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import pygame
class Screen:
_instance = None
_initialized = False
"""
todo(更改以适应引擎主循环)!
"""
def __new__(cls, *args, **kwargs):
if cls._instance is None:
cls._instance = super(Screen, cls).__new__(cls)
return cls._instance
def __init__(self, width: int = 640, height: int = 480,
title="Pydot", fps: int = 60, fullscreen: bool = False, icon_path: str = ""):
if Screen._initialized:
return
self.width = width
self.height = height
self.title = title
self.fps = fps
self.fullscreen = fullscreen
self.icon_path = icon_path
self.icon = None
self.clock = None
self.running = False
pygame.init()
self._create_display()
pygame.display.set_caption(self.title)
if self.icon_path:
try:
self.icon = pygame.image.load(self.icon_path)
pygame.display.set_icon(self.icon)
except pygame.error:
print(f"无法加载图标文件: {self.icon_path}")
self.clock = pygame.time.Clock()
Screen._initialized = True
def _create_display(self, flags=0):
if self.fullscreen:
self.screen = pygame.display.set_mode((self.width, self.height), pygame.FULLSCREEN | pygame.HWSURFACE)
else:
self.screen = pygame.display.set_mode((self.width, self.height), flags)
def get_surface(self):
return self.screen
def get_size(self):
return (self.width, self.height)
def set_title(self, title):
self.title = title
pygame.display.set_caption(self.title)
def set_icon(self, icon: pygame.Surface):
pygame.display.set_icon(icon)
def set_icon_from_path(self, icon_path: str):
self.icon_path = icon_path
try:
self.icon = pygame.image.load(icon_path)
pygame.display.set_icon(self.icon)
except pygame.error:
pass
def toggle_fullscreen(self):
self.fullscreen = not self.fullscreen
pygame.display.quit()
pygame.display.init()
self._create_display()
if self.icon_path:
try:
self.icon = pygame.image.load(self.icon_path)
pygame.display.set_icon(self.icon)
except pygame.error:
pass
pygame.display.set_caption(self.title)
def fill(self, color):
self.screen.fill(color)
def update(self):
pygame.display.flip()
def tick(self):
return self.clock.tick(self.fps)
def get_fps(self) -> float:
return self.clock.get_fps()
def handle_events(self):
return pygame.event.get()
def is_running(self):
return self.running
def start(self):
self.running = True
def stop(self):
self.running = False
def quit(self):
pygame.quit()
Screen._instance = None
Screen._initialized = False
@classmethod
def get_instance(cls):
return cls._instance