#include #include #include #include #include #define SIZE 1024 void inArry(float a[]) { srand(time(NULL)); for (int i = 0; i < SIZE; i++) { a[i] = rand() % 100; } } void vector_add_optimized(float* A, float* B, float* C, int size) { for (int i = 0; i < SIZE; i += 4) { float32x4_t vecA = vld1q_f32(&A[i]); float32x4_t vecB = vld1q_f32(&B[i]); float32x4_t vecC = vaddq_f32(vecA, vecB); vst1q_f32(&C[i], vecC); } } int main() { float A[SIZE], B[SIZE], C[SIZE]; inArry(A); inArry(B); clock_t start = clock(); vector_add_optimized(A, B, C, SIZE); clock_t end = clock(); printf("%f", (double)(end - start) / CLOCKS_PER_SEC); }