/**
* @license
* Video.js 7.11.8
* Copyright Brightcove, Inc.
* Available under Apache License Version 2.0
*
*
* Includes vtt.js
* Available under Apache License Version 2.0
*
*/
'use strict';
function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; }
var window = _interopDefault(require('global/window'));
var document = _interopDefault(require('global/document'));
var _extends = _interopDefault(require('@babel/runtime/helpers/extends'));
var _assertThisInitialized = _interopDefault(require('@babel/runtime/helpers/assertThisInitialized'));
require('@babel/runtime/helpers/possibleConstructorReturn');
require('@babel/runtime/helpers/getPrototypeOf');
var _inheritsLoose = _interopDefault(require('@babel/runtime/helpers/inheritsLoose'));
var safeParseTuple = _interopDefault(require('safe-json-parse/tuple'));
var keycode = _interopDefault(require('keycode'));
var XHR = _interopDefault(require('@videojs/xhr'));
var vtt = _interopDefault(require('videojs-vtt.js'));
var _construct = _interopDefault(require('@babel/runtime/helpers/construct'));
var _inherits = _interopDefault(require('@babel/runtime/helpers/inherits'));
var version = "7.11.8";
/**
* @file fullscreen-api.js
* @module fullscreen-api
* @private
*/
/**
* Store the browser-specific methods for the fullscreen API.
*
* @type {Object}
* @see [Specification]{@link https://fullscreen.spec.whatwg.org}
* @see [Map Approach From Screenfull.js]{@link https://github.com/sindresorhus/screenfull.js}
*/
var FullscreenApi = {
prefixed: true
}; // browser API methods
var apiMap = [['requestFullscreen', 'exitFullscreen', 'fullscreenElement', 'fullscreenEnabled', 'fullscreenchange', 'fullscreenerror', 'fullscreen'], // WebKit
['webkitRequestFullscreen', 'webkitExitFullscreen', 'webkitFullscreenElement', 'webkitFullscreenEnabled', 'webkitfullscreenchange', 'webkitfullscreenerror', '-webkit-full-screen'], // Mozilla
['mozRequestFullScreen', 'mozCancelFullScreen', 'mozFullScreenElement', 'mozFullScreenEnabled', 'mozfullscreenchange', 'mozfullscreenerror', '-moz-full-screen'], // Microsoft
['msRequestFullscreen', 'msExitFullscreen', 'msFullscreenElement', 'msFullscreenEnabled', 'MSFullscreenChange', 'MSFullscreenError', '-ms-fullscreen']];
var specApi = apiMap[0];
var browserApi; // determine the supported set of functions
for (var i = 0; i < apiMap.length; i++) {
// check for exitFullscreen function
if (apiMap[i][1] in document) {
browserApi = apiMap[i];
break;
}
} // map the browser API names to the spec API names
if (browserApi) {
for (var _i = 0; _i < browserApi.length; _i++) {
FullscreenApi[specApi[_i]] = browserApi[_i];
}
FullscreenApi.prefixed = browserApi[0] !== specApi[0];
}
/**
* @file create-logger.js
* @module create-logger
*/
var history = [];
/**
* Log messages to the console and history based on the type of message
*
* @private
* @param {string} type
* The name of the console method to use.
*
* @param {Array} args
* The arguments to be passed to the matching console method.
*/
var LogByTypeFactory = function LogByTypeFactory(name, log) {
return function (type, level, args) {
var lvl = log.levels[level];
var lvlRegExp = new RegExp("^(" + lvl + ")$");
if (type !== 'log') {
// Add the type to the front of the message when it's not "log".
args.unshift(type.toUpperCase() + ':');
} // Add console prefix after adding to history.
args.unshift(name + ':'); // Add a clone of the args at this point to history.
if (history) {
history.push([].concat(args)); // only store 1000 history entries
var splice = history.length - 1000;
history.splice(0, splice > 0 ? splice : 0);
} // If there's no console then don't try to output messages, but they will
// still be stored in history.
if (!window.console) {
return;
} // Was setting these once outside of this function, but containing them
// in the function makes it easier to test cases where console doesn't exist
// when the module is executed.
var fn = window.console[type];
if (!fn && type === 'debug') {
// Certain browsers don't have support for console.debug. For those, we
// should default to the closest comparable log.
fn = window.console.info || window.console.log;
} // Bail out if there's no console or if this type is not allowed by the
// current logging level.
if (!fn || !lvl || !lvlRegExp.test(type)) {
return;
}
fn[Array.isArray(args) ? 'apply' : 'call'](window.console, args);
};
};
function createLogger(name) {
// This is the private tracking variable for logging level.
var level = 'info'; // the curried logByType bound to the specific log and history
var logByType;
/**
* Logs plain debug messages. Similar to `console.log`.
*
* Due to [limitations](https://github.com/jsdoc3/jsdoc/issues/955#issuecomment-313829149)
* of our JSDoc template, we cannot properly document this as both a function
* and a namespace, so its function signature is documented here.
*
* #### Arguments
* ##### *args
* Mixed[]
*
* Any combination of values that could be passed to `console.log()`.
*
* #### Return Value
*
* `undefined`
*
* @namespace
* @param {Mixed[]} args
* One or more messages or objects that should be logged.
*/
var log = function log() {
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
logByType('log', level, args);
}; // This is the logByType helper that the logging methods below use
logByType = LogByTypeFactory(name, log);
/**
* Create a new sublogger which chains the old name to the new name.
*
* For example, doing `videojs.log.createLogger('player')` and then using that logger will log the following:
* ```js
* mylogger('foo');
* // > VIDEOJS: player: foo
* ```
*
* @param {string} name
* The name to add call the new logger
* @return {Object}
*/
log.createLogger = function (subname) {
return createLogger(name + ': ' + subname);
};
/**
* Enumeration of available logging levels, where the keys are the level names
* and the values are `|`-separated strings containing logging methods allowed
* in that logging level. These strings are used to create a regular expression
* matching the function name being called.
*
* Levels provided by Video.js are:
*
* - `off`: Matches no calls. Any value that can be cast to `false` will have
* this effect. The most restrictive.
* - `all`: Matches only Video.js-provided functions (`debug`, `log`,
* `log.warn`, and `log.error`).
* - `debug`: Matches `log.debug`, `log`, `log.warn`, and `log.error` calls.
* - `info` (default): Matches `log`, `log.warn`, and `log.error` calls.
* - `warn`: Matches `log.warn` and `log.error` calls.
* - `error`: Matches only `log.error` calls.
*
* @type {Object}
*/
log.levels = {
all: 'debug|log|warn|error',
off: '',
debug: 'debug|log|warn|error',
info: 'log|warn|error',
warn: 'warn|error',
error: 'error',
DEFAULT: level
};
/**
* Get or set the current logging level.
*
* If a string matching a key from {@link module:log.levels} is provided, acts
* as a setter.
*
* @param {string} [lvl]
* Pass a valid level to set a new logging level.
*
* @return {string}
* The current logging level.
*/
log.level = function (lvl) {
if (typeof lvl === 'string') {
if (!log.levels.hasOwnProperty(lvl)) {
throw new Error("\"" + lvl + "\" in not a valid log level");
}
level = lvl;
}
return level;
};
/**
* Returns an array containing everything that has been logged to the history.
*
* This array is a shallow clone of the internal history record. However, its
* contents are _not_ cloned; so, mutating objects inside this array will
* mutate them in history.
*
* @return {Array}
*/
log.history = function () {
return history ? [].concat(history) : [];
};
/**
* Allows you to filter the history by the given logger name
*
* @param {string} fname
* The name to filter by
*
* @return {Array}
* The filtered list to return
*/
log.history.filter = function (fname) {
return (history || []).filter(function (historyItem) {
// if the first item in each historyItem includes `fname`, then it's a match
return new RegExp(".*" + fname + ".*").test(historyItem[0]);
});
};
/**
* Clears the internal history tracking, but does not prevent further history
* tracking.
*/
log.history.clear = function () {
if (history) {
history.length = 0;
}
};
/**
* Disable history tracking if it is currently enabled.
*/
log.history.disable = function () {
if (history !== null) {
history.length = 0;
history = null;
}
};
/**
* Enable history tracking if it is currently disabled.
*/
log.history.enable = function () {
if (history === null) {
history = [];
}
};
/**
* Logs error messages. Similar to `console.error`.
*
* @param {Mixed[]} args
* One or more messages or objects that should be logged as an error
*/
log.error = function () {
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
args[_key2] = arguments[_key2];
}
return logByType('error', level, args);
};
/**
* Logs warning messages. Similar to `console.warn`.
*
* @param {Mixed[]} args
* One or more messages or objects that should be logged as a warning.
*/
log.warn = function () {
for (var _len3 = arguments.length, args = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
args[_key3] = arguments[_key3];
}
return logByType('warn', level, args);
};
/**
* Logs debug messages. Similar to `console.debug`, but may also act as a comparable
* log if `console.debug` is not available
*
* @param {Mixed[]} args
* One or more messages or objects that should be logged as debug.
*/
log.debug = function () {
for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
args[_key4] = arguments[_key4];
}
return logByType('debug', level, args);
};
return log;
}
/**
* @file log.js
* @module log
*/
var log = createLogger('VIDEOJS');
var createLogger$1 = log.createLogger;
/**
* @file obj.js
* @module obj
*/
/**
* @callback obj:EachCallback
*
* @param {Mixed} value
* The current key for the object that is being iterated over.
*
* @param {string} key
* The current key-value for object that is being iterated over
*/
/**
* @callback obj:ReduceCallback
*
* @param {Mixed} accum
* The value that is accumulating over the reduce loop.
*
* @param {Mixed} value
* The current key for the object that is being iterated over.
*
* @param {string} key
* The current key-value for object that is being iterated over
*
* @return {Mixed}
* The new accumulated value.
*/
var toString = Object.prototype.toString;
/**
* Get the keys of an Object
*
* @param {Object}
* The Object to get the keys from
*
* @return {string[]}
* An array of the keys from the object. Returns an empty array if the
* object passed in was invalid or had no keys.
*
* @private
*/
var keys = function keys(object) {
return isObject(object) ? Object.keys(object) : [];
};
/**
* Array-like iteration for objects.
*
* @param {Object} object
* The object to iterate over
*
* @param {obj:EachCallback} fn
* The callback function which is called for each key in the object.
*/
function each(object, fn) {
keys(object).forEach(function (key) {
return fn(object[key], key);
});
}
/**
* Array-like reduce for objects.
*
* @param {Object} object
* The Object that you want to reduce.
*
* @param {Function} fn
* A callback function which is called for each key in the object. It
* receives the accumulated value and the per-iteration value and key
* as arguments.
*
* @param {Mixed} [initial = 0]
* Starting value
*
* @return {Mixed}
* The final accumulated value.
*/
function reduce(object, fn, initial) {
if (initial === void 0) {
initial = 0;
}
return keys(object).reduce(function (accum, key) {
return fn(accum, object[key], key);
}, initial);
}
/**
* Object.assign-style object shallow merge/extend.
*
* @param {Object} target
* @param {Object} ...sources
* @return {Object}
*/
function assign(target) {
for (var _len = arguments.length, sources = new Array(_len > 1 ? _len - 1 : 0), _key = 1; _key < _len; _key++) {
sources[_key - 1] = arguments[_key];
}
if (Object.assign) {
return _extends.apply(void 0, [target].concat(sources));
}
sources.forEach(function (source) {
if (!source) {
return;
}
each(source, function (value, key) {
target[key] = value;
});
});
return target;
}
/**
* Returns whether a value is an object of any kind - including DOM nodes,
* arrays, regular expressions, etc. Not functions, though.
*
* This avoids the gotcha where using `typeof` on a `null` value
* results in `'object'`.
*
* @param {Object} value
* @return {boolean}
*/
function isObject(value) {
return !!value && typeof value === 'object';
}
/**
* Returns whether an object appears to be a "plain" object - that is, a
* direct instance of `Object`.
*
* @param {Object} value
* @return {boolean}
*/
function isPlain(value) {
return isObject(value) && toString.call(value) === '[object Object]' && value.constructor === Object;
}
/**
* @file computed-style.js
* @module computed-style
*/
/**
* A safe getComputedStyle.
*
* This is needed because in Firefox, if the player is loaded in an iframe with
* `display:none`, then `getComputedStyle` returns `null`, so, we do a
* null-check to make sure that the player doesn't break in these cases.
*
* @function
* @param {Element} el
* The element you want the computed style of
*
* @param {string} prop
* The property name you want
*
* @see https://bugzilla.mozilla.org/show_bug.cgi?id=548397
*/
function computedStyle(el, prop) {
if (!el || !prop) {
return '';
}
if (typeof window.getComputedStyle === 'function') {
var computedStyleValue = window.getComputedStyle(el);
return computedStyleValue ? computedStyleValue.getPropertyValue(prop) || computedStyleValue[prop] : '';
}
return '';
}
/**
* @file browser.js
* @module browser
*/
var USER_AGENT = window.navigator && window.navigator.userAgent || '';
var webkitVersionMap = /AppleWebKit\/([\d.]+)/i.exec(USER_AGENT);
var appleWebkitVersion = webkitVersionMap ? parseFloat(webkitVersionMap.pop()) : null;
/**
* Whether or not this device is an iPod.
*
* @static
* @const
* @type {Boolean}
*/
var IS_IPOD = /iPod/i.test(USER_AGENT);
/**
* The detected iOS version - or `null`.
*
* @static
* @const
* @type {string|null}
*/
var IOS_VERSION = function () {
var match = USER_AGENT.match(/OS (\d+)_/i);
if (match && match[1]) {
return match[1];
}
return null;
}();
/**
* Whether or not this is an Android device.
*
* @static
* @const
* @type {Boolean}
*/
var IS_ANDROID = /Android/i.test(USER_AGENT);
/**
* The detected Android version - or `null`.
