1] - toCp[1];
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var newX1 = x1 * ca - y1 * sa;
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var newY1 = x1 * sa + y1 * ca;
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tmpArr[k] = newX1;
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tmpArr[k + 1] = newY1;
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var dx = newX1 - x0;
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var dy = newY1 - y0;
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score += dx * dx + dy * dy;
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}
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if (score < bestScore) {
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bestScore = score;
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bestAngle = angle;
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for (var m = 0; m < tmpArr.length; m++) {
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newToSubpathBezier[m] = tmpArr[m];
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}
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}
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}
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}
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else {
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for (var i_1 = 0; i_1 < len; i_1 += 2) {
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newToSubpathBezier[i_1] = toSubpathBezier[i_1] - toCp[0];
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newToSubpathBezier[i_1 + 1] = toSubpathBezier[i_1 + 1] - toCp[1];
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}
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}
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result.push({
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from: newFromSubpathBezier,
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to: newToSubpathBezier,
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fromCp: fromCp,
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toCp: toCp,
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rotation: -bestAngle
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});
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}
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return result;
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}
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export function isCombineMorphing(path) {
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return path.__isCombineMorphing;
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}
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export function isMorphing(el) {
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return el.__morphT >= 0;
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}
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var SAVED_METHOD_PREFIX = '__mOriginal_';
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function saveAndModifyMethod(obj, methodName, modifiers) {
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var savedMethodName = SAVED_METHOD_PREFIX + methodName;
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var originalMethod = obj[savedMethodName] || obj[methodName];
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if (!obj[savedMethodName]) {
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obj[savedMethodName] = obj[methodName];
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}
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var replace = modifiers.replace;
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var after = modifiers.after;
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var before = modifiers.before;
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obj[methodName] = function () {
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var args = arguments;
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var res;
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before && before.apply(this, args);
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if (replace) {
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res = replace.apply(this, args);
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}
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else {
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res = originalMethod.apply(this, args);
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}
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after && after.apply(this, args);
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return res;
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};
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}
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function restoreMethod(obj, methodName) {
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var savedMethodName = SAVED_METHOD_PREFIX + methodName;
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if (obj[savedMethodName]) {
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obj[methodName] = obj[savedMethodName];
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obj[savedMethodName] = null;
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}
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}
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function applyTransformOnBeziers(bezierCurves, mm) {
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for (var i = 0; i < bezierCurves.length; i++) {
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var subBeziers = bezierCurves[i];
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for (var k = 0; k < subBeziers.length;) {
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var x = subBeziers[k];
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var y = subBeziers[k + 1];
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subBeziers[k++] = mm[0] * x + mm[2] * y + mm[4];
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subBeziers[k++] = mm[1] * x + mm[3] * y + mm[5];
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}
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}
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}
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function prepareMorphPath(fromPath, toPath) {
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var fromPathProxy = fromPath.getUpdatedPathProxy();
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var toPathProxy = toPath.getUpdatedPathProxy();
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var _a = alignBezierCurves(pathToBezierCurves(fromPathProxy), pathToBezierCurves(toPathProxy)), fromBezierCurves = _a[0], toBezierCurves = _a[1];
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var fromPathTransform = fromPath.getComputedTransform();
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var toPathTransform = toPath.getComputedTransform();
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function updateIdentityTransform() {
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this.transform = null;
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}
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fromPathTransform && applyTransformOnBeziers(fromBezierCurves, fromPathTransform);
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toPathTransform && applyTransformOnBeziers(toBezierCurves, toPathTransform);
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saveAndModifyMethod(toPath, 'updateTransform', { replace: updateIdentityTransform });
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toPath.transform = null;
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var morphingData = findBestMorphingRotation(fromBezierCurves, toBezierCurves, 10, Math.PI);
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var tmpArr = [];
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saveAndModifyMethod(toPath, 'buildPath', { replace: function (path) {
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var t = toPath.__morphT;
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var onet = 1 - t;
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var newCp = [];
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for (var i = 0; i < morphingData.length; i++) {
