You can not select more than 25 topics
Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
198 lines
6.8 KiB
198 lines
6.8 KiB
import { cubicSubdivide } from '../core/curve.js';
|
|
import PathProxy from '../core/PathProxy.js';
|
|
var CMD = PathProxy.CMD;
|
|
function aroundEqual(a, b) {
|
|
return Math.abs(a - b) < 1e-5;
|
|
}
|
|
export function pathToBezierCurves(path) {
|
|
var data = path.data;
|
|
var len = path.len();
|
|
var bezierArrayGroups = [];
|
|
var currentSubpath;
|
|
var xi = 0;
|
|
var yi = 0;
|
|
var x0 = 0;
|
|
var y0 = 0;
|
|
function createNewSubpath(x, y) {
|
|
if (currentSubpath && currentSubpath.length > 2) {
|
|
bezierArrayGroups.push(currentSubpath);
|
|
}
|
|
currentSubpath = [x, y];
|
|
}
|
|
function addLine(x0, y0, x1, y1) {
|
|
if (!(aroundEqual(x0, x1) && aroundEqual(y0, y1))) {
|
|
currentSubpath.push(x0, y0, x1, y1, x1, y1);
|
|
}
|
|
}
|
|
function addArc(startAngle, endAngle, cx, cy, rx, ry) {
|
|
var delta = Math.abs(endAngle - startAngle);
|
|
var len = Math.tan(delta / 4) * 4 / 3;
|
|
var dir = endAngle < startAngle ? -1 : 1;
|
|
var c1 = Math.cos(startAngle);
|
|
var s1 = Math.sin(startAngle);
|
|
var c2 = Math.cos(endAngle);
|
|
var s2 = Math.sin(endAngle);
|
|
var x1 = c1 * rx + cx;
|
|
var y1 = s1 * ry + cy;
|
|
var x4 = c2 * rx + cx;
|
|
var y4 = s2 * ry + cy;
|
|
var hx = rx * len * dir;
|
|
var hy = ry * len * dir;
|
|
currentSubpath.push(x1 - hx * s1, y1 + hy * c1, x4 + hx * s2, y4 - hy * c2, x4, y4);
|
|
}
|
|
var x1;
|
|
var y1;
|
|
var x2;
|
|
var y2;
|
|
for (var i = 0; i < len;) {
|
|
var cmd = data[i++];
|
|
var isFirst = i === 1;
|
|
if (isFirst) {
|
|
xi = data[i];
|
|
yi = data[i + 1];
|
|
x0 = xi;
|
|
y0 = yi;
|
|
if (cmd === CMD.L || cmd === CMD.C || cmd === CMD.Q) {
|
|
currentSubpath = [x0, y0];
|
|
}
|
|
}
|
|
switch (cmd) {
|
|
case CMD.M:
|
|
xi = x0 = data[i++];
|
|
yi = y0 = data[i++];
|
|
createNewSubpath(x0, y0);
|
|
break;
|
|
case CMD.L:
|
|
x1 = data[i++];
|
|
y1 = data[i++];
|
|
addLine(xi, yi, x1, y1);
|
|
xi = x1;
|
|
yi = y1;
|
|
break;
|
|
case CMD.C:
|
|
currentSubpath.push(data[i++], data[i++], data[i++], data[i++], xi = data[i++], yi = data[i++]);
|
|
break;
|
|
case CMD.Q:
|
|
x1 = data[i++];
|
|
y1 = data[i++];
|
|
x2 = data[i++];
|
|
y2 = data[i++];
|
|
currentSubpath.push(xi + 2 / 3 * (x1 - xi), yi + 2 / 3 * (y1 - yi), x2 + 2 / 3 * (x1 - x2), y2 + 2 / 3 * (y1 - y2), x2, y2);
|
|
xi = x2;
|
|
yi = y2;
|
|
break;
|
|
case CMD.A:
|
|
var cx = data[i++];
|
|
var cy = data[i++];
|
|
var rx = data[i++];
|
|
var ry = data[i++];
|
|
var startAngle = data[i++];
|
|
var endAngle = data[i++] + startAngle;
|
|
i += 1;
|
|
var anticlockwise = !data[i++];
|
|
x1 = Math.cos(startAngle) * rx + cx;
|
|
y1 = Math.sin(startAngle) * ry + cy;
|
|
if (isFirst) {
|
|
x0 = x1;
|
|
y0 = y1;
|
|
createNewSubpath(x0, y0);
|
|
}
|
|
else {
|
|
addLine(xi, yi, x1, y1);
|
|
}
|
|
xi = Math.cos(endAngle) * rx + cx;
|
|
yi = Math.sin(endAngle) * ry + cy;
|
|
var step = (anticlockwise ? -1 : 1) * Math.PI / 2;