*
* @static
* @const
* @type {number|string|null}
*/
var ANDROID_VERSION = function () {
// This matches Android Major.Minor.Patch versions
// ANDROID_VERSION is Major.Minor as a Number, if Minor isn't available, then only Major is returned
var match = USER_AGENT.match(/Android (\d+)(?:\.(\d+))?(?:\.(\d+))*/i);
if (!match) {
return null;
}
var major = match[1] && parseFloat(match[1]);
var minor = match[2] && parseFloat(match[2]);
if (major && minor) {
return parseFloat(match[1] + '.' + match[2]);
} else if (major) {
return major;
}
return null;
}();
/**
* Whether or not this is a native Android browser.
*
* @static
* @const
* @type {Boolean}
*/
var IS_NATIVE_ANDROID = IS_ANDROID && ANDROID_VERSION < 5 && appleWebkitVersion < 537;
/**
* Whether or not this is Mozilla Firefox.
*
* @static
* @const
* @type {Boolean}
*/
var IS_FIREFOX = /Firefox/i.test(USER_AGENT);
/**
* Whether or not this is Microsoft Edge.
*
* @static
* @const
* @type {Boolean}
*/
var IS_EDGE = /Edg/i.test(USER_AGENT);
/**
* Whether or not this is Google Chrome.
*
* This will also be `true` for Chrome on iOS, which will have different support
* as it is actually Safari under the hood.
*
* @static
* @const
* @type {Boolean}
*/
var IS_CHROME = !IS_EDGE && (/Chrome/i.test(USER_AGENT) || /CriOS/i.test(USER_AGENT));
/**
* The detected Google Chrome version - or `null`.
*
* @static
* @const
* @type {number|null}
*/
var CHROME_VERSION = function () {
var match = USER_AGENT.match(/(Chrome|CriOS)\/(\d+)/);
if (match && match[2]) {
return parseFloat(match[2]);
}
return null;
}();
/**
* The detected Internet Explorer version - or `null`.
*
* @static
* @const
* @type {number|null}
*/
var IE_VERSION = function () {
var result = /MSIE\s(\d+)\.\d/.exec(USER_AGENT);
var version = result && parseFloat(result[1]);
if (!version && /Trident\/7.0/i.test(USER_AGENT) && /rv:11.0/.test(USER_AGENT)) {
// IE 11 has a different user agent string than other IE versions
version = 11.0;
}
return version;
}();
/**
* Whether or not this is desktop Safari.
*
* @static
* @const
* @type {Boolean}
*/
var IS_SAFARI = /Safari/i.test(USER_AGENT) && !IS_CHROME && !IS_ANDROID && !IS_EDGE;
/**
* Whether or not this is a Windows machine.
*
* @static
* @const
* @type {Boolean}
*/
var IS_WINDOWS = /Windows/i.test(USER_AGENT);
/**
* Whether or not this device is touch-enabled.
*
* @static
* @const
* @type {Boolean}
*/
var TOUCH_ENABLED = Boolean(isReal() && ('ontouchstart' in window || window.navigator.maxTouchPoints || window.DocumentTouch && window.document instanceof window.DocumentTouch));
/**
* Whether or not this device is an iPad.
*
* @static
* @const
* @type {Boolean}
*/
var IS_IPAD = /iPad/i.test(USER_AGENT) || IS_SAFARI && TOUCH_ENABLED && !/iPhone/i.test(USER_AGENT);
/**
* Whether or not this device is an iPhone.
*
* @static
* @const
* @type {Boolean}
*/
// The Facebook app's UIWebView identifies as both an iPhone and iPad, so
// to identify iPhones, we need to exclude iPads.
// http://artsy.github.io/blog/2012/10/18/the-perils-of-ios-user-agent-sniffing/
var IS_IPHONE = /iPhone/i.test(USER_AGENT) && !IS_IPAD;
/**
* Whether or not this is an iOS device.
*
* @static
* @const
* @type {Boolean}
*/
var IS_IOS = IS_IPHONE || IS_IPAD || IS_IPOD;
/**
* Whether or not this is any flavor of Safari - including iOS.
*
* @static
* @const
* @type {Boolean}
*/
var IS_ANY_SAFARI = (IS_SAFARI || IS_IOS) && !IS_CHROME;
var browser = /*#__PURE__*/Object.freeze({
__proto__: null,
IS_IPOD: IS_IPOD,
IOS_VERSION: IOS_VERSION,
IS_ANDROID: IS_ANDROID,
ANDROID_VERSION: ANDROID_VERSION,
IS_NATIVE_ANDROID: IS_NATIVE_ANDROID,
IS_FIREFOX: IS_FIREFOX,
IS_EDGE: IS_EDGE,
IS_CHROME: IS_CHROME,
CHROME_VERSION: CHROME_VERSION,
IE_VERSION: IE_VERSION,
IS_SAFARI: IS_SAFARI,
IS_WINDOWS: IS_WINDOWS,
TOUCH_ENABLED: TOUCH_ENABLED,
IS_IPAD: IS_IPAD,
IS_IPHONE: IS_IPHONE,
IS_IOS: IS_IOS,
IS_ANY_SAFARI: IS_ANY_SAFARI
});
/**
* @file dom.js
* @module dom
*/
/**
* Detect if a value is a string with any non-whitespace characters.
*
* @private
* @param {string} str
* The string to check
*
* @return {boolean}
* Will be `true` if the string is non-blank, `false` otherwise.
*
*/
function isNonBlankString(str) {
// we use str.trim as it will trim any whitespace characters
// from the front or back of non-whitespace characters. aka
// Any string that contains non-whitespace characters will
// still contain them after `trim` but whitespace only strings
// will have a length of 0, failing this check.
return typeof str === 'string' && Boolean(str.trim());
}
/**
* Throws an error if the passed string has whitespace. This is used by
* class methods to be relatively consistent with the classList API.
*
* @private
* @param {string} str
* The string to check for whitespace.
*
* @throws {Error}
* Throws an error if there is whitespace in the string.
*/
function throwIfWhitespace(str) {
// str.indexOf instead of regex because str.indexOf is faster performance wise.
if (str.indexOf(' ') >= 0) {
throw new Error('class has illegal whitespace characters');
}
}
/**
* Produce a regular expression for matching a className within an elements className.
*
* @private
* @param {string} className
* The className to generate the RegExp for.
*
* @return {RegExp}
* The RegExp that will check for a specific `className` in an elements
* className.
*/
function classRegExp(className) {
return new RegExp('(^|\\s)' + className + '($|\\s)');
}
/**
* Whether the current DOM interface appears to be real (i.e. not simulated).
*
* @return {boolean}
* Will be `true` if the DOM appears to be real, `false` otherwise.
*/
function isReal() {
// Both document and window will never be undefined thanks to `global`.
return document === window.document;
}
/**
* Determines, via duck typing, whether or not a value is a DOM element.
*
* @param {Mixed} value
* The value to check.
*
* @return {boolean}
* Will be `true` if the value is a DOM element, `false` otherwise.
*/
function isEl(value) {
return isObject(value) && value.nodeType === 1;
}
/**
* Determines if the current DOM is embedded in an iframe.
*
* @return {boolean}
* Will be `true` if the DOM is embedded in an iframe, `false`
* otherwise.
*/
function isInFrame() {
// We need a try/catch here because Safari will throw errors when attempting
// to get either `parent` or `self`
try {
return window.parent !== window.self;
} catch (x) {
return true;
}
}
/**
* Creates functions to query the DOM using a given method.
*
* @private
* @param {string} method
* The method to create the query with.
*
* @return {Function}
* The query method
*/
function createQuerier(method) {
return function (selector, context) {
if (!isNonBlankString(selector)) {
return document[method](null);
}
if (isNonBlankString(context)) {
context = document.querySelector(context);
}
var ctx = isEl(context) ? context : document;
return ctx[method] && ctx[method](selector);
};
}
/**
* Creates an element and applies properties, attributes, and inserts content.
*
* @param {string} [tagName='div']
* Name of tag to be created.
*
* @param {Object} [properties={}]
* Element properties to be applied.
*
* @param {Object} [attributes={}]
* Element attributes to be applied.
*
* @param {module:dom~ContentDescriptor} content
* A content descriptor object.
*
* @return {Element}
* The element that was created.
*/
function createEl(tagName, properties, attributes, content) {
if (tagName === void 0) {
tagName = 'div';
}
if (properties === void 0) {
properties = {};
}
if (attributes === void 0) {
attributes = {};
}
var el = document.createElement(tagName);
Object.getOwnPropertyNames(properties).forEach(function (propName) {
var val = properties[propName]; // See #2176
// We originally were accepting both properties and attributes in the
// same object, but that doesn't work so well.
if (propName.indexOf('aria-') !== -1 || propName === 'role' || propName === 'type') {
log.warn('Setting attributes in the second argument of createEl()\n' + 'has been deprecated. Use the third argument instead.\n' + ("createEl(type, properties, attributes). Attempting to set " + propName + " to " + val + "."));
el.setAttribute(propName, val); // Handle textContent since it's not supported everywhere and we have a
// method for it.
} else if (propName === 'textContent') {
textContent(el, val);
} else if (el[propName] !== val || propName === 'tabIndex') {
el[propName] = val;
}
});
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
el.setAttribute(attrName, attributes[attrName]);
});
if (content) {
appendContent(el, content);
}
return el;
}
/**
* Injects text into an element, replacing any existing contents entirely.
*
* @param {Element} el
* The element to add text content into
*
* @param {string} text
* The text content to add.
*
* @return {Element}
* The element with added text content.
*/
function textContent(el, text) {
if (typeof el.textContent === 'undefined') {
el.innerText = text;
} else {
el.textContent = text;
}
return el;
}
/**
* Insert an element as the first child node of another
*
* @param {Element} child
* Element to insert
*
* @param {Element} parent
* Element to insert child into
*/
function prependTo(child, parent) {
if (parent.firstChild) {
parent.insertBefore(child, parent.firstChild);
} else {
parent.appendChild(child);
}
}
/**
* Check if an element has a class name.
*
* @param {Element} element
* Element to check
*
* @param {string} classToCheck
* Class name to check for
*
* @return {boolean}
* Will be `true` if the element has a class, `false` otherwise.
*
* @throws {Error}
* Throws an error if `classToCheck` has white space.
*/
function hasClass(element, classToCheck) {
throwIfWhitespace(classToCheck);
if (element.classList) {
return element.classList.contains(classToCheck);
}
return classRegExp(classToCheck).test(element.className);
}
/**
* Add a class name to an element.
*
* @param {Element} element
* Element to add class name to.
*
* @param {string} classToAdd
* Class name to add.
*
* @return {Element}
* The DOM element with the added class name.
*/
function addClass(element, classToAdd) {
if (element.classList) {
element.classList.add(classToAdd); // Don't need to `throwIfWhitespace` here because `hasElClass` will do it
// in the case of classList not being supported.
} else if (!hasClass(element, classToAdd)) {
element.className = (element.className + ' ' + classToAdd).trim();
}
return element;
}
/**
* Remove a class name from an element.
*
* @param {Element} element
* Element to remove a class name from.
*
* @param {string} classToRemove
* Class name to remove
*
* @return {Element}
* The DOM element with class name removed.
*/
function removeClass(element, classToRemove) {
if (element.classList) {
element.classList.remove(classToRemove);
} else {
throwIfWhitespace(classToRemove);
element.className = element.className.split(/\s+/).filter(function (c) {
return c !== classToRemove;
}).join(' ');
}
return element;
}
/**
* The callback definition for toggleClass.
*
* @callback module:dom~PredicateCallback
* @param {Element} element
* The DOM element of the Component.
*
* @param {string} classToToggle
* The `className` that wants to be toggled
*
* @return {boolean|undefined}
* If `true` is returned, the `classToToggle` will be added to the
* `element`. If `false`, the `classToToggle` will be removed from
* the `element`. If `undefined`, the callback will be ignored.
*/
/**
* Adds or removes a class name to/from an element depending on an optional
* condition or the presence/absence of the class name.
*
* @param {Element} element
* The element to toggle a class name on.
*
* @param {string} classToToggle
* The class that should be toggled.
*
* @param {boolean|module:dom~PredicateCallback} [predicate]
* See the return value for {@link module:dom~PredicateCallback}
*
* @return {Element}
* The element with a class that has been toggled.
*/
function toggleClass(element, classToToggle, predicate) {
// This CANNOT use `classList` internally because IE11 does not support the
// second parameter to the `classList.toggle()` method! Which is fine because
// `classList` will be used by the add/remove functions.
var has = hasClass(element, classToToggle);
if (typeof predicate === 'function') {
predicate = predicate(element, classToToggle);
}
if (typeof predicate !== 'boolean') {
predicate = !has;
} // If the necessary class operation matches the current state of the
// element, no action is required.
if (predicate === has) {
return;
}
if (predicate) {
addClass(element, classToToggle);
} else {
removeClass(element, classToToggle);
}
return element;
}
/**
* Apply attributes to an HTML element.
*
* @param {Element} el
* Element to add attributes to.
*
* @param {Object} [attributes]
* Attributes to be applied.
*/
function setAttributes(el, attributes) {
Object.getOwnPropertyNames(attributes).forEach(function (attrName) {
var attrValue = attributes[attrName];
if (attrValue === null || typeof attrValue === 'undefined' || attrValue === false) {
el.removeAttribute(attrName);
} else {
el.setAttribute(attrName, attrValue === true ? '' : attrValue);
}
});
}
/**
* Get an element's attribute values, as defined on the HTML tag.
*
* Attributes are not the same as properties. They're defined on the tag
* or with setAttribute.
*
* @param {Element} tag
* Element from which to get tag attributes.
*
* @return {Object}
* All attributes of the element. Boolean attributes will be `true` or
* `false`, others will be strings.
*/
function getAttributes(tag) {
var obj = {}; // known boolean attributes
// we can check for matching boolean properties, but not all browsers
// and not all tags know about these attributes, so, we still want to check them manually
var knownBooleans = ',' + 'autoplay,controls,playsinline,loop,muted,default,defaultMuted' + ',';
if (tag && tag.attributes && tag.attributes.length > 0) {
var attrs = tag.attributes;
for (var i = attrs.length - 1; i >= 0; i--) {
var attrName = attrs[i].name;
var attrVal = attrs[i].value; // check for known booleans
// the matching element property will return a value for typeof
if (typeof tag[attrName] === 'boolean' || knownBooleans.indexOf(',' + attrName + ',') !== -1) {
// the value of an included boolean attribute is typically an empty
// string ('') which would equal false if we just check for a false value.