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var item = morphingData[i];
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var from = item.from;
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var to = item.to;
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var angle = item.rotation * t;
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var fromCp = item.fromCp;
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var toCp = item.toCp;
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var sa = Math.sin(angle);
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var ca = Math.cos(angle);
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lerp(newCp, fromCp, toCp, t);
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for (var m = 0; m < from.length; m += 2) {
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var x0_1 = from[m];
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var y0_1 = from[m + 1];
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var x1 = to[m];
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var y1 = to[m + 1];
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var x = x0_1 * onet + x1 * t;
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var y = y0_1 * onet + y1 * t;
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tmpArr[m] = (x * ca - y * sa) + newCp[0];
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tmpArr[m + 1] = (x * sa + y * ca) + newCp[1];
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}
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var x0 = tmpArr[0];
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var y0 = tmpArr[1];
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path.moveTo(x0, y0);
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for (var m = 2; m < from.length;) {
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var x1 = tmpArr[m++];
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var y1 = tmpArr[m++];
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var x2 = tmpArr[m++];
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var y2 = tmpArr[m++];
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var x3 = tmpArr[m++];
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var y3 = tmpArr[m++];
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if (x0 === x1 && y0 === y1 && x2 === x3 && y2 === y3) {
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path.lineTo(x3, y3);
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}
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else {
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path.bezierCurveTo(x1, y1, x2, y2, x3, y3);
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}
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x0 = x3;
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y0 = y3;
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}
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}
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} });
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}
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export function morphPath(fromPath, toPath, animationOpts) {
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if (!fromPath || !toPath) {
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return toPath;
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}
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var oldDone = animationOpts.done;
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var oldDuring = animationOpts.during;
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prepareMorphPath(fromPath, toPath);
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toPath.__morphT = 0;
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function restoreToPath() {
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restoreMethod(toPath, 'buildPath');
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restoreMethod(toPath, 'updateTransform');
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toPath.__morphT = -1;
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toPath.createPathProxy();
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toPath.dirtyShape();
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}
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toPath.animateTo({
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__morphT: 1
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}, defaults({
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during: function (p) {
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toPath.dirtyShape();
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oldDuring && oldDuring(p);
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},
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done: function () {
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restoreToPath();
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oldDone && oldDone();
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}
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}, animationOpts));
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return toPath;
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}
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function hilbert(x, y, minX, minY, maxX, maxY) {
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var bits = 16;
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x = (maxX === minX) ? 0 : Math.round(32767 * (x - minX) / (maxX - minX));
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y = (maxY === minY) ? 0 : Math.round(32767 * (y - minY) / (maxY - minY));
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var d = 0;
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var tmp;
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for (var s = (1 << bits) / 2; s > 0; s /= 2) {
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var rx = 0;
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var ry = 0;
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if ((x & s) > 0) {
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rx = 1;
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}
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if ((y & s) > 0) {
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ry = 1;
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}
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d += s * s * ((3 * rx) ^ ry);
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if (ry === 0) {
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if (rx === 1) {
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x = s - 1 - x;
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y = s - 1 - y;
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}
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tmp = x;
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x = y;
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y = tmp;
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}
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}
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return d;
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}
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function sortPaths(pathList) {
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var xMin = Infinity;
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var yMin = Infinity;
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var xMax = -Infinity;
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var yMax = -Infinity;
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var cps = map(pathList, function (path) {
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var rect = path.getBoundingRect();
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var m = path.getComputedTransform();
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var x = rect.x + rect.width / 2 + (m ? m[4] : 0);
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var y = rect.y + rect.height / 2 + (m ? m[5] : 0);
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xMin = Math.min(x, xMin);
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yMin = Math.min(y, yMin);
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xMax = Math.max(x, xMax);
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yMax = Math.max(y, yMax);
