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parttimejob/node_modules/echarts/lib/animation/basicTransition.js

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { isFunction, isObject, retrieve2 } from 'zrender/lib/core/util.js';
import { makeInner } from '../util/model.js';
// Stored properties for further transition.
export var transitionStore = makeInner();
/**
* Return null if animation is disabled.
*/
export function getAnimationConfig(animationType, animatableModel, dataIndex,
// Extra opts can override the option in animatable model.
extraOpts,
// TODO It's only for pictorial bar now.
extraDelayParams) {
var animationPayload;
// Check if there is global animation configuration from dataZoom/resize can override the config in option.
// If animation is enabled. Will use this animation config in payload.
// If animation is disabled. Just ignore it.
if (animatableModel && animatableModel.ecModel) {
var updatePayload = animatableModel.ecModel.getUpdatePayload();
animationPayload = updatePayload && updatePayload.animation;
}
var animationEnabled = animatableModel && animatableModel.isAnimationEnabled();
var isUpdate = animationType === 'update';
if (animationEnabled) {
var duration = void 0;
var easing = void 0;
var delay = void 0;
if (extraOpts) {
duration = retrieve2(extraOpts.duration, 200);
easing = retrieve2(extraOpts.easing, 'cubicOut');
delay = 0;
} else {
duration = animatableModel.getShallow(isUpdate ? 'animationDurationUpdate' : 'animationDuration');
easing = animatableModel.getShallow(isUpdate ? 'animationEasingUpdate' : 'animationEasing');
delay = animatableModel.getShallow(isUpdate ? 'animationDelayUpdate' : 'animationDelay');
}
// animation from payload has highest priority.
if (animationPayload) {
animationPayload.duration != null && (duration = animationPayload.duration);
animationPayload.easing != null && (easing = animationPayload.easing);
animationPayload.delay != null && (delay = animationPayload.delay);
}
if (isFunction(delay)) {
delay = delay(dataIndex, extraDelayParams);
}
if (isFunction(duration)) {
duration = duration(dataIndex);
}
var config = {
duration: duration || 0,
delay: delay,
easing: easing
};
return config;
} else {
return null;
}
}
function animateOrSetProps(animationType, el, props, animatableModel, dataIndex, cb, during) {
var isFrom = false;
var removeOpt;
if (isFunction(dataIndex)) {
during = cb;
cb = dataIndex;
dataIndex = null;
} else if (isObject(dataIndex)) {
cb = dataIndex.cb;
during = dataIndex.during;
isFrom = dataIndex.isFrom;
removeOpt = dataIndex.removeOpt;
dataIndex = dataIndex.dataIndex;
}
var isRemove = animationType === 'leave';
if (!isRemove) {
// Must stop the remove animation.
el.stopAnimation('leave');
}
var animationConfig = getAnimationConfig(animationType, animatableModel, dataIndex, isRemove ? removeOpt || {} : null, animatableModel && animatableModel.getAnimationDelayParams ? animatableModel.getAnimationDelayParams(el, dataIndex) : null);
if (animationConfig && animationConfig.duration > 0) {
var duration = animationConfig.duration;
var animationDelay = animationConfig.delay;
var animationEasing = animationConfig.easing;
var animateConfig = {
duration: duration,
delay: animationDelay || 0,
easing: animationEasing,
done: cb,
force: !!cb || !!during,
// Set to final state in update/init animation.
// So the post processing based on the path shape can be done correctly.
setToFinal: !isRemove,
scope: animationType,
during: during
};
isFrom ? el.animateFrom(props, animateConfig) : el.animateTo(props, animateConfig);
} else {
el.stopAnimation();
// If `isFrom`, the props is the "from" props.
!isFrom && el.attr(props);
// Call during at least once.
during && during(1);
cb && cb();
}
}
/**
* Update graphic element properties with or without animation according to the
* configuration in series.
*
* Caution: this method will stop previous animation.
* So do not use this method to one element twice before
* animation starts, unless you know what you are doing.
* @example
* graphic.updateProps(el, {
* position: [100, 100]
* }, seriesModel, dataIndex, function () { console.log('Animation done!'); });
* // Or
* graphic.updateProps(el, {
* position: [100, 100]
* }, seriesModel, function () { console.log('Animation done!'); });
*/
function updateProps(el, props,
// TODO: TYPE AnimatableModel
animatableModel, dataIndex, cb, during) {
animateOrSetProps('update', el, props, animatableModel, dataIndex, cb, during);
}
export { updateProps };
/**
* Init graphic element properties with or without animation according to the
* configuration in series.
*
* Caution: this method will stop previous animation.
* So do not use this method to one element twice before
* animation starts, unless you know what you are doing.
*/
export function initProps(el, props, animatableModel, dataIndex, cb, during) {
animateOrSetProps('enter', el, props, animatableModel, dataIndex, cb, during);
}
/**
* If element is removed.
* It can determine if element is having remove animation.
*/
export function isElementRemoved(el) {
if (!el.__zr) {
return true;
}
for (var i = 0; i < el.animators.length; i++) {
var animator = el.animators[i];
if (animator.scope === 'leave') {
return true;
}
}
return false;
}
/**
* Remove graphic element
*/
export function removeElement(el, props, animatableModel, dataIndex, cb, during) {
// Don't do remove animation twice.
if (isElementRemoved(el)) {
return;
}
animateOrSetProps('leave', el, props, animatableModel, dataIndex, cb, during);
}
function fadeOutDisplayable(el, animatableModel, dataIndex, done) {
el.removeTextContent();
el.removeTextGuideLine();
removeElement(el, {
style: {
opacity: 0
}
}, animatableModel, dataIndex, done);
}
export function removeElementWithFadeOut(el, animatableModel, dataIndex) {
function doRemove() {
el.parent && el.parent.remove(el);
}
// Hide label and labelLine first
// TODO Also use fade out animation?
if (!el.isGroup) {
fadeOutDisplayable(el, animatableModel, dataIndex, doRemove);
} else {
el.traverse(function (disp) {
if (!disp.isGroup) {
// Can invoke doRemove multiple times.
fadeOutDisplayable(disp, animatableModel, dataIndex, doRemove);
}
});
}
}
/**
* Save old style for style transition in universalTransition module.
* It's used when element will be reused in each render.
* For chart like map, heatmap, which will always create new element.
* We don't need to save this because universalTransition can get old style from the old element
*/
export function saveOldStyle(el) {
transitionStore(el).oldStyle = el.style;
}
export function getOldStyle(el) {
return transitionStore(el).oldStyle;
}