// we also don't want support bad code like autoplay='false'
attrVal = attrVal !== null ? true : false;
}
obj[attrName] = attrVal;
}
}
return obj;
}
/**
* Get the value of an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to get the value of.
*
* @return {string}
* The value of the attribute.
*/
function getAttribute(el, attribute) {
return el.getAttribute(attribute);
}
/**
* Set the value of an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to set.
*
* @param {string} value
* Value to set the attribute to.
*/
function setAttribute(el, attribute, value) {
el.setAttribute(attribute, value);
}
/**
* Remove an element's attribute.
*
* @param {Element} el
* A DOM element.
*
* @param {string} attribute
* Attribute to remove.
*/
function removeAttribute(el, attribute) {
el.removeAttribute(attribute);
}
/**
* Attempt to block the ability to select text.
*/
function blockTextSelection() {
document.body.focus();
document.onselectstart = function () {
return false;
};
}
/**
* Turn off text selection blocking.
*/
function unblockTextSelection() {
document.onselectstart = function () {
return true;
};
}
/**
* Identical to the native `getBoundingClientRect` function, but ensures that
* the method is supported at all (it is in all browsers we claim to support)
* and that the element is in the DOM before continuing.
*
* This wrapper function also shims properties which are not provided by some
* older browsers (namely, IE8).
*
* Additionally, some browsers do not support adding properties to a
* `ClientRect`/`DOMRect` object; so, we shallow-copy it with the standard
* properties (except `x` and `y` which are not widely supported). This helps
* avoid implementations where keys are non-enumerable.
*
* @param {Element} el
* Element whose `ClientRect` we want to calculate.
*
* @return {Object|undefined}
* Always returns a plain object - or `undefined` if it cannot.
*/
function getBoundingClientRect(el) {
if (el && el.getBoundingClientRect && el.parentNode) {
var rect = el.getBoundingClientRect();
var result = {};
['bottom', 'height', 'left', 'right', 'top', 'width'].forEach(function (k) {
if (rect[k] !== undefined) {
result[k] = rect[k];
}
});
if (!result.height) {
result.height = parseFloat(computedStyle(el, 'height'));
}
if (!result.width) {
result.width = parseFloat(computedStyle(el, 'width'));
}
return result;
}
}
/**
* Represents the position of a DOM element on the page.
*
* @typedef {Object} module:dom~Position
*
* @property {number} left
* Pixels to the left.
*
* @property {number} top
* Pixels from the top.
*/
/**
* Get the position of an element in the DOM.
*
* Uses `getBoundingClientRect` technique from John Resig.
*
* @see http://ejohn.org/blog/getboundingclientrect-is-awesome/
*
* @param {Element} el
* Element from which to get offset.
*
* @return {module:dom~Position}
* The position of the element that was passed in.
*/
function findPosition(el) {
if (!el || el && !el.offsetParent) {
return {
left: 0,
top: 0,
width: 0,
height: 0
};
}
var width = el.offsetWidth;
var height = el.offsetHeight;
var left = 0;
var top = 0;
while (el.offsetParent && el !== document[FullscreenApi.fullscreenElement]) {
left += el.offsetLeft;
top += el.offsetTop;
el = el.offsetParent;
}
return {
left: left,
top: top,
width: width,
height: height
};
}
/**
* Represents x and y coordinates for a DOM element or mouse pointer.
*
* @typedef {Object} module:dom~Coordinates
*
* @property {number} x
* x coordinate in pixels
*
* @property {number} y
* y coordinate in pixels
*/
/**
* Get the pointer position within an element.
*
* The base on the coordinates are the bottom left of the element.
*
* @param {Element} el
* Element on which to get the pointer position on.
*
* @param {EventTarget~Event} event
* Event object.
*
* @return {module:dom~Coordinates}
* A coordinates object corresponding to the mouse position.
*
*/
function getPointerPosition(el, event) {
var translated = {
x: 0,
y: 0
};
if (IS_IOS) {
var item = el;
while (item && item.nodeName.toLowerCase() !== 'html') {
var transform = computedStyle(item, 'transform');
if (/^matrix/.test(transform)) {
var values = transform.slice(7, -1).split(/,\s/).map(Number);
translated.x += values[4];
translated.y += values[5];
} else if (/^matrix3d/.test(transform)) {
var _values = transform.slice(9, -1).split(/,\s/).map(Number);
translated.x += _values[12];
translated.y += _values[13];
}
item = item.parentNode;
}
}
var position = {};
var boxTarget = findPosition(event.target);
var box = findPosition(el);
var boxW = box.width;
var boxH = box.height;
var offsetY = event.offsetY - (box.top - boxTarget.top);
var offsetX = event.offsetX - (box.left - boxTarget.left);
if (event.changedTouches) {
offsetX = event.changedTouches[0].pageX - box.left;
offsetY = event.changedTouches[0].pageY + box.top;
if (IS_IOS) {
offsetX -= translated.x;
offsetY -= translated.y;
}
}
position.y = 1 - Math.max(0, Math.min(1, offsetY / boxH));
position.x = Math.max(0, Math.min(1, offsetX / boxW));
return position;
}
/**
* Determines, via duck typing, whether or not a value is a text node.
*
* @param {Mixed} value
* Check if this value is a text node.
*
* @return {boolean}
* Will be `true` if the value is a text node, `false` otherwise.
*/
function isTextNode(value) {
return isObject(value) && value.nodeType === 3;
}
/**
* Empties the contents of an element.
*
* @param {Element} el
* The element to empty children from
*
* @return {Element}
* The element with no children
*/
function emptyEl(el) {
while (el.firstChild) {
el.removeChild(el.firstChild);
}
return el;
}
/**
* This is a mixed value that describes content to be injected into the DOM
* via some method. It can be of the following types:
*
* Type | Description
* -----------|-------------
* `string` | The value will be normalized into a text node.
* `Element` | The value will be accepted as-is.
* `TextNode` | The value will be accepted as-is.
* `Array` | A one-dimensional array of strings, elements, text nodes, or functions. These functions should return a string, element, or text node (any other return value, like an array, will be ignored).
* `Function` | A function, which is expected to return a string, element, text node, or array - any of the other possible values described above. This means that a content descriptor could be a function that returns an array of functions, but those second-level functions must return strings, elements, or text nodes.
*
* @typedef {string|Element|TextNode|Array|Function} module:dom~ContentDescriptor
*/
/**
* Normalizes content for eventual insertion into the DOM.
*
* This allows a wide range of content definition methods, but helps protect
* from falling into the trap of simply writing to `innerHTML`, which could
* be an XSS concern.
*
* The content for an element can be passed in multiple types and
* combinations, whose behavior is as follows:
*
* @param {module:dom~ContentDescriptor} content
* A content descriptor value.
*
* @return {Array}
* All of the content that was passed in, normalized to an array of
* elements or text nodes.
*/
function normalizeContent(content) {
// First, invoke content if it is a function. If it produces an array,
// that needs to happen before normalization.
if (typeof content === 'function') {
content = content();
} // Next up, normalize to an array, so one or many items can be normalized,
// filtered, and returned.
return (Array.isArray(content) ? content : [content]).map(function (value) {
// First, invoke value if it is a function to produce a new value,
// which will be subsequently normalized to a Node of some kind.
if (typeof value === 'function') {
value = value();
}
if (isEl(value) || isTextNode(value)) {
return value;
}
if (typeof value === 'string' && /\S/.test(value)) {
return document.createTextNode(value);
}
}).filter(function (value) {
return value;
});
}
/**
* Normalizes and appends content to an element.
*
* @param {Element} el
* Element to append normalized content to.
*
* @param {module:dom~ContentDescriptor} content
* A content descriptor value.
*
* @return {Element}
* The element with appended normalized content.
*/
function appendContent(el, content) {
normalizeContent(content).forEach(function (node) {
return el.appendChild(node);
});
return el;
}
/**
* Normalizes and inserts content into an element; this is identical to
* `appendContent()`, except it empties the element first.
*
* @param {Element} el
* Element to insert normalized content into.
*
* @param {module:dom~ContentDescriptor} content
* A content descriptor value.
*
* @return {Element}
* The element with inserted normalized content.
*/
function insertContent(el, content) {
return appendContent(emptyEl(el), content);
}
/**
* Check if an event was a single left click.
*
* @param {EventTarget~Event} event
* Event object.
*
* @return {boolean}
* Will be `true` if a single left click, `false` otherwise.
*/
function isSingleLeftClick(event) {
// Note: if you create something draggable, be sure to
// call it on both `mousedown` and `mousemove` event,
// otherwise `mousedown` should be enough for a button
if (event.button === undefined && event.buttons === undefined) {
// Why do we need `buttons` ?
// Because, middle mouse sometimes have this:
// e.button === 0 and e.buttons === 4
// Furthermore, we want to prevent combination click, something like
// HOLD middlemouse then left click, that would be
// e.button === 0, e.buttons === 5
// just `button` is not gonna work
// Alright, then what this block does ?
// this is for chrome `simulate mobile devices`
// I want to support this as well
return true;
}
if (event.button === 0 && event.buttons === undefined) {
// Touch screen, sometimes on some specific device, `buttons`
// doesn't have anything (safari on ios, blackberry...)
return true;
} // `mouseup` event on a single left click has
// `button` and `buttons` equal to 0
if (event.type === 'mouseup' && event.button === 0 && event.buttons === 0) {
return true;
}
if (event.button !== 0 || event.buttons !== 1) {
// This is the reason we have those if else block above
// if any special case we can catch and let it slide
// we do it above, when get to here, this definitely
// is-not-left-click
return false;
}
return true;
}
/**
* Finds a single DOM element matching `selector` within the optional
* `context` of another DOM element (defaulting to `document`).
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelector`.
*
* @param {Element|String} [context=document]
* A DOM element within which to query. Can also be a selector
* string in which case the first matching element will be used
* as context. If missing (or no element matches selector), falls
* back to `document`.
*
* @return {Element|null}
* The element that was found or null.
*/
var $ = createQuerier('querySelector');
/**
* Finds a all DOM elements matching `selector` within the optional
* `context` of another DOM element (defaulting to `document`).
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelectorAll`.
*
* @param {Element|String} [context=document]
* A DOM element within which to query. Can also be a selector
* string in which case the first matching element will be used
* as context. If missing (or no element matches selector), falls
* back to `document`.
*
* @return {NodeList}
* A element list of elements that were found. Will be empty if none
* were found.
*
*/
var $$ = createQuerier('querySelectorAll');
var Dom = /*#__PURE__*/Object.freeze({
__proto__: null,
isReal: isReal,
isEl: isEl,
isInFrame: isInFrame,
createEl: createEl,
textContent: textContent,
prependTo: prependTo,
hasClass: hasClass,
addClass: addClass,
removeClass: removeClass,
toggleClass: toggleClass,
setAttributes: setAttributes,
getAttributes: getAttributes,
getAttribute: getAttribute,
setAttribute: setAttribute,
removeAttribute: removeAttribute,
blockTextSelection: blockTextSelection,
unblockTextSelection: unblockTextSelection,
getBoundingClientRect: getBoundingClientRect,
findPosition: findPosition,
getPointerPosition: getPointerPosition,
isTextNode: isTextNode,
emptyEl: emptyEl,
normalizeContent: normalizeContent,
appendContent: appendContent,
insertContent: insertContent,
isSingleLeftClick: isSingleLeftClick,
$: $,
$$: $$
});
/**
* @file setup.js - Functions for setting up a player without
* user interaction based on the data-setup `attribute` of the video tag.
*
* @module setup
*/
var _windowLoaded = false;
var videojs;
/**
* Set up any tags that have a data-setup `attribute` when the player is started.
*/
var autoSetup = function autoSetup() {
// Protect against breakage in non-browser environments and check global autoSetup option.
if (!isReal() || videojs.options.autoSetup === false) {
return;
}
var vids = Array.prototype.slice.call(document.getElementsByTagName('video'));
var audios = Array.prototype.slice.call(document.getElementsByTagName('audio'));
var divs = Array.prototype.slice.call(document.getElementsByTagName('video-js'));
var mediaEls = vids.concat(audios, divs); // Check if any media elements exist
if (mediaEls && mediaEls.length > 0) {
for (var i = 0, e = mediaEls.length; i < e; i++) {
var mediaEl = mediaEls[i]; // Check if element exists, has getAttribute func.
if (mediaEl && mediaEl.getAttribute) {
// Make sure this player hasn't already been set up.
if (mediaEl.player === undefined) {
var options = mediaEl.getAttribute('data-setup'); // Check if data-setup attr exists.
// We only auto-setup if they've added the data-setup attr.
if (options !== null) {
// Create new video.js instance.
videojs(mediaEl);
}
} // If getAttribute isn't defined, we need to wait for the DOM.
} else {
autoSetupTimeout(1);
break;
}
} // No videos were found, so keep looping unless page is finished loading.
} else if (!_windowLoaded) {
autoSetupTimeout(1);
}
};
/**
* Wait until the page is loaded before running autoSetup. This will be called in
* autoSetup if `hasLoaded` returns false.
*
* @param {number} wait
* How long to wait in ms
*
* @param {module:videojs} [vjs]
* The videojs library function
*/
function autoSetupTimeout(wait, vjs) {
if (vjs) {
videojs = vjs;
}
window.setTimeout(autoSetup, wait);
}
/**
* Used to set the internal tracking of window loaded state to true.
*
* @private
*/
function setWindowLoaded() {
_windowLoaded = true;
window.removeEventListener('load', setWindowLoaded);
}
if (isReal()) {
if (document.readyState === 'complete') {
setWindowLoaded();
} else {
/**
* Listen for the load event on window, and set _windowLoaded to true.
*
* We use a standard event listener here to avoid incrementing the GUID
* before any players are created.
*
* @listens load
*/
window.addEventListener('load', setWindowLoaded);
}
}
/**
* @file stylesheet.js
* @module stylesheet
*/
/**
* Create a DOM syle element given a className for it.
*
* @param {string} className
* The className to add to the created style element.
*
* @return {Element}
* The element that was created.