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return [x, y];
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});
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var items = map(cps, function (cp, idx) {
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return {
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cp: cp,
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z: hilbert(cp[0], cp[1], xMin, yMin, xMax, yMax),
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path: pathList[idx]
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};
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});
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return items.sort(function (a, b) { return a.z - b.z; }).map(function (item) { return item.path; });
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}
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;
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function defaultDividePath(param) {
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return split(param.path, param.count);
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}
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function createEmptyReturn() {
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return {
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fromIndividuals: [],
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toIndividuals: [],
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count: 0
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};
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}
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export function combineMorph(fromList, toPath, animationOpts) {
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var fromPathList = [];
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function addFromPath(fromList) {
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for (var i = 0; i < fromList.length; i++) {
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var from = fromList[i];
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if (isCombineMorphing(from)) {
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addFromPath(from.childrenRef());
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}
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else if (from instanceof Path) {
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fromPathList.push(from);
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}
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}
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}
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addFromPath(fromList);
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var separateCount = fromPathList.length;
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if (!separateCount) {
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return createEmptyReturn();
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}
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var dividePath = animationOpts.dividePath || defaultDividePath;
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var toSubPathList = dividePath({
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path: toPath, count: separateCount
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});
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if (toSubPathList.length !== separateCount) {
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console.error('Invalid morphing: unmatched splitted path');
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return createEmptyReturn();
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}
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fromPathList = sortPaths(fromPathList);
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toSubPathList = sortPaths(toSubPathList);
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var oldDone = animationOpts.done;
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var oldDuring = animationOpts.during;
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var individualDelay = animationOpts.individualDelay;
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var identityTransform = new Transformable();
|
|
for (var i = 0; i < separateCount; i++) {
|
|
var from = fromPathList[i];
|
|
var to = toSubPathList[i];
|
|
to.parent = toPath;
|
|
to.copyTransform(identityTransform);
|
|
if (!individualDelay) {
|
|
prepareMorphPath(from, to);
|
|
}
|
|
}
|
|
toPath.__isCombineMorphing = true;
|
|
toPath.childrenRef = function () {
|
|
return toSubPathList;
|
|
};
|
|
function addToSubPathListToZr(zr) {
|
|
for (var i = 0; i < toSubPathList.length; i++) {
|
|
toSubPathList[i].addSelfToZr(zr);
|
|
}
|
|
}
|
|
saveAndModifyMethod(toPath, 'addSelfToZr', {
|
|
after: function (zr) {
|
|
addToSubPathListToZr(zr);
|
|
}
|
|
});
|
|
saveAndModifyMethod(toPath, 'removeSelfFromZr', {
|
|
after: function (zr) {
|
|
for (var i = 0; i < toSubPathList.length; i++) {
|
|
toSubPathList[i].removeSelfFromZr(zr);
|
|
}
|
|
}
|
|
});
|
|
function restoreToPath() {
|
|
toPath.__isCombineMorphing = false;
|
|
toPath.__morphT = -1;
|
|
toPath.childrenRef = null;
|
|
restoreMethod(toPath, 'addSelfToZr');
|
|
restoreMethod(toPath, 'removeSelfFromZr');
|
|
}
|
|
var toLen = toSubPathList.length;
|
|
if (individualDelay) {
|
|
var animating_1 = toLen;
|
|
var eachDone = function () {
|
|
animating_1--;
|
|
if (animating_1 === 0) {
|
|
restoreToPath();
|
|
oldDone && oldDone();
|
|
}
|
|
};
|
|
for (var i = 0; i < toLen; i++) {
|
|
var indivdualAnimationOpts = individualDelay ? defaults({
|
|
delay: (animationOpts.delay || 0) + individualDelay(i, toLen, fromPathList[i], toSubPathList[i]),
|
|
done: eachDone
|
|
}, animationOpts) : animationOpts;
|
|
morphPath(fromPathList[i], toSubPathList[i], indivdualAnimationOpts);
|
|
}
|
|
}
|
|
else {
|
|
toPath.__morphT = 0;
|
|
toPath.animateTo({
|
|
__morphT: 1
|
|
}, defaults({
|
|
during: function (p) {
|
|
for (var i = 0; i < toLen; i++) {
|
|
var child = toSubPathList[i];
|
|
child.__morphT = toPath.__morphT;
|
|
child.dirtyShape();
|
|
}
|
|
oldDuring && oldDuring(p);
|
|
},
|
|
done: function () {
|
|
restoreToPath();
|
|
for (var i = 0; i < fromList.length; i++) {
|
|
restoreMethod(fromList[i], 'updateTransform');
|
|
}
|
|
oldDone && oldDone();
|
|
}
|
|
}, animationOpts));
|
|
}
|
|
if (toPath.__zr) {
|
|
addToSubPathListToZr(toPath.__zr);
|
|
}
|
|
return {
|
|
fromIndividuals: fromPathList,
|
|
toIndividuals: toSubPathList,
|
|
count: toLen
|
|
};
|
|
}
|
|
export function separateMorph(fromPath, toPathList, animationOpts) {
|
|
var toLen = toPathList.length;
|
|
var fromPathList = [];
|
|
var dividePath = animationOpts.dividePath || defaultDividePath;
|
|
function addFromPath(fromList) {
|
|
for (var i = 0; i < fromList.length; i++) {
|
|
var from = fromList[i];
|
|
if (isCombineMorphing(from)) {
|
|
addFromPath(from.childrenRef());
|
|
}
|
|
else if (from instanceof Path) {
|
|
fromPathList.push(from);
|
|
}
|
|
}
|
|
}
|
|
if (isCombineMorphing(fromPath)) {
|
|
addFromPath(fromPath.childrenRef());
|
|
var fromLen = fromPathList.length;
|
|
if (fromLen < toLen) {
|
|
var k = 0;
|
|
for (var i = fromLen; i < toLen; i++) {
|
|
fromPathList.push(clonePath(fromPathList[k++ % fromLen]));
|
|
}
|
|
}
|
|
fromPathList.length = toLen;
|
|
}
|
|
else {
|
|
fromPathList = dividePath({ path: fromPath, count: toLen });
|
|
var fromPathTransform = fromPath.getComputedTransform();
|
|
for (var i = 0; i < fromPathList.length; i++) {
|
|
fromPathList[i].setLocalTransform(fromPathTransform);
|
|
}
|
|
if (fromPathList.length !== toLen) {
|
|
console.error('Invalid morphing: unmatched splitted path');
|
|
return createEmptyReturn();
|
|
}
|
|
}
|
|
fromPathList = sortPaths(fromPathList);
|
|
toPathList = sortPaths(toPathList);
|
|
var individualDelay = animationOpts.individualDelay;
|
|
for (var i = 0; i < toLen; i++) {
|
|
var indivdualAnimationOpts = individualDelay ? defaults({
|
|
delay: (animationOpts.delay || 0) + individualDelay(i, toLen, fromPathList[i], toPathList[i])
|
|
}, animationOpts) : animationOpts;
|
|
morphPath(fromPathList[i], toPathList[i], indivdualAnimationOpts);
|
|
}
|
|
return {
|
|
fromIndividuals: fromPathList,
|
|
toIndividuals: toPathList,
|
|
count: toPathList.length
|
|
};
|
|
}
|
|
export { split as defaultDividePath };
|