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parttimejob/node_modules/echarts/lib/util/animation.js

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/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* AUTO-GENERATED FILE. DO NOT MODIFY.
*/
/*
* Licensed to the Apache Software Foundation (ASF) under one
* or more contributor license agreements. See the NOTICE file
* distributed with this work for additional information
* regarding copyright ownership. The ASF licenses this file
* to you under the Apache License, Version 2.0 (the
* "License"); you may not use this file except in compliance
* with the License. You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing,
* software distributed under the License is distributed on an
* "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY
* KIND, either express or implied. See the License for the
* specific language governing permissions and limitations
* under the License.
*/
/**
* Animate multiple elements with a single done-callback.
*
* @example
* animation
* .createWrap()
* .add(el1, {x: 10, y: 10})
* .add(el2, {shape: {width: 500}, style: {fill: 'red'}}, 400)
* .done(function () { // done })
* .start('cubicOut');
*/
var AnimationWrap = /** @class */function () {
function AnimationWrap() {
this._storage = [];
this._elExistsMap = {};
}
/**
* Caution: a el can only be added once, otherwise 'done'
* might not be called. This method checks this (by el.id),
* suppresses adding and returns false when existing el found.
*
* @return Whether adding succeeded.
*/
AnimationWrap.prototype.add = function (el, target, duration, delay, easing) {
if (this._elExistsMap[el.id]) {
return false;
}
this._elExistsMap[el.id] = true;
this._storage.push({
el: el,
target: target,
duration: duration,
delay: delay,
easing: easing
});
return true;
};
/**
* Only execute when animation done/aborted.
*/
AnimationWrap.prototype.finished = function (callback) {
this._finishedCallback = callback;
return this;
};
/**
* Will stop exist animation firstly.
*/
AnimationWrap.prototype.start = function () {
var _this = this;
var count = this._storage.length;
var checkTerminate = function () {
count--;
if (count <= 0) {
// Guard.
_this._storage.length = 0;
_this._elExistsMap = {};
_this._finishedCallback && _this._finishedCallback();
}
};
for (var i = 0, len = this._storage.length; i < len; i++) {
var item = this._storage[i];
item.el.animateTo(item.target, {
duration: item.duration,
delay: item.delay,
easing: item.easing,
setToFinal: true,
done: checkTerminate,
aborted: checkTerminate
});
}
return this;
};
return AnimationWrap;
}();
export function createWrap() {
return new AnimationWrap();
}