*/
var createStyleElement = function createStyleElement(className) {
var style = document.createElement('style');
style.className = className;
return style;
};
/**
* Add text to a DOM element.
*
* @param {Element} el
* The Element to add text content to.
*
* @param {string} content
* The text to add to the element.
*/
var setTextContent = function setTextContent(el, content) {
if (el.styleSheet) {
el.styleSheet.cssText = content;
} else {
el.textContent = content;
}
};
/**
* @file guid.js
* @module guid
*/
// Default value for GUIDs. This allows us to reset the GUID counter in tests.
//
// The initial GUID is 3 because some users have come to rely on the first
// default player ID ending up as `vjs_video_3`.
//
// See: https://github.com/videojs/video.js/pull/6216
var _initialGuid = 3;
/**
* Unique ID for an element or function
*
* @type {Number}
*/
var _guid = _initialGuid;
/**
* Get a unique auto-incrementing ID by number that has not been returned before.
*
* @return {number}
* A new unique ID.
*/
function newGUID() {
return _guid++;
}
/**
* @file dom-data.js
* @module dom-data
*/
var FakeWeakMap;
if (!window.WeakMap) {
FakeWeakMap = /*#__PURE__*/function () {
function FakeWeakMap() {
this.vdata = 'vdata' + Math.floor(window.performance && window.performance.now() || Date.now());
this.data = {};
}
var _proto = FakeWeakMap.prototype;
_proto.set = function set(key, value) {
var access = key[this.vdata] || newGUID();
if (!key[this.vdata]) {
key[this.vdata] = access;
}
this.data[access] = value;
return this;
};
_proto.get = function get(key) {
var access = key[this.vdata]; // we have data, return it
if (access) {
return this.data[access];
} // we don't have data, return nothing.
// return undefined explicitly as that's the contract for this method
log('We have no data for this element', key);
return undefined;
};
_proto.has = function has(key) {
var access = key[this.vdata];
return access in this.data;
};
_proto["delete"] = function _delete(key) {
var access = key[this.vdata];
if (access) {
delete this.data[access];
delete key[this.vdata];
}
};
return FakeWeakMap;
}();
}
/**
* Element Data Store.
*
* Allows for binding data to an element without putting it directly on the
* element. Ex. Event listeners are stored here.
* (also from jsninja.com, slightly modified and updated for closure compiler)
*
* @type {Object}
* @private
*/
var DomData = window.WeakMap ? new WeakMap() : new FakeWeakMap();
/**
* @file events.js. An Event System (John Resig - Secrets of a JS Ninja http://jsninja.com/)
* (Original book version wasn't completely usable, so fixed some things and made Closure Compiler compatible)
* This should work very similarly to jQuery's events, however it's based off the book version which isn't as
* robust as jquery's, so there's probably some differences.
*
* @file events.js
* @module events
*/
/**
* Clean up the listener cache and dispatchers
*
* @param {Element|Object} elem
* Element to clean up
*
* @param {string} type
* Type of event to clean up
*/
function _cleanUpEvents(elem, type) {
if (!DomData.has(elem)) {
return;
}
var data = DomData.get(elem); // Remove the events of a particular type if there are none left
if (data.handlers[type].length === 0) {
delete data.handlers[type]; // data.handlers[type] = null;
// Setting to null was causing an error with data.handlers
// Remove the meta-handler from the element
if (elem.removeEventListener) {
elem.removeEventListener(type, data.dispatcher, false);
} else if (elem.detachEvent) {
elem.detachEvent('on' + type, data.dispatcher);
}
} // Remove the events object if there are no types left
if (Object.getOwnPropertyNames(data.handlers).length <= 0) {
delete data.handlers;
delete data.dispatcher;
delete data.disabled;
} // Finally remove the element data if there is no data left
if (Object.getOwnPropertyNames(data).length === 0) {
DomData["delete"](elem);
}
}
/**
* Loops through an array of event types and calls the requested method for each type.
*
* @param {Function} fn
* The event method we want to use.
*
* @param {Element|Object} elem
* Element or object to bind listeners to
*
* @param {string} type
* Type of event to bind to.
*
* @param {EventTarget~EventListener} callback
* Event listener.
*/
function _handleMultipleEvents(fn, elem, types, callback) {
types.forEach(function (type) {
// Call the event method for each one of the types
fn(elem, type, callback);
});
}
/**
* Fix a native event to have standard property values
*
* @param {Object} event
* Event object to fix.
*
* @return {Object}
* Fixed event object.
*/
function fixEvent(event) {
if (event.fixed_) {
return event;
}
function returnTrue() {
return true;
}
function returnFalse() {
return false;
} // Test if fixing up is needed
// Used to check if !event.stopPropagation instead of isPropagationStopped
// But native events return true for stopPropagation, but don't have
// other expected methods like isPropagationStopped. Seems to be a problem
// with the Javascript Ninja code. So we're just overriding all events now.
if (!event || !event.isPropagationStopped) {
var old = event || window.event;
event = {}; // Clone the old object so that we can modify the values event = {};
// IE8 Doesn't like when you mess with native event properties
// Firefox returns false for event.hasOwnProperty('type') and other props
// which makes copying more difficult.
// TODO: Probably best to create a whitelist of event props
for (var key in old) {
// Safari 6.0.3 warns you if you try to copy deprecated layerX/Y
// Chrome warns you if you try to copy deprecated keyboardEvent.keyLocation
// and webkitMovementX/Y
if (key !== 'layerX' && key !== 'layerY' && key !== 'keyLocation' && key !== 'webkitMovementX' && key !== 'webkitMovementY') {
// Chrome 32+ warns if you try to copy deprecated returnValue, but
// we still want to if preventDefault isn't supported (IE8).
if (!(key === 'returnValue' && old.preventDefault)) {
event[key] = old[key];
}
}
} // The event occurred on this element
if (!event.target) {
event.target = event.srcElement || document;
} // Handle which other element the event is related to
if (!event.relatedTarget) {
event.relatedTarget = event.fromElement === event.target ? event.toElement : event.fromElement;
} // Stop the default browser action
event.preventDefault = function () {
if (old.preventDefault) {
old.preventDefault();
}
event.returnValue = false;
old.returnValue = false;
event.defaultPrevented = true;
};
event.defaultPrevented = false; // Stop the event from bubbling
event.stopPropagation = function () {
if (old.stopPropagation) {
old.stopPropagation();
}
event.cancelBubble = true;
old.cancelBubble = true;
event.isPropagationStopped = returnTrue;
};
event.isPropagationStopped = returnFalse; // Stop the event from bubbling and executing other handlers
event.stopImmediatePropagation = function () {
if (old.stopImmediatePropagation) {
old.stopImmediatePropagation();
}
event.isImmediatePropagationStopped = returnTrue;
event.stopPropagation();
};
event.isImmediatePropagationStopped = returnFalse; // Handle mouse position
if (event.clientX !== null && event.clientX !== undefined) {
var doc = document.documentElement;
var body = document.body;
event.pageX = event.clientX + (doc && doc.scrollLeft || body && body.scrollLeft || 0) - (doc && doc.clientLeft || body && body.clientLeft || 0);
event.pageY = event.clientY + (doc && doc.scrollTop || body && body.scrollTop || 0) - (doc && doc.clientTop || body && body.clientTop || 0);
} // Handle key presses
event.which = event.charCode || event.keyCode; // Fix button for mouse clicks:
// 0 == left; 1 == middle; 2 == right
if (event.button !== null && event.button !== undefined) {
// The following is disabled because it does not pass videojs-standard
// and... yikes.
/* eslint-disable */
event.button = event.button & 1 ? 0 : event.button & 4 ? 1 : event.button & 2 ? 2 : 0;
/* eslint-enable */
}
}
event.fixed_ = true; // Returns fixed-up instance
return event;
}
/**
* Whether passive event listeners are supported
*/
var _supportsPassive;
var supportsPassive = function supportsPassive() {
if (typeof _supportsPassive !== 'boolean') {
_supportsPassive = false;
try {
var opts = Object.defineProperty({}, 'passive', {
get: function get() {
_supportsPassive = true;
}
});
window.addEventListener('test', null, opts);
window.removeEventListener('test', null, opts);
} catch (e) {// disregard
}
}
return _supportsPassive;
};
/**
* Touch events Chrome expects to be passive
*/
var passiveEvents = ['touchstart', 'touchmove'];
/**
* Add an event listener to element
* It stores the handler function in a separate cache object
* and adds a generic handler to the element's event,
* along with a unique id (guid) to the element.
*
* @param {Element|Object} elem
* Element or object to bind listeners to
*
* @param {string|string[]} type
* Type of event to bind to.
*
* @param {EventTarget~EventListener} fn
* Event listener.
*/
function on(elem, type, fn) {
if (Array.isArray(type)) {
return _handleMultipleEvents(on, elem, type, fn);
}
if (!DomData.has(elem)) {
DomData.set(elem, {});
}
var data = DomData.get(elem); // We need a place to store all our handler data
if (!data.handlers) {
data.handlers = {};
}
if (!data.handlers[type]) {
data.handlers[type] = [];
}
if (!fn.guid) {
fn.guid = newGUID();
}
data.handlers[type].push(fn);
if (!data.dispatcher) {
data.disabled = false;
data.dispatcher = function (event, hash) {
if (data.disabled) {
return;
}
event = fixEvent(event);
var handlers = data.handlers[event.type];
if (handlers) {
// Copy handlers so if handlers are added/removed during the process it doesn't throw everything off.
var handlersCopy = handlers.slice(0);
for (var m = 0, n = handlersCopy.length; m < n; m++) {
if (event.isImmediatePropagationStopped()) {
break;
} else {
try {
handlersCopy[m].call(elem, event, hash);
} catch (e) {
log.error(e);
}
}
}
}
};
}
if (data.handlers[type].length === 1) {
if (elem.addEventListener) {
var options = false;
if (supportsPassive() && passiveEvents.indexOf(type) > -1) {
options = {
passive: true
};
}
elem.addEventListener(type, data.dispatcher, options);
} else if (elem.attachEvent) {
elem.attachEvent('on' + type, data.dispatcher);
}
}
}
/**
* Removes event listeners from an element
*
* @param {Element|Object} elem
* Object to remove listeners from.
*
* @param {string|string[]} [type]
* Type of listener to remove. Don't include to remove all events from element.
*
* @param {EventTarget~EventListener} [fn]
* Specific listener to remove. Don't include to remove listeners for an event
* type.
*/
function off(elem, type, fn) {
// Don't want to add a cache object through getElData if not needed
if (!DomData.has(elem)) {
return;
}
var data = DomData.get(elem); // If no events exist, nothing to unbind
if (!data.handlers) {
return;
}
if (Array.isArray(type)) {
return _handleMultipleEvents(off, elem, type, fn);
} // Utility function
var removeType = function removeType(el, t) {
data.handlers[t] = [];
_cleanUpEvents(el, t);
}; // Are we removing all bound events?
if (type === undefined) {
for (var t in data.handlers) {
if (Object.prototype.hasOwnProperty.call(data.handlers || {}, t)) {
removeType(elem, t);
}
}
return;
}
var handlers = data.handlers[type]; // If no handlers exist, nothing to unbind
if (!handlers) {
return;
} // If no listener was provided, remove all listeners for type
if (!fn) {
removeType(elem, type);
return;
} // We're only removing a single handler
if (fn.guid) {
for (var n = 0; n < handlers.length; n++) {
if (handlers[n].guid === fn.guid) {
handlers.splice(n--, 1);
}
}
}
_cleanUpEvents(elem, type);
}
/**
* Trigger an event for an element
*
* @param {Element|Object} elem
* Element to trigger an event on
*
* @param {EventTarget~Event|string} event
* A string (the type) or an event object with a type attribute
*
* @param {Object} [hash]
* data hash to pass along with the event
*
* @return {boolean|undefined}
* Returns the opposite of `defaultPrevented` if default was
* prevented. Otherwise, returns `undefined`
*/
function trigger(elem, event, hash) {
// Fetches element data and a reference to the parent (for bubbling).
// Don't want to add a data object to cache for every parent,
// so checking hasElData first.
var elemData = DomData.has(elem) ? DomData.get(elem) : {};
var parent = elem.parentNode || elem.ownerDocument; // type = event.type || event,
// handler;
// If an event name was passed as a string, creates an event out of it
if (typeof event === 'string') {
event = {
type: event,
target: elem
};
} else if (!event.target) {
event.target = elem;
} // Normalizes the event properties.
event = fixEvent(event); // If the passed element has a dispatcher, executes the established handlers.
if (elemData.dispatcher) {
elemData.dispatcher.call(elem, event, hash);
} // Unless explicitly stopped or the event does not bubble (e.g. media events)
// recursively calls this function to bubble the event up the DOM.
if (parent && !event.isPropagationStopped() && event.bubbles === true) {
trigger.call(null, parent, event, hash); // If at the top of the DOM, triggers the default action unless disabled.
} else if (!parent && !event.defaultPrevented && event.target && event.target[event.type]) {
if (!DomData.has(event.target)) {
DomData.set(event.target, {});
}
var targetData = DomData.get(event.target); // Checks if the target has a default action for this event.
if (event.target[event.type]) {
// Temporarily disables event dispatching on the target as we have already executed the handler.
targetData.disabled = true; // Executes the default action.
if (typeof event.target[event.type] === 'function') {
event.target[event.type]();
} // Re-enables event dispatching.
targetData.disabled = false;
}
} // Inform the triggerer if the default was prevented by returning false
return !event.defaultPrevented;
}
/**
* Trigger a listener only once for an event.
*
* @param {Element|Object} elem
* Element or object to bind to.
*
* @param {string|string[]} type
* Name/type of event
*
* @param {Event~EventListener} fn
* Event listener function
*/
function one(elem, type, fn) {
if (Array.isArray(type)) {
return _handleMultipleEvents(one, elem, type, fn);
}
var func = function func() {
off(elem, type, func);
fn.apply(this, arguments);
}; // copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || newGUID();
on(elem, type, func);
}
/**
* Trigger a listener only once and then turn if off for all
* configured events
*
* @param {Element|Object} elem
* Element or object to bind to.
