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parttimejob/node_modules/echarts/lib/chart/helper/EffectLine.js

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
import { __extends } from "tslib";
/**
* Provide effect for line
*/
import * as graphic from '../../util/graphic.js';
import Line from './Line.js';
import * as zrUtil from 'zrender/lib/core/util.js';
import { createSymbol } from '../../util/symbol.js';
import * as vec2 from 'zrender/lib/core/vector.js';
import * as curveUtil from 'zrender/lib/core/curve.js';
var EffectLine = /** @class */function (_super) {
__extends(EffectLine, _super);
function EffectLine(lineData, idx, seriesScope) {
var _this = _super.call(this) || this;
_this.add(_this.createLine(lineData, idx, seriesScope));
_this._updateEffectSymbol(lineData, idx);
return _this;
}
EffectLine.prototype.createLine = function (lineData, idx, seriesScope) {
return new Line(lineData, idx, seriesScope);
};
EffectLine.prototype._updateEffectSymbol = function (lineData, idx) {
var itemModel = lineData.getItemModel(idx);
var effectModel = itemModel.getModel('effect');
var size = effectModel.get('symbolSize');
var symbolType = effectModel.get('symbol');
if (!zrUtil.isArray(size)) {
size = [size, size];
}
var lineStyle = lineData.getItemVisual(idx, 'style');
var color = effectModel.get('color') || lineStyle && lineStyle.stroke;
var symbol = this.childAt(1);
if (this._symbolType !== symbolType) {
// Remove previous
this.remove(symbol);
symbol = createSymbol(symbolType, -0.5, -0.5, 1, 1, color);
symbol.z2 = 100;
symbol.culling = true;
this.add(symbol);
}
// Symbol may be removed if loop is false
if (!symbol) {
return;
}
// Shadow color is same with color in default
symbol.setStyle('shadowColor', color);
symbol.setStyle(effectModel.getItemStyle(['color']));
symbol.scaleX = size[0];
symbol.scaleY = size[1];
symbol.setColor(color);
this._symbolType = symbolType;
this._symbolScale = size;
this._updateEffectAnimation(lineData, effectModel, idx);
};
EffectLine.prototype._updateEffectAnimation = function (lineData, effectModel, idx) {
var symbol = this.childAt(1);
if (!symbol) {
return;
}
var points = lineData.getItemLayout(idx);
var period = effectModel.get('period') * 1000;
var loop = effectModel.get('loop');
var roundTrip = effectModel.get('roundTrip');
var constantSpeed = effectModel.get('constantSpeed');
var delayExpr = zrUtil.retrieve(effectModel.get('delay'), function (idx) {
return idx / lineData.count() * period / 3;
});
// Ignore when updating
symbol.ignore = true;
this._updateAnimationPoints(symbol, points);
if (constantSpeed > 0) {
period = this._getLineLength(symbol) / constantSpeed * 1000;
}
if (period !== this._period || loop !== this._loop || roundTrip !== this._roundTrip) {
symbol.stopAnimation();
var delayNum = void 0;
if (zrUtil.isFunction(delayExpr)) {
delayNum = delayExpr(idx);
} else {
delayNum = delayExpr;
}
if (symbol.__t > 0) {
delayNum = -period * symbol.__t;
}
this._animateSymbol(symbol, period, delayNum, loop, roundTrip);
}
this._period = period;
this._loop = loop;
this._roundTrip = roundTrip;
};
EffectLine.prototype._animateSymbol = function (symbol, period, delayNum, loop, roundTrip) {
if (period > 0) {
symbol.__t = 0;
var self_1 = this;
var animator = symbol.animate('', loop).when(roundTrip ? period * 2 : period, {
__t: roundTrip ? 2 : 1
}).delay(delayNum).during(function () {
self_1._updateSymbolPosition(symbol);
});
if (!loop) {
animator.done(function () {
self_1.remove(symbol);
});
}
animator.start();
}
};
EffectLine.prototype._getLineLength = function (symbol) {
// Not so accurate
return vec2.dist(symbol.__p1, symbol.__cp1) + vec2.dist(symbol.__cp1, symbol.__p2);
};
EffectLine.prototype._updateAnimationPoints = function (symbol, points) {
symbol.__p1 = points[0];
symbol.__p2 = points[1];
symbol.__cp1 = points[2] || [(points[0][0] + points[1][0]) / 2, (points[0][1] + points[1][1]) / 2];
};
EffectLine.prototype.updateData = function (lineData, idx, seriesScope) {
this.childAt(0).updateData(lineData, idx, seriesScope);
this._updateEffectSymbol(lineData, idx);
};
EffectLine.prototype._updateSymbolPosition = function (symbol) {
var p1 = symbol.__p1;
var p2 = symbol.__p2;
var cp1 = symbol.__cp1;
var t = symbol.__t < 1 ? symbol.__t : 2 - symbol.__t;
var pos = [symbol.x, symbol.y];
var lastPos = pos.slice();
var quadraticAt = curveUtil.quadraticAt;
var quadraticDerivativeAt = curveUtil.quadraticDerivativeAt;
pos[0] = quadraticAt(p1[0], cp1[0], p2[0], t);
pos[1] = quadraticAt(p1[1], cp1[1], p2[1], t);
// Tangent
var tx = symbol.__t < 1 ? quadraticDerivativeAt(p1[0], cp1[0], p2[0], t) : quadraticDerivativeAt(p2[0], cp1[0], p1[0], 1 - t);
var ty = symbol.__t < 1 ? quadraticDerivativeAt(p1[1], cp1[1], p2[1], t) : quadraticDerivativeAt(p2[1], cp1[1], p1[1], 1 - t);
symbol.rotation = -Math.atan2(ty, tx) - Math.PI / 2;
// enable continuity trail for 'line', 'rect', 'roundRect' symbolType
if (this._symbolType === 'line' || this._symbolType === 'rect' || this._symbolType === 'roundRect') {
if (symbol.__lastT !== undefined && symbol.__lastT < symbol.__t) {
symbol.scaleY = vec2.dist(lastPos, pos) * 1.05;
// make sure the last segment render within endPoint
if (t === 1) {
pos[0] = lastPos[0] + (pos[0] - lastPos[0]) / 2;
pos[1] = lastPos[1] + (pos[1] - lastPos[1]) / 2;
}
} else if (symbol.__lastT === 1) {
// After first loop, symbol.__t does NOT start with 0, so connect p1 to pos directly.
symbol.scaleY = 2 * vec2.dist(p1, pos);
} else {
symbol.scaleY = this._symbolScale[1];
}
}
symbol.__lastT = symbol.__t;
symbol.ignore = false;
symbol.x = pos[0];
symbol.y = pos[1];
};
EffectLine.prototype.updateLayout = function (lineData, idx) {
this.childAt(0).updateLayout(lineData, idx);
var effectModel = lineData.getItemModel(idx).getModel('effect');
this._updateEffectAnimation(lineData, effectModel, idx);
};
return EffectLine;
}(graphic.Group);
export default EffectLine;