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125 lines
3.9 KiB
125 lines
3.9 KiB
/*
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MIT License http://www.opensource.org/licenses/mit-license.php
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Author Tobias Koppers @sokra
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*/
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"use strict";
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/** @typedef {import("../Chunk")} Chunk */
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/** @typedef {import("../Chunk").ChunkId} ChunkId */
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/** @typedef {import("../Compiler")} Compiler */
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/** @typedef {import("../Module")} Module */
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class FlagIncludedChunksPlugin {
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/**
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* Apply the plugin
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* @param {Compiler} compiler the compiler instance
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* @returns {void}
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*/
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apply(compiler) {
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compiler.hooks.compilation.tap("FlagIncludedChunksPlugin", compilation => {
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compilation.hooks.optimizeChunkIds.tap(
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"FlagIncludedChunksPlugin",
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chunks => {
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const chunkGraph = compilation.chunkGraph;
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// prepare two bit integers for each module
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// 2^31 is the max number represented as SMI in v8
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// we want the bits distributed this way:
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// the bit 2^31 is pretty rar and only one module should get it
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// so it has a probability of 1 / modulesCount
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// the first bit (2^0) is the easiest and every module could get it
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// if it doesn't get a better bit
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// from bit 2^n to 2^(n+1) there is a probability of p
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// so 1 / modulesCount == p^31
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// <=> p = sqrt31(1 / modulesCount)
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// so we use a modulo of 1 / sqrt31(1 / modulesCount)
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/** @type {WeakMap<Module, number>} */
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const moduleBits = new WeakMap();
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const modulesCount = compilation.modules.size;
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// precalculate the modulo values for each bit
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const modulo = 1 / (1 / modulesCount) ** (1 / 31);
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const modulos = Array.from(
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{ length: 31 },
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(x, i) => (modulo ** i) | 0
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);
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// iterate all modules to generate bit values
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let i = 0;
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for (const module of compilation.modules) {
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let bit = 30;
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while (i % modulos[bit] !== 0) {
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bit--;
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}
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moduleBits.set(module, 1 << bit);
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i++;
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}
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// iterate all chunks to generate bitmaps
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/** @type {WeakMap<Chunk, number>} */
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const chunkModulesHash = new WeakMap();
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for (const chunk of chunks) {
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let hash = 0;
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for (const module of chunkGraph.getChunkModulesIterable(chunk)) {
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hash |= /** @type {number} */ (moduleBits.get(module));
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}
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chunkModulesHash.set(chunk, hash);
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}
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for (const chunkA of chunks) {
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const chunkAHash =
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/** @type {number} */
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(chunkModulesHash.get(chunkA));
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const chunkAModulesCount =
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chunkGraph.getNumberOfChunkModules(chunkA);
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if (chunkAModulesCount === 0) continue;
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let bestModule;
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for (const module of chunkGraph.getChunkModulesIterable(chunkA)) {
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if (
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bestModule === undefined ||
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chunkGraph.getNumberOfModuleChunks(bestModule) >
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chunkGraph.getNumberOfModuleChunks(module)
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)
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bestModule = module;
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}
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loopB: for (const chunkB of chunkGraph.getModuleChunksIterable(
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/** @type {Module} */ (bestModule)
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)) {
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// as we iterate the same iterables twice
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// skip if we find ourselves
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if (chunkA === chunkB) continue;
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const chunkBModulesCount =
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chunkGraph.getNumberOfChunkModules(chunkB);
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// ids for empty chunks are not included
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if (chunkBModulesCount === 0) continue;
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// instead of swapping A and B just bail
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// as we loop twice the current A will be B and B then A
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if (chunkAModulesCount > chunkBModulesCount) continue;
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// is chunkA in chunkB?
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// we do a cheap check for the hash value
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const chunkBHash =
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/** @type {number} */
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(chunkModulesHash.get(chunkB));
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if ((chunkBHash & chunkAHash) !== chunkAHash) continue;
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// compare all modules
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for (const m of chunkGraph.getChunkModulesIterable(chunkA)) {
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if (!chunkGraph.isModuleInChunk(m, chunkB)) continue loopB;
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}
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/** @type {ChunkId[]} */
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(chunkB.ids).push(/** @type {ChunkId} */ (chunkA.id));
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}
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}
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}
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);
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});
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}
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}
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module.exports = FlagIncludedChunksPlugin;
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