*
* @param {string|string[]} type
* Name/type of event
*
* @param {Event~EventListener} fn
* Event listener function
*/
function any(elem, type, fn) {
var func = function func() {
off(elem, type, func);
fn.apply(this, arguments);
}; // copy the guid to the new function so it can removed using the original function's ID
func.guid = fn.guid = fn.guid || newGUID(); // multiple ons, but one off for everything
on(elem, type, func);
}
var Events = /*#__PURE__*/Object.freeze({
__proto__: null,
fixEvent: fixEvent,
on: on,
off: off,
trigger: trigger,
one: one,
any: any
});
/**
* @file fn.js
* @module fn
*/
var UPDATE_REFRESH_INTERVAL = 30;
/**
* Bind (a.k.a proxy or context). A simple method for changing the context of
* a function.
*
* It also stores a unique id on the function so it can be easily removed from
* events.
*
* @function
* @param {Mixed} context
* The object to bind as scope.
*
* @param {Function} fn
* The function to be bound to a scope.
*
* @param {number} [uid]
* An optional unique ID for the function to be set
*
* @return {Function}
* The new function that will be bound into the context given
*/
var bind = function bind(context, fn, uid) {
// Make sure the function has a unique ID
if (!fn.guid) {
fn.guid = newGUID();
} // Create the new function that changes the context
var bound = fn.bind(context); // Allow for the ability to individualize this function
// Needed in the case where multiple objects might share the same prototype
// IF both items add an event listener with the same function, then you try to remove just one
// it will remove both because they both have the same guid.
// when using this, you need to use the bind method when you remove the listener as well.
// currently used in text tracks
bound.guid = uid ? uid + '_' + fn.guid : fn.guid;
return bound;
};
/**
* Wraps the given function, `fn`, with a new function that only invokes `fn`
* at most once per every `wait` milliseconds.
*
* @function
* @param {Function} fn
* The function to be throttled.
*
* @param {number} wait
* The number of milliseconds by which to throttle.
*
* @return {Function}
*/
var throttle = function throttle(fn, wait) {
var last = window.performance.now();
var throttled = function throttled() {
var now = window.performance.now();
if (now - last >= wait) {
fn.apply(void 0, arguments);
last = now;
}
};
return throttled;
};
/**
* Creates a debounced function that delays invoking `func` until after `wait`
* milliseconds have elapsed since the last time the debounced function was
* invoked.
*
* Inspired by lodash and underscore implementations.
*
* @function
* @param {Function} func
* The function to wrap with debounce behavior.
*
* @param {number} wait
* The number of milliseconds to wait after the last invocation.
*
* @param {boolean} [immediate]
* Whether or not to invoke the function immediately upon creation.
*
* @param {Object} [context=window]
* The "context" in which the debounced function should debounce. For
* example, if this function should be tied to a Video.js player,
* the player can be passed here. Alternatively, defaults to the
* global `window` object.
*
* @return {Function}
* A debounced function.
*/
var debounce = function debounce(func, wait, immediate, context) {
if (context === void 0) {
context = window;
}
var timeout;
var cancel = function cancel() {
context.clearTimeout(timeout);
timeout = null;
};
/* eslint-disable consistent-this */
var debounced = function debounced() {
var self = this;
var args = arguments;
var _later = function later() {
timeout = null;
_later = null;
if (!immediate) {
func.apply(self, args);
}
};
if (!timeout && immediate) {
func.apply(self, args);
}
context.clearTimeout(timeout);
timeout = context.setTimeout(_later, wait);
};
/* eslint-enable consistent-this */
debounced.cancel = cancel;
return debounced;
};
/**
* @file src/js/event-target.js
*/
/**
* `EventTarget` is a class that can have the same API as the DOM `EventTarget`. It
* adds shorthand functions that wrap around lengthy functions. For example:
* the `on` function is a wrapper around `addEventListener`.
*
* @see [EventTarget Spec]{@link https://www.w3.org/TR/DOM-Level-2-Events/events.html#Events-EventTarget}
* @class EventTarget
*/
var EventTarget = function EventTarget() {};
/**
* A Custom DOM event.
*
* @typedef {Object} EventTarget~Event
* @see [Properties]{@link https://developer.mozilla.org/en-US/docs/Web/API/CustomEvent}
*/
/**
* All event listeners should follow the following format.
*
* @callback EventTarget~EventListener
* @this {EventTarget}
*
* @param {EventTarget~Event} event
* the event that triggered this function
*
* @param {Object} [hash]
* hash of data sent during the event
*/
/**
* An object containing event names as keys and booleans as values.
*
* > NOTE: If an event name is set to a true value here {@link EventTarget#trigger}
* will have extra functionality. See that function for more information.
*
* @property EventTarget.prototype.allowedEvents_
* @private
*/
EventTarget.prototype.allowedEvents_ = {};
/**
* Adds an `event listener` to an instance of an `EventTarget`. An `event listener` is a
* function that will get called when an event with a certain name gets triggered.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to call with `EventTarget`s
*/
EventTarget.prototype.on = function (type, fn) {
// Remove the addEventListener alias before calling Events.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = function () {};
on(this, type, fn);
this.addEventListener = ael;
};
/**
* An alias of {@link EventTarget#on}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#on}
*/
EventTarget.prototype.addEventListener = EventTarget.prototype.on;
/**
* Removes an `event listener` for a specific event from an instance of `EventTarget`.
* This makes it so that the `event listener` will no longer get called when the
* named event happens.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to remove.
*/
EventTarget.prototype.off = function (type, fn) {
off(this, type, fn);
};
/**
* An alias of {@link EventTarget#off}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#off}
*/
EventTarget.prototype.removeEventListener = EventTarget.prototype.off;
/**
* This function will add an `event listener` that gets triggered only once. After the
* first trigger it will get removed. This is like adding an `event listener`
* with {@link EventTarget#on} that calls {@link EventTarget#off} on itself.
*
* @param {string|string[]} type
* An event name or an array of event names.
*
* @param {EventTarget~EventListener} fn
* The function to be called once for each event name.
*/
EventTarget.prototype.one = function (type, fn) {
// Remove the addEventListener aliasing Events.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = function () {};
one(this, type, fn);
this.addEventListener = ael;
};
EventTarget.prototype.any = function (type, fn) {
// Remove the addEventListener aliasing Events.on
// so we don't get into an infinite type loop
var ael = this.addEventListener;
this.addEventListener = function () {};
any(this, type, fn);
this.addEventListener = ael;
};
/**
* This function causes an event to happen. This will then cause any `event listeners`
* that are waiting for that event, to get called. If there are no `event listeners`
* for an event then nothing will happen.
*
* If the name of the `Event` that is being triggered is in `EventTarget.allowedEvents_`.
* Trigger will also call the `on` + `uppercaseEventName` function.
*
* Example:
* 'click' is in `EventTarget.allowedEvents_`, so, trigger will attempt to call
* `onClick` if it exists.
*
* @param {string|EventTarget~Event|Object} event
* The name of the event, an `Event`, or an object with a key of type set to
* an event name.
*/
EventTarget.prototype.trigger = function (event) {
var type = event.type || event; // deprecation
// In a future version we should default target to `this`
// similar to how we default the target to `elem` in
// `Events.trigger`. Right now the default `target` will be
// `document` due to the `Event.fixEvent` call.
if (typeof event === 'string') {
event = {
type: type
};
}
event = fixEvent(event);
if (this.allowedEvents_[type] && this['on' + type]) {
this['on' + type](event);
}
trigger(this, event);
};
/**
* An alias of {@link EventTarget#trigger}. Allows `EventTarget` to mimic
* the standard DOM API.
*
* @function
* @see {@link EventTarget#trigger}
*/
EventTarget.prototype.dispatchEvent = EventTarget.prototype.trigger;
var EVENT_MAP;
EventTarget.prototype.queueTrigger = function (event) {
var _this = this;
// only set up EVENT_MAP if it'll be used
if (!EVENT_MAP) {
EVENT_MAP = new Map();
}
var type = event.type || event;
var map = EVENT_MAP.get(this);
if (!map) {
map = new Map();
EVENT_MAP.set(this, map);
}
var oldTimeout = map.get(type);
map["delete"](type);
window.clearTimeout(oldTimeout);
var timeout = window.setTimeout(function () {
// if we cleared out all timeouts for the current target, delete its map
if (map.size === 0) {
map = null;
EVENT_MAP["delete"](_this);
}
_this.trigger(event);
}, 0);
map.set(type, timeout);
};
/**
* @file mixins/evented.js
* @module evented
*/
var objName = function objName(obj) {
if (typeof obj.name === 'function') {
return obj.name();
}
if (typeof obj.name === 'string') {
return obj.name;
}
if (obj.name_) {
return obj.name_;
}
if (obj.constructor && obj.constructor.name) {
return obj.constructor.name;
}
return typeof obj;
};
/**
* Returns whether or not an object has had the evented mixin applied.
*
* @param {Object} object
* An object to test.
*
* @return {boolean}
* Whether or not the object appears to be evented.
*/
var isEvented = function isEvented(object) {
return object instanceof EventTarget || !!object.eventBusEl_ && ['on', 'one', 'off', 'trigger'].every(function (k) {
return typeof object[k] === 'function';
});
};
/**
* Adds a callback to run after the evented mixin applied.
*
* @param {Object} object
* An object to Add
* @param {Function} callback
* The callback to run.
*/
var addEventedCallback = function addEventedCallback(target, callback) {
if (isEvented(target)) {
callback();
} else {
if (!target.eventedCallbacks) {
target.eventedCallbacks = [];
}
target.eventedCallbacks.push(callback);
}
};
/**
* Whether a value is a valid event type - non-empty string or array.
*
* @private
* @param {string|Array} type
* The type value to test.
*
* @return {boolean}
* Whether or not the type is a valid event type.
*/
var isValidEventType = function isValidEventType(type) {
return (// The regex here verifies that the `type` contains at least one non-
// whitespace character.
typeof type === 'string' && /\S/.test(type) || Array.isArray(type) && !!type.length
);
};
/**
* Validates a value to determine if it is a valid event target. Throws if not.
*
* @private
* @throws {Error}
* If the target does not appear to be a valid event target.
*
* @param {Object} target
* The object to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
var validateTarget = function validateTarget(target, obj, fnName) {
if (!target || !target.nodeName && !isEvented(target)) {
throw new Error("Invalid target for " + objName(obj) + "#" + fnName + "; must be a DOM node or evented object.");
}
};
/**
* Validates a value to determine if it is a valid event target. Throws if not.
*
* @private
* @throws {Error}
* If the type does not appear to be a valid event type.
*
* @param {string|Array} type
* The type to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
var validateEventType = function validateEventType(type, obj, fnName) {
if (!isValidEventType(type)) {
throw new Error("Invalid event type for " + objName(obj) + "#" + fnName + "; must be a non-empty string or array.");
}
};
/**
* Validates a value to determine if it is a valid listener. Throws if not.
*
* @private
* @throws {Error}
* If the listener is not a function.
*
* @param {Function} listener
* The listener to test.
*
* @param {Object} obj
* The evented object we are validating for
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*/
var validateListener = function validateListener(listener, obj, fnName) {
if (typeof listener !== 'function') {
throw new Error("Invalid listener for " + objName(obj) + "#" + fnName + "; must be a function.");
}
};
/**
* Takes an array of arguments given to `on()` or `one()`, validates them, and
* normalizes them into an object.
*
* @private
* @param {Object} self
* The evented object on which `on()` or `one()` was called. This
* object will be bound as the `this` value for the listener.
*
* @param {Array} args
* An array of arguments passed to `on()` or `one()`.
*
* @param {string} fnName
* The name of the evented mixin function that called this.
*
* @return {Object}
* An object containing useful values for `on()` or `one()` calls.
*/
var normalizeListenArgs = function normalizeListenArgs(self, args, fnName) {
// If the number of arguments is less than 3, the target is always the
// evented object itself.
var isTargetingSelf = args.length < 3 || args[0] === self || args[0] === self.eventBusEl_;
var target;
var type;
var listener;
if (isTargetingSelf) {
target = self.eventBusEl_; // Deal with cases where we got 3 arguments, but we are still listening to
// the evented object itself.
if (args.length >= 3) {
args.shift();
}
type = args[0];
listener = args[1];
} else {
target = args[0];
type = args[1];
listener = args[2];
}
validateTarget(target, self, fnName);
validateEventType(type, self, fnName);
validateListener(listener, self, fnName);
listener = bind(self, listener);
return {
isTargetingSelf: isTargetingSelf,
target: target,
type: type,
listener: listener
};
};
/**
* Adds the listener to the event type(s) on the target, normalizing for
* the type of target.
*
* @private
* @param {Element|Object} target
* A DOM node or evented object.
*
* @param {string} method
* The event binding method to use ("on" or "one").
*
* @param {string|Array} type
* One or more event type(s).
*
* @param {Function} listener
* A listener function.
*/
var listen = function listen(target, method, type, listener) {
validateTarget(target, target, method);
if (target.nodeName) {
Events[method](target, type, listener);
} else {
target[method](type, listener);
}
};
/**
* Contains methods that provide event capabilities to an object which is passed
* to {@link module:evented|evented}.
*
* @mixin EventedMixin
*/
var EventedMixin = {
/**
* Add a listener to an event (or events) on this object or another evented
* object.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
on: function on() {
var _this = this;
for (var _len = arguments.length, args = new Array(_len), _key = 0; _key < _len; _key++) {
args[_key] = arguments[_key];
}
var _normalizeListenArgs = normalizeListenArgs(this, args, 'on'),
isTargetingSelf = _normalizeListenArgs.isTargetingSelf,
target = _normalizeListenArgs.target,
type = _normalizeListenArgs.type,
listener = _normalizeListenArgs.listener;
listen(target, 'on', type, listener); // If this object is listening to another evented object.
if (!isTargetingSelf) {
// If this object is disposed, remove the listener.
var removeListenerOnDispose = function removeListenerOnDispose() {
return _this.off(target, type, listener);
}; // Use the same function ID as the listener so we can remove it later it
// using the ID of the original listener.
removeListenerOnDispose.guid = listener.guid; // Add a listener to the target's dispose event as well. This ensures
// that if the target is disposed BEFORE this object, we remove the
// removal listener that was just added. Otherwise, we create a memory leak.
var removeRemoverOnTargetDispose = function removeRemoverOnTargetDispose() {
return _this.off('dispose', removeListenerOnDispose);
}; // Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
removeRemoverOnTargetDispose.guid = listener.guid;
listen(this, 'on', 'dispose', removeListenerOnDispose);
listen(target, 'on', 'dispose', removeRemoverOnTargetDispose);
}
},
/**
* Add a listener to an event (or events) on this object or another evented
* object. The listener will be called once per event and then removed.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
one: function one() {
var _this2 = this;
for (var _len2 = arguments.length, args = new Array(_len2), _key2 = 0; _key2 < _len2; _key2++) {
args[_key2] = arguments[_key2];
}
var _normalizeListenArgs2 = normalizeListenArgs(this, args, 'one'),
isTargetingSelf = _normalizeListenArgs2.isTargetingSelf,
target = _normalizeListenArgs2.target,
type = _normalizeListenArgs2.type,
listener = _normalizeListenArgs2.listener; // Targeting this evented object.
if (isTargetingSelf) {
listen(target, 'one', type, listener); // Targeting another evented object.
} else {
// TODO: This wrapper is incorrect! It should only
// remove the wrapper for the event type that called it.
// Instead all listners are removed on the first trigger!
// see https://github.com/videojs/video.js/issues/5962
var wrapper = function wrapper() {
_this2.off(target, type, wrapper);
for (var _len3 = arguments.length, largs = new Array(_len3), _key3 = 0; _key3 < _len3; _key3++) {
largs[_key3] = arguments[_key3];
}
listener.apply(null, largs);
}; // Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
wrapper.guid = listener.guid;
listen(target, 'one', type, wrapper);
}
},
/**
* Add a listener to an event (or events) on this object or another evented
* object. The listener will only be called once for the first event that is triggered
* then removed.
*
* @param {string|Array|Element|Object} targetOrType
* If this is a string or array, it represents the event type(s)
* that will trigger the listener.
*
* Another evented object can be passed here instead, which will
* cause the listener to listen for events on _that_ object.
*
* In either case, the listener's `this` value will be bound to
* this object.
*
* @param {string|Array|Function} typeOrListener
* If the first argument was a string or array, this should be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function.
*/
any: function any() {
var _this3 = this;
for (var _len4 = arguments.length, args = new Array(_len4), _key4 = 0; _key4 < _len4; _key4++) {
args[_key4] = arguments[_key4];
}
var _normalizeListenArgs3 = normalizeListenArgs(this, args, 'any'),
isTargetingSelf = _normalizeListenArgs3.isTargetingSelf,
target = _normalizeListenArgs3.target,
type = _normalizeListenArgs3.type,
listener = _normalizeListenArgs3.listener; // Targeting this evented object.
if (isTargetingSelf) {
listen(target, 'any', type, listener); // Targeting another evented object.
} else {
var wrapper = function wrapper() {
_this3.off(target, type, wrapper);
for (var _len5 = arguments.length, largs = new Array(_len5), _key5 = 0; _key5 < _len5; _key5++) {
largs[_key5] = arguments[_key5];
}
listener.apply(null, largs);
}; // Use the same function ID as the listener so we can remove it later
// it using the ID of the original listener.
wrapper.guid = listener.guid;
listen(target, 'any', type, wrapper);
}
},
/**
* Removes listener(s) from event(s) on an evented object.
*
* @param {string|Array|Element|Object} [targetOrType]
* If this is a string or array, it represents the event type(s).
*
* Another evented object can be passed here instead, in which case
* ALL 3 arguments are _required_.
*
* @param {string|Array|Function} [typeOrListener]
* If the first argument was a string or array, this may be the
* listener function. Otherwise, this is a string or array of event
* type(s).
*
* @param {Function} [listener]
* If the first argument was another evented object, this will be
* the listener function; otherwise, _all_ listeners bound to the
* event type(s) will be removed.
*/
off: function off$1(targetOrType, typeOrListener, listener) {
// Targeting this evented object.
if (!targetOrType || isValidEventType(targetOrType)) {
off(this.eventBusEl_, targetOrType, typeOrListener); // Targeting another evented object.
} else {
var target = targetOrType;
var type = typeOrListener; // Fail fast and in a meaningful way!
validateTarget(target, this, 'off');
validateEventType(type, this, 'off');
validateListener(listener, this, 'off'); // Ensure there's at least a guid, even if the function hasn't been used
listener = bind(this, listener); // Remove the dispose listener on this evented object, which was given
// the same guid as the event listener in on().
this.off('dispose', listener);
if (target.nodeName) {
off(target, type, listener);
off(target, 'dispose', listener);
} else if (isEvented(target)) {
target.off(type, listener);
target.off('dispose', listener);
}
}
},
/**
* Fire an event on this evented object, causing its listeners to be called.
*
* @param {string|Object} event
* An event type or an object with a type property.
*
* @param {Object} [hash]
* An additional object to pass along to listeners.
*
* @return {boolean}
* Whether or not the default behavior was prevented.
*/
trigger: function trigger$1(event, hash) {
validateTarget(this.eventBusEl_, this, 'trigger');
var type = event && typeof event !== 'string' ? event.type : event;
if (!isValidEventType(type)) {
var error = "Invalid event type for " + objName(this) + "#trigger; " + 'must be a non-empty string or object with a type key that has a non-empty value.';
if (event) {
(this.log || log).error(error);
} else {
throw new Error(error);
}
}
return trigger(this.eventBusEl_, event, hash);
}
};
/**
* Applies {@link module:evented~EventedMixin|EventedMixin} to a target object.
*
* @param {Object} target
* The object to which to add event methods.
*
* @param {Object} [options={}]
* Options for customizing the mixin behavior.
*
* @param {string} [options.eventBusKey]
* By default, adds a `eventBusEl_` DOM element to the target object,
* which is used as an event bus. If the target object already has a
* DOM element that should be used, pass its key here.
*
* @return {Object}
* The target object.
*/
function evented(target, options) {
if (options === void 0) {
options = {};
}
var _options = options,
eventBusKey = _options.eventBusKey; // Set or create the eventBusEl_.
if (eventBusKey) {
if (!target[eventBusKey].nodeName) {
throw new Error("The eventBusKey \"" + eventBusKey + "\" does not refer to an element.");
}
target.eventBusEl_ = target[eventBusKey];
} else {
target.eventBusEl_ = createEl('span', {
className: 'vjs-event-bus'
});
}
assign(target, EventedMixin);
if (target.eventedCallbacks) {
target.eventedCallbacks.forEach(function (callback) {
callback();
});
} // When any evented object is disposed, it removes all its listeners.
target.on('dispose', function () {
target.off();
window.setTimeout(function () {
target.eventBusEl_ = null;
}, 0);
});
return target;
}
/**
* @file mixins/stateful.js
* @module stateful
*/
/**
* Contains methods that provide statefulness to an object which is passed
* to {@link module:stateful}.
*
* @mixin StatefulMixin
*/
var StatefulMixin = {
/**
* A hash containing arbitrary keys and values representing the state of
* the object.
*
* @type {Object}
*/
state: {},
/**
* Set the state of an object by mutating its
* {@link module:stateful~StatefulMixin.state|state} object in place.
*
* @fires module:stateful~StatefulMixin#statechanged
* @param {Object|Function} stateUpdates
* A new set of properties to shallow-merge into the plugin state.
* Can be a plain object or a function returning a plain object.
*
* @return {Object|undefined}
* An object containing changes that occurred. If no changes
* occurred, returns `undefined`.
*/
setState: function setState(stateUpdates) {
var _this = this;
// Support providing the `stateUpdates` state as a function.
if (typeof stateUpdates === 'function') {
stateUpdates = stateUpdates();
}
var changes;
each(stateUpdates, function (value, key) {
// Record the change if the value is different from what's in the
// current state.
if (_this.state[key] !== value) {
changes = changes || {};
changes[key] = {
from: _this.state[key],
to: value
};
}
_this.state[key] = value;
}); // Only trigger "statechange" if there were changes AND we have a trigger
// function. This allows us to not require that the target object be an
// evented object.
if (changes && isEvented(this)) {
/**
* An event triggered on an object that is both
* {@link module:stateful|stateful} and {@link module:evented|evented}
* indicating that its state has changed.
*
* @event module:stateful~StatefulMixin#statechanged
* @type {Object}
* @property {Object} changes
* A hash containing the properties that were changed and
* the values they were changed `from` and `to`.
*/
this.trigger({
changes: changes,
type: 'statechanged'
});
}
return changes;
}
};
/**
* Applies {@link module:stateful~StatefulMixin|StatefulMixin} to a target
* object.
*
* If the target object is {@link module:evented|evented} and has a
* `handleStateChanged` method, that method will be automatically bound to the
* `statechanged` event on itself.
*
* @param {Object} target
* The object to be made stateful.
*
* @param {Object} [defaultState]
* A default set of properties to populate the newly-stateful object's
* `state` property.
*
* @return {Object}
* Returns the `target`.
*/
function stateful(target, defaultState) {
assign(target, StatefulMixin); // This happens after the mixing-in because we need to replace the `state`
// added in that step.
target.state = assign({}, target.state, defaultState); // Auto-bind the `handleStateChanged` method of the target object if it exists.
if (typeof target.handleStateChanged === 'function' && isEvented(target)) {
target.on('statechanged', target.handleStateChanged);
}
return target;
}
/**
* @file string-cases.js
* @module to-lower-case
*/
/**
* Lowercase the first letter of a string.
*
* @param {string} string
* String to be lowercased
*
* @return {string}
* The string with a lowercased first letter
*/
var toLowerCase = function toLowerCase(string) {
if (typeof string !== 'string') {
return string;
}
return string.replace(/./, function (w) {
return w.toLowerCase();
});
};
/**
* Uppercase the first letter of a string.
*
* @param {string} string
* String to be uppercased
*
* @return {string}
* The string with an uppercased first letter
*/
var toTitleCase = function toTitleCase(string) {
if (typeof string !== 'string') {
return string;
}
return string.replace(/./, function (w) {
return w.toUpperCase();
});
};
/**
* Compares the TitleCase versions of the two strings for equality.
*
* @param {string} str1
* The first string to compare
*
* @param {string} str2
* The second string to compare
*
* @return {boolean}
* Whether the TitleCase versions of the strings are equal
*/
var titleCaseEquals = function titleCaseEquals(str1, str2) {
return toTitleCase(str1) === toTitleCase(str2);
};
/**
* @file merge-options.js
* @module merge-options
*/
/**
* Merge two objects recursively.
*
* Performs a deep merge like
* {@link https://lodash.com/docs/4.17.10#merge|lodash.merge}, but only merges
* plain objects (not arrays, elements, or anything else).
*
* Non-plain object values will be copied directly from the right-most
* argument.
*
* @static
* @param {Object[]} sources
* One or more objects to merge into a new object.
*
* @return {Object}
* A new object that is the merged result of all sources.
*/
function mergeOptions() {
var result = {};
for (var _len = arguments.length, sources = new Array(_len), _key = 0; _key < _len; _key++) {
sources[_key] = arguments[_key];
}
sources.forEach(function (source) {
if (!source) {
return;
}
each(source, function (value, key) {
if (!isPlain(value)) {
result[key] = value;
return;
}
if (!isPlain(result[key])) {
result[key] = {};
}
result[key] = mergeOptions(result[key], value);
});
});
return result;
}
var MapSham = /*#__PURE__*/function () {
function MapSham() {
this.map_ = {};
}
var _proto = MapSham.prototype;
_proto.has = function has(key) {
return key in this.map_;
};
_proto["delete"] = function _delete(key) {
var has = this.has(key);
delete this.map_[key];
return has;
};
_proto.set = function set(key, value) {
this.map_[key] = value;
return this;
};
_proto.forEach = function forEach(callback, thisArg) {
for (var key in this.map_) {
callback.call(thisArg, this.map_[key], key, this);
}
};
return MapSham;
}();
var Map$1 = window.Map ? window.Map : MapSham;
var SetSham = /*#__PURE__*/function () {
function SetSham() {
this.set_ = {};
}
var _proto = SetSham.prototype;
_proto.has = function has(key) {
return key in this.set_;
};
_proto["delete"] = function _delete(key) {
var has = this.has(key);
delete this.set_[key];
return has;
};
_proto.add = function add(key) {
this.set_[key] = 1;
return this;
};
_proto.forEach = function forEach(callback, thisArg) {
for (var key in this.set_) {
callback.call(thisArg, key, key, this);
}
};
return SetSham;
}();
var Set = window.Set ? window.Set : SetSham;
/**
* Player Component - Base class for all UI objects
*
* @file component.js
*/
/**
* Base class for all UI Components.
* Components are UI objects which represent both a javascript object and an element
* in the DOM. They can be children of other components, and can have
* children themselves.
*
* Components can also use methods from {@link EventTarget}
*/
var Component = /*#__PURE__*/function () {
/**
* A callback that is called when a component is ready. Does not have any
* paramters and any callback value will be ignored.
*
* @callback Component~ReadyCallback
* @this Component
*/
/**
* Creates an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Object[]} [options.children]
* An array of children objects to intialize this component with. Children objects have
* a name property that will be used if more than one component of the same type needs to be
* added.
*
* @param {Component~ReadyCallback} [ready]
* Function that gets called when the `Component` is ready.