|
|
for (var angle = startAngle; anticlockwise ? angle > endAngle : angle < endAngle; angle += step) {
|
|
var nextAngle = anticlockwise ? Math.max(angle + step, endAngle)
|
|
: Math.min(angle + step, endAngle);
|
|
addArc(angle, nextAngle, cx, cy, rx, ry);
|
|
}
|
|
break;
|
|
case CMD.R:
|
|
x0 = xi = data[i++];
|
|
y0 = yi = data[i++];
|
|
x1 = x0 + data[i++];
|
|
y1 = y0 + data[i++];
|
|
createNewSubpath(x1, y0);
|
|
addLine(x1, y0, x1, y1);
|
|
addLine(x1, y1, x0, y1);
|
|
addLine(x0, y1, x0, y0);
|
|
addLine(x0, y0, x1, y0);
|
|
break;
|
|
case CMD.Z:
|
|
currentSubpath && addLine(xi, yi, x0, y0);
|
|
xi = x0;
|
|
yi = y0;
|
|
break;
|
|
}
|
|
}
|
|
if (currentSubpath && currentSubpath.length > 2) {
|
|
bezierArrayGroups.push(currentSubpath);
|
|
}
|
|
return bezierArrayGroups;
|
|
}
|
|
function adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, out, scale) {
|
|
if (aroundEqual(x0, x1) && aroundEqual(y0, y1) && aroundEqual(x2, x3) && aroundEqual(y2, y3)) {
|
|
out.push(x3, y3);
|
|
return;
|
|
}
|
|
var PIXEL_DISTANCE = 2 / scale;
|
|
var PIXEL_DISTANCE_SQR = PIXEL_DISTANCE * PIXEL_DISTANCE;
|
|
var dx = x3 - x0;
|
|
var dy = y3 - y0;
|
|
var d = Math.sqrt(dx * dx + dy * dy);
|
|
dx /= d;
|
|
dy /= d;
|
|
var dx1 = x1 - x0;
|
|
var dy1 = y1 - y0;
|
|
var dx2 = x2 - x3;
|
|
var dy2 = y2 - y3;
|
|
var cp1LenSqr = dx1 * dx1 + dy1 * dy1;
|
|
var cp2LenSqr = dx2 * dx2 + dy2 * dy2;
|
|
if (cp1LenSqr < PIXEL_DISTANCE_SQR && cp2LenSqr < PIXEL_DISTANCE_SQR) {
|
|
out.push(x3, y3);
|
|
return;
|
|
}
|
|
var projLen1 = dx * dx1 + dy * dy1;
|
|
var projLen2 = -dx * dx2 - dy * dy2;
|
|
var d1Sqr = cp1LenSqr - projLen1 * projLen1;
|
|
var d2Sqr = cp2LenSqr - projLen2 * projLen2;
|
|
if (d1Sqr < PIXEL_DISTANCE_SQR && projLen1 >= 0
|
|
&& d2Sqr < PIXEL_DISTANCE_SQR && projLen2 >= 0) {
|
|
out.push(x3, y3);
|
|
return;
|
|
}
|
|
var tmpSegX = [];
|
|
var tmpSegY = [];
|
|
cubicSubdivide(x0, x1, x2, x3, 0.5, tmpSegX);
|
|
cubicSubdivide(y0, y1, y2, y3, 0.5, tmpSegY);
|
|
adpativeBezier(tmpSegX[0], tmpSegY[0], tmpSegX[1], tmpSegY[1], tmpSegX[2], tmpSegY[2], tmpSegX[3], tmpSegY[3], out, scale);
|
|
adpativeBezier(tmpSegX[4], tmpSegY[4], tmpSegX[5], tmpSegY[5], tmpSegX[6], tmpSegY[6], tmpSegX[7], tmpSegY[7], out, scale);
|
|
}
|
|
export function pathToPolygons(path, scale) {
|
|
var bezierArrayGroups = pathToBezierCurves(path);
|
|
var polygons = [];
|
|
scale = scale || 1;
|
|
for (var i = 0; i < bezierArrayGroups.length; i++) {
|
|
var beziers = bezierArrayGroups[i];
|
|
var polygon = [];
|
|
var x0 = beziers[0];
|
|
var y0 = beziers[1];
|
|
polygon.push(x0, y0);
|
|
for (var k = 2; k < beziers.length;) {
|
|
var x1 = beziers[k++];
|
|
var y1 = beziers[k++];
|
|
var x2 = beziers[k++];
|
|
var y2 = beziers[k++];
|
|
var x3 = beziers[k++];
|
|
var y3 = beziers[k++];
|
|
adpativeBezier(x0, y0, x1, y1, x2, y2, x3, y3, polygon, scale);
|
|
x0 = x3;
|
|
y0 = y3;
|
|
}
|
|
polygons.push(polygon);
|
|
}
|
|
return polygons;
|
|
}
|