*/
function Component(player, options, ready) {
// The component might be the player itself and we can't pass `this` to super
if (!player && this.play) {
this.player_ = player = this; // eslint-disable-line
} else {
this.player_ = player;
}
this.isDisposed_ = false; // Hold the reference to the parent component via `addChild` method
this.parentComponent_ = null; // Make a copy of prototype.options_ to protect against overriding defaults
this.options_ = mergeOptions({}, this.options_); // Updated options with supplied options
options = this.options_ = mergeOptions(this.options_, options); // Get ID from options or options element if one is supplied
this.id_ = options.id || options.el && options.el.id; // If there was no ID from the options, generate one
if (!this.id_) {
// Don't require the player ID function in the case of mock players
var id = player && player.id && player.id() || 'no_player';
this.id_ = id + "_component_" + newGUID();
}
this.name_ = options.name || null; // Create element if one wasn't provided in options
if (options.el) {
this.el_ = options.el;
} else if (options.createEl !== false) {
this.el_ = this.createEl();
} // if evented is anything except false, we want to mixin in evented
if (options.evented !== false) {
// Make this an evented object and use `el_`, if available, as its event bus
evented(this, {
eventBusKey: this.el_ ? 'el_' : null
});
this.handleLanguagechange = this.handleLanguagechange.bind(this);
this.on(this.player_, 'languagechange', this.handleLanguagechange);
}
stateful(this, this.constructor.defaultState);
this.children_ = [];
this.childIndex_ = {};
this.childNameIndex_ = {};
this.setTimeoutIds_ = new Set();
this.setIntervalIds_ = new Set();
this.rafIds_ = new Set();
this.namedRafs_ = new Map$1();
this.clearingTimersOnDispose_ = false; // Add any child components in options
if (options.initChildren !== false) {
this.initChildren();
}
this.ready(ready); // Don't want to trigger ready here or it will before init is actually
// finished for all children that run this constructor
if (options.reportTouchActivity !== false) {
this.enableTouchActivity();
}
}
/**
* Dispose of the `Component` and all child components.
*
* @fires Component#dispose
*/
var _proto = Component.prototype;
_proto.dispose = function dispose() {
// Bail out if the component has already been disposed.
if (this.isDisposed_) {
return;
}
if (this.readyQueue_) {
this.readyQueue_.length = 0;
}
/**
* Triggered when a `Component` is disposed.
*
* @event Component#dispose
* @type {EventTarget~Event}
*
* @property {boolean} [bubbles=false]
* set to false so that the dispose event does not
* bubble up
*/
this.trigger({
type: 'dispose',
bubbles: false
});
this.isDisposed_ = true; // Dispose all children.
if (this.children_) {
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i].dispose) {
this.children_[i].dispose();
}
}
} // Delete child references
this.children_ = null;
this.childIndex_ = null;
this.childNameIndex_ = null;
this.parentComponent_ = null;
if (this.el_) {
// Remove element from DOM
if (this.el_.parentNode) {
this.el_.parentNode.removeChild(this.el_);
}
if (DomData.has(this.el_)) {
DomData["delete"](this.el_);
}
this.el_ = null;
} // remove reference to the player after disposing of the element
this.player_ = null;
}
/**
* Determine whether or not this component has been disposed.
*
* @return {boolean}
* If the component has been disposed, will be `true`. Otherwise, `false`.
*/
;
_proto.isDisposed = function isDisposed() {
return Boolean(this.isDisposed_);
}
/**
* Return the {@link Player} that the `Component` has attached to.
*
* @return {Player}
* The player that this `Component` has attached to.
*/
;
_proto.player = function player() {
return this.player_;
}
/**
* Deep merge of options objects with new options.
* > Note: When both `obj` and `options` contain properties whose values are objects.
* The two properties get merged using {@link module:mergeOptions}
*
* @param {Object} obj
* The object that contains new options.
*
* @return {Object}
* A new object of `this.options_` and `obj` merged together.
*/
;
_proto.options = function options(obj) {
if (!obj) {
return this.options_;
}
this.options_ = mergeOptions(this.options_, obj);
return this.options_;
}
/**
* Get the `Component`s DOM element
*
* @return {Element}
* The DOM element for this `Component`.
*/
;
_proto.el = function el() {
return this.el_;
}
/**
* Create the `Component`s DOM element.
*
* @param {string} [tagName]
* Element's DOM node type. e.g. 'div'
*
* @param {Object} [properties]
* An object of properties that should be set.
*
* @param {Object} [attributes]
* An object of attributes that should be set.
*
* @return {Element}
* The element that gets created.
*/
;
_proto.createEl = function createEl$1(tagName, properties, attributes) {
return createEl(tagName, properties, attributes);
}
/**
* Localize a string given the string in english.
*
* If tokens are provided, it'll try and run a simple token replacement on the provided string.
* The tokens it looks for look like `{1}` with the index being 1-indexed into the tokens array.
*
* If a `defaultValue` is provided, it'll use that over `string`,
* if a value isn't found in provided language files.
* This is useful if you want to have a descriptive key for token replacement
* but have a succinct localized string and not require `en.json` to be included.
*
* Currently, it is used for the progress bar timing.
* ```js
* {
* "progress bar timing: currentTime={1} duration={2}": "{1} of {2}"
* }
* ```
* It is then used like so:
* ```js
* this.localize('progress bar timing: currentTime={1} duration{2}',
* [this.player_.currentTime(), this.player_.duration()],
* '{1} of {2}');
* ```
*
* Which outputs something like: `01:23 of 24:56`.
*
*
* @param {string} string
* The string to localize and the key to lookup in the language files.
* @param {string[]} [tokens]
* If the current item has token replacements, provide the tokens here.
* @param {string} [defaultValue]
* Defaults to `string`. Can be a default value to use for token replacement
* if the lookup key is needed to be separate.
*
* @return {string}
* The localized string or if no localization exists the english string.
*/
;
_proto.localize = function localize(string, tokens, defaultValue) {
if (defaultValue === void 0) {
defaultValue = string;
}
var code = this.player_.language && this.player_.language();
var languages = this.player_.languages && this.player_.languages();
var language = languages && languages[code];
var primaryCode = code && code.split('-')[0];
var primaryLang = languages && languages[primaryCode];
var localizedString = defaultValue;
if (language && language[string]) {
localizedString = language[string];
} else if (primaryLang && primaryLang[string]) {
localizedString = primaryLang[string];
}
if (tokens) {
localizedString = localizedString.replace(/\{(\d+)\}/g, function (match, index) {
var value = tokens[index - 1];
var ret = value;
if (typeof value === 'undefined') {
ret = match;
}
return ret;
});
}
return localizedString;
}
/**
* Handles language change for the player in components. Should be overriden by sub-components.
*
* @abstract
*/
;
_proto.handleLanguagechange = function handleLanguagechange() {}
/**
* Return the `Component`s DOM element. This is where children get inserted.
* This will usually be the the same as the element returned in {@link Component#el}.
*
* @return {Element}
* The content element for this `Component`.
*/
;
_proto.contentEl = function contentEl() {
return this.contentEl_ || this.el_;
}
/**
* Get this `Component`s ID
*
* @return {string}
* The id of this `Component`
*/
;
_proto.id = function id() {
return this.id_;
}
/**
* Get the `Component`s name. The name gets used to reference the `Component`
* and is set during registration.
*
* @return {string}
* The name of this `Component`.
*/
;
_proto.name = function name() {
return this.name_;
}
/**
* Get an array of all child components
*
* @return {Array}
* The children
*/
;
_proto.children = function children() {
return this.children_;
}
/**
* Returns the child `Component` with the given `id`.
*
* @param {string} id
* The id of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `id` or undefined.
*/
;
_proto.getChildById = function getChildById(id) {
return this.childIndex_[id];
}
/**
* Returns the child `Component` with the given `name`.
*
* @param {string} name
* The name of the child `Component` to get.
*
* @return {Component|undefined}
* The child `Component` with the given `name` or undefined.
*/
;
_proto.getChild = function getChild(name) {
if (!name) {
return;
}
return this.childNameIndex_[name];
}
/**
* Returns the descendant `Component` following the givent
* descendant `names`. For instance ['foo', 'bar', 'baz'] would
* try to get 'foo' on the current component, 'bar' on the 'foo'
* component and 'baz' on the 'bar' component and return undefined
* if any of those don't exist.
*
* @param {...string[]|...string} names
* The name of the child `Component` to get.
*
* @return {Component|undefined}
* The descendant `Component` following the given descendant
* `names` or undefined.
*/
;
_proto.getDescendant = function getDescendant() {
for (var _len = arguments.length, names = new Array(_len), _key = 0; _key < _len; _key++) {
names[_key] = arguments[_key];
}
// flatten array argument into the main array
names = names.reduce(function (acc, n) {
return acc.concat(n);
}, []);
var currentChild = this;
for (var i = 0; i < names.length; i++) {
currentChild = currentChild.getChild(names[i]);
if (!currentChild || !currentChild.getChild) {
return;
}
}
return currentChild;
}
/**
* Add a child `Component` inside the current `Component`.
*
*
* @param {string|Component} child
* The name or instance of a child to add.
*
* @param {Object} [options={}]
* The key/value store of options that will get passed to children of
* the child.
*
* @param {number} [index=this.children_.length]
* The index to attempt to add a child into.
*
* @return {Component}
* The `Component` that gets added as a child. When using a string the
* `Component` will get created by this process.
*/
;
_proto.addChild = function addChild(child, options, index) {
if (options === void 0) {
options = {};
}
if (index === void 0) {
index = this.children_.length;
}
var component;
var componentName; // If child is a string, create component with options
if (typeof child === 'string') {
componentName = toTitleCase(child);
var componentClassName = options.componentClass || componentName; // Set name through options
options.name = componentName; // Create a new object & element for this controls set
// If there's no .player_, this is a player
var ComponentClass = Component.getComponent(componentClassName);
if (!ComponentClass) {
throw new Error("Component " + componentClassName + " does not exist");
} // data stored directly on the videojs object may be
// misidentified as a component to retain
// backwards-compatibility with 4.x. check to make sure the
// component class can be instantiated.
if (typeof ComponentClass !== 'function') {
return null;
}
component = new ComponentClass(this.player_ || this, options); // child is a component instance
} else {
component = child;
}
if (component.parentComponent_) {
component.parentComponent_.removeChild(component);
}
this.children_.splice(index, 0, component);
component.parentComponent_ = this;
if (typeof component.id === 'function') {
this.childIndex_[component.id()] = component;
} // If a name wasn't used to create the component, check if we can use the
// name function of the component
componentName = componentName || component.name && toTitleCase(component.name());
if (componentName) {
this.childNameIndex_[componentName] = component;
this.childNameIndex_[toLowerCase(componentName)] = component;
} // Add the UI object's element to the container div (box)
// Having an element is not required
if (typeof component.el === 'function' && component.el()) {
// If inserting before a component, insert before that component's element
var refNode = null;
if (this.children_[index + 1]) {
// Most children are components, but the video tech is an HTML element
if (this.children_[index + 1].el_) {
refNode = this.children_[index + 1].el_;
} else if (isEl(this.children_[index + 1])) {
refNode = this.children_[index + 1];
}
}
this.contentEl().insertBefore(component.el(), refNode);
} // Return so it can stored on parent object if desired.
return component;
}
/**
* Remove a child `Component` from this `Component`s list of children. Also removes
* the child `Component`s element from this `Component`s element.
*
* @param {Component} component
* The child `Component` to remove.
*/
;
_proto.removeChild = function removeChild(component) {
if (typeof component === 'string') {
component = this.getChild(component);
}
if (!component || !this.children_) {
return;
}
var childFound = false;
for (var i = this.children_.length - 1; i >= 0; i--) {
if (this.children_[i] === component) {
childFound = true;
this.children_.splice(i, 1);
break;
}
}
if (!childFound) {
return;
}
component.parentComponent_ = null;
this.childIndex_[component.id()] = null;
this.childNameIndex_[toTitleCase(component.name())] = null;
this.childNameIndex_[toLowerCase(component.name())] = null;
var compEl = component.el();
if (compEl && compEl.parentNode === this.contentEl()) {
this.contentEl().removeChild(component.el());
}
}
/**
* Add and initialize default child `Component`s based upon options.
*/
;
_proto.initChildren = function initChildren() {
var _this = this;
var children = this.options_.children;
if (children) {
// `this` is `parent`
var parentOptions = this.options_;
var handleAdd = function handleAdd(child) {
var name = child.name;
var opts = child.opts; // Allow options for children to be set at the parent options
// e.g. videojs(id, { controlBar: false });
// instead of videojs(id, { children: { controlBar: false });
if (parentOptions[name] !== undefined) {
opts = parentOptions[name];
} // Allow for disabling default components
// e.g. options['children']['posterImage'] = false
if (opts === false) {
return;
} // Allow options to be passed as a simple boolean if no configuration
// is necessary.
if (opts === true) {
opts = {};
} // We also want to pass the original player options
// to each component as well so they don't need to
// reach back into the player for options later.
opts.playerOptions = _this.options_.playerOptions; // Create and add the child component.
// Add a direct reference to the child by name on the parent instance.
// If two of the same component are used, different names should be supplied
// for each
var newChild = _this.addChild(name, opts);
if (newChild) {
_this[name] = newChild;
}
}; // Allow for an array of children details to passed in the options
var workingChildren;
var Tech = Component.getComponent('Tech');
if (Array.isArray(children)) {
workingChildren = children;
} else {
workingChildren = Object.keys(children);
}
workingChildren // children that are in this.options_ but also in workingChildren would
// give us extra children we do not want. So, we want to filter them out.
.concat(Object.keys(this.options_).filter(function (child) {
return !workingChildren.some(function (wchild) {
if (typeof wchild === 'string') {
return child === wchild;
}
return child === wchild.name;
});
})).map(function (child) {
var name;
var opts;
if (typeof child === 'string') {
name = child;
opts = children[name] || _this.options_[name] || {};
} else {
name = child.name;
opts = child;
}
return {
name: name,
opts: opts
};
}).filter(function (child) {
// we have to make sure that child.name isn't in the techOrder since
// techs are registerd as Components but can't aren't compatible
// See https://github.com/videojs/video.js/issues/2772
var c = Component.getComponent(child.opts.componentClass || toTitleCase(child.name));
return c && !Tech.isTech(c);
}).forEach(handleAdd);
}
}
/**
* Builds the default DOM class name. Should be overriden by sub-components.
*
* @return {string}
* The DOM class name for this object.
*
* @abstract
*/
;
_proto.buildCSSClass = function buildCSSClass() {
// Child classes can include a function that does:
// return 'CLASS NAME' + this._super();
return '';
}
/**
* Bind a listener to the component's ready state.
* Different from event listeners in that if the ready event has already happened
* it will trigger the function immediately.
*
* @return {Component}
* Returns itself; method can be chained.
*/
;
_proto.ready = function ready(fn, sync) {
if (sync === void 0) {
sync = false;
}
if (!fn) {
return;
}
if (!this.isReady_) {
this.readyQueue_ = this.readyQueue_ || [];
this.readyQueue_.push(fn);
return;
}
if (sync) {
fn.call(this);
} else {
// Call the function asynchronously by default for consistency
this.setTimeout(fn, 1);
}
}
/**
* Trigger all the ready listeners for this `Component`.
*
* @fires Component#ready
*/
;
_proto.triggerReady = function triggerReady() {
this.isReady_ = true; // Ensure ready is triggered asynchronously
this.setTimeout(function () {
var readyQueue = this.readyQueue_; // Reset Ready Queue
this.readyQueue_ = [];
if (readyQueue && readyQueue.length > 0) {
readyQueue.forEach(function (fn) {
fn.call(this);
}, this);
} // Allow for using event listeners also
/**
* Triggered when a `Component` is ready.
*
* @event Component#ready
* @type {EventTarget~Event}
*/
this.trigger('ready');
}, 1);
}
/**
* Find a single DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelector`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {Element|null}
* the dom element that was found, or null
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
;
_proto.$ = function $$1(selector, context) {
return $(selector, context || this.contentEl());
}
/**
* Finds all DOM element matching a `selector`. This can be within the `Component`s
* `contentEl()` or another custom context.
*
* @param {string} selector
* A valid CSS selector, which will be passed to `querySelectorAll`.
*
* @param {Element|string} [context=this.contentEl()]
* A DOM element within which to query. Can also be a selector string in
* which case the first matching element will get used as context. If
* missing `this.contentEl()` gets used. If `this.contentEl()` returns
* nothing it falls back to `document`.
*
* @return {NodeList}
* a list of dom elements that were found
*
* @see [Information on CSS Selectors](https://developer.mozilla.org/en-US/docs/Web/Guide/CSS/Getting_Started/Selectors)
*/
;
_proto.$$ = function $$$1(selector, context) {
return $$(selector, context || this.contentEl());
}
/**
* Check if a component's element has a CSS class name.
*
* @param {string} classToCheck
* CSS class name to check.
*
* @return {boolean}
* - True if the `Component` has the class.
* - False if the `Component` does not have the class`
*/
;
_proto.hasClass = function hasClass$1(classToCheck) {
return hasClass(this.el_, classToCheck);
}
/**
* Add a CSS class name to the `Component`s element.
*
* @param {string} classToAdd
* CSS class name to add
*/
;
_proto.addClass = function addClass$1(classToAdd) {
addClass(this.el_, classToAdd);
}
/**
* Remove a CSS class name from the `Component`s element.
*
* @param {string} classToRemove
* CSS class name to remove
*/
;
_proto.removeClass = function removeClass$1(classToRemove) {
removeClass(this.el_, classToRemove);
}
/**
* Add or remove a CSS class name from the component's element.
* - `classToToggle` gets added when {@link Component#hasClass} would return false.
* - `classToToggle` gets removed when {@link Component#hasClass} would return true.
*
* @param {string} classToToggle
* The class to add or remove based on (@link Component#hasClass}
*
* @param {boolean|Dom~predicate} [predicate]
* An {@link Dom~predicate} function or a boolean
*/
;
_proto.toggleClass = function toggleClass$1(classToToggle, predicate) {
toggleClass(this.el_, classToToggle, predicate);
}
/**
* Show the `Component`s element if it is hidden by removing the
* 'vjs-hidden' class name from it.
*/
;
_proto.show = function show() {
this.removeClass('vjs-hidden');
}
/**
* Hide the `Component`s element if it is currently showing by adding the
* 'vjs-hidden` class name to it.
*/
;
_proto.hide = function hide() {
this.addClass('vjs-hidden');
}
/**
* Lock a `Component`s element in its visible state by adding the 'vjs-lock-showing'
* class name to it. Used during fadeIn/fadeOut.
*
* @private
*/
;
_proto.lockShowing = function lockShowing() {
this.addClass('vjs-lock-showing');
}
/**
* Unlock a `Component`s element from its visible state by removing the 'vjs-lock-showing'
* class name from it. Used during fadeIn/fadeOut.
*
* @private
*/
;
_proto.unlockShowing = function unlockShowing() {
this.removeClass('vjs-lock-showing');
}
/**
* Get the value of an attribute on the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to get the value from.
*
* @return {string|null}
* - The value of the attribute that was asked for.
* - Can be an empty string on some browsers if the attribute does not exist
* or has no value
* - Most browsers will return null if the attibute does not exist or has
* no value.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/getAttribute}
*/
;
_proto.getAttribute = function getAttribute$1(attribute) {
return getAttribute(this.el_, attribute);
}
/**
* Set the value of an attribute on the `Component`'s element
*
* @param {string} attribute
* Name of the attribute to set.
*
* @param {string} value
* Value to set the attribute to.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/setAttribute}
*/
;
_proto.setAttribute = function setAttribute$1(attribute, value) {
setAttribute(this.el_, attribute, value);
}
/**
* Remove an attribute from the `Component`s element.
*
* @param {string} attribute
* Name of the attribute to remove.
*
* @see [DOM API]{@link https://developer.mozilla.org/en-US/docs/Web/API/Element/removeAttribute}
*/
;
_proto.removeAttribute = function removeAttribute$1(attribute) {
removeAttribute(this.el_, attribute);
}
/**
* Get or set the width of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The width that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the componentresize event trigger
*
* @return {number|string}
* The width when getting, zero if there is no width. Can be a string
* postpixed with '%' or 'px'.
*/
;
_proto.width = function width(num, skipListeners) {
return this.dimension('width', num, skipListeners);
}
/**
* Get or set the height of the component based upon the CSS styles.
* See {@link Component#dimension} for more detailed information.
*
* @param {number|string} [num]
* The height that you want to set postfixed with '%', 'px' or nothing.
*
* @param {boolean} [skipListeners]
* Skip the componentresize event trigger
*
* @return {number|string}
* The width when getting, zero if there is no width. Can be a string
* postpixed with '%' or 'px'.
*/
;
_proto.height = function height(num, skipListeners) {
return this.dimension('height', num, skipListeners);
}
/**
* Set both the width and height of the `Component` element at the same time.
*
* @param {number|string} width
* Width to set the `Component`s element to.
*
* @param {number|string} height
* Height to set the `Component`s element to.
*/
;
_proto.dimensions = function dimensions(width, height) {
// Skip componentresize listeners on width for optimization
this.width(width, true);
this.height(height);
}
/**
* Get or set width or height of the `Component` element. This is the shared code
* for the {@link Component#width} and {@link Component#height}.
*
* Things to know:
* - If the width or height in an number this will return the number postfixed with 'px'.
* - If the width/height is a percent this will return the percent postfixed with '%'
* - Hidden elements have a width of 0 with `window.getComputedStyle`. This function
* defaults to the `Component`s `style.width` and falls back to `window.getComputedStyle`.
* See [this]{@link http://www.foliotek.com/devblog/getting-the-width-of-a-hidden-element-with-jquery-using-width/}
* for more information
* - If you want the computed style of the component, use {@link Component#currentWidth}
* and {@link {Component#currentHeight}
*
* @fires Component#componentresize
*
* @param {string} widthOrHeight
8 'width' or 'height'
*
* @param {number|string} [num]
8 New dimension
*
* @param {boolean} [skipListeners]
* Skip componentresize event trigger
*
* @return {number}
* The dimension when getting or 0 if unset
*/
;
_proto.dimension = function dimension(widthOrHeight, num, skipListeners) {
if (num !== undefined) {
// Set to zero if null or literally NaN (NaN !== NaN)
if (num === null || num !== num) {
num = 0;
} // Check if using css width/height (% or px) and adjust
if (('' + num).indexOf('%') !== -1 || ('' + num).indexOf('px') !== -1) {
this.el_.style[widthOrHeight] = num;
} else if (num === 'auto') {
this.el_.style[widthOrHeight] = '';
} else {
this.el_.style[widthOrHeight] = num + 'px';
} // skipListeners allows us to avoid triggering the resize event when setting both width and height
if (!skipListeners) {
/**
* Triggered when a component is resized.
*
* @event Component#componentresize
* @type {EventTarget~Event}
*/
this.trigger('componentresize');
}
return;
} // Not setting a value, so getting it
// Make sure element exists
if (!this.el_) {
return 0;
} // Get dimension value from style
var val = this.el_.style[widthOrHeight];
var pxIndex = val.indexOf('px');
if (pxIndex !== -1) {
// Return the pixel value with no 'px'
return parseInt(val.slice(0, pxIndex), 10);
} // No px so using % or no style was set, so falling back to offsetWidth/height
// If component has display:none, offset will return 0
// TODO: handle display:none and no dimension style using px
return parseInt(this.el_['offset' + toTitleCase(widthOrHeight)], 10);
}
/**
* Get the computed width or the height of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @param {string} widthOrHeight
* A string containing 'width' or 'height'. Whichever one you want to get.
*
* @return {number}
* The dimension that gets asked for or 0 if nothing was set
* for that dimension.
*/
;
_proto.currentDimension = function currentDimension(widthOrHeight) {
var computedWidthOrHeight = 0;
if (widthOrHeight !== 'width' && widthOrHeight !== 'height') {
throw new Error('currentDimension only accepts width or height value');
}
computedWidthOrHeight = computedStyle(this.el_, widthOrHeight); // remove 'px' from variable and parse as integer
computedWidthOrHeight = parseFloat(computedWidthOrHeight); // if the computed value is still 0, it's possible that the browser is lying
// and we want to check the offset values.
// This code also runs wherever getComputedStyle doesn't exist.
if (computedWidthOrHeight === 0 || isNaN(computedWidthOrHeight)) {
var rule = "offset" + toTitleCase(widthOrHeight);
computedWidthOrHeight = this.el_[rule];
}
return computedWidthOrHeight;
}
/**
* An object that contains width and height values of the `Component`s
* computed style. Uses `window.getComputedStyle`.
*
* @typedef {Object} Component~DimensionObject
*
* @property {number} width
* The width of the `Component`s computed style.
*
* @property {number} height
* The height of the `Component`s computed style.
*/
/**
* Get an object that contains computed width and height values of the
* component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {Component~DimensionObject}
* The computed dimensions of the component's element.
*/
;
_proto.currentDimensions = function currentDimensions() {
return {
width: this.currentDimension('width'),
height: this.currentDimension('height')
};
}
/**
* Get the computed width of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {number}
* The computed width of the component's element.
*/
;
_proto.currentWidth = function currentWidth() {
return this.currentDimension('width');
}
/**
* Get the computed height of the component's element.
*
* Uses `window.getComputedStyle`.
*
* @return {number}
* The computed height of the component's element.
*/
;
_proto.currentHeight = function currentHeight() {
return this.currentDimension('height');
}
/**
* Set the focus to this component
*/
;
_proto.focus = function focus() {
this.el_.focus();
}
/**
* Remove the focus from this component
*/
;
_proto.blur = function blur() {
this.el_.blur();
}
/**
* When this Component receives a `keydown` event which it does not process,
* it passes the event to the Player for handling.
*
* @param {EventTarget~Event} event
* The `keydown` event that caused this function to be called.
*/
;
_proto.handleKeyDown = function handleKeyDown(event) {
if (this.player_) {
// We only stop propagation here because we want unhandled events to fall
// back to the browser.
event.stopPropagation();
this.player_.handleKeyDown(event);
}
}
/**
* Many components used to have a `handleKeyPress` method, which was poorly
* named because it listened to a `keydown` event. This method name now
* delegates to `handleKeyDown`. This means anyone calling `handleKeyPress`
* will not see their method calls stop working.
*
* @param {EventTarget~Event} event
* The event that caused this function to be called.
*/
;
_proto.handleKeyPress = function handleKeyPress(event) {
this.handleKeyDown(event);
}
/**
* Emit a 'tap' events when touch event support gets detected. This gets used to
* support toggling the controls through a tap on the video. They get enabled
* because every sub-component would have extra overhead otherwise.
*
* @private
* @fires Component#tap
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchleave
* @listens Component#touchcancel
* @listens Component#touchend
*/
;
_proto.emitTapEvents = function emitTapEvents() {
// Track the start time so we can determine how long the touch lasted
var touchStart = 0;
var firstTouch = null; // Maximum movement allowed during a touch event to still be considered a tap
// Other popular libs use anywhere from 2 (hammer.js) to 15,
// so 10 seems like a nice, round number.
var tapMovementThreshold = 10; // The maximum length a touch can be while still being considered a tap
var touchTimeThreshold = 200;
var couldBeTap;
this.on('touchstart', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length === 1) {
// Copy pageX/pageY from the object
firstTouch = {
pageX: event.touches[0].pageX,
pageY: event.touches[0].pageY
}; // Record start time so we can detect a tap vs. "touch and hold"
touchStart = window.performance.now(); // Reset couldBeTap tracking
couldBeTap = true;
}
});
this.on('touchmove', function (event) {
// If more than one finger, don't consider treating this as a click
if (event.touches.length > 1) {
couldBeTap = false;
} else if (firstTouch) {
// Some devices will throw touchmoves for all but the slightest of taps.
// So, if we moved only a small distance, this could still be a tap
var xdiff = event.touches[0].pageX - firstTouch.pageX;
var ydiff = event.touches[0].pageY - firstTouch.pageY;
var touchDistance = Math.sqrt(xdiff * xdiff + ydiff * ydiff);
if (touchDistance > tapMovementThreshold) {
couldBeTap = false;
}
}
});
var noTap = function noTap() {
couldBeTap = false;
}; // TODO: Listen to the original target. http://youtu.be/DujfpXOKUp8?t=13m8s
this.on('touchleave', noTap);
this.on('touchcancel', noTap); // When the touch ends, measure how long it took and trigger the appropriate
// event
this.on('touchend', function (event) {
firstTouch = null; // Proceed only if the touchmove/leave/cancel event didn't happen
if (couldBeTap === true) {
// Measure how long the touch lasted
var touchTime = window.performance.now() - touchStart; // Make sure the touch was less than the threshold to be considered a tap
if (touchTime < touchTimeThreshold) {
// Don't let browser turn this into a click
event.preventDefault();
/**
* Triggered when a `Component` is tapped.
*
* @event Component#tap
* @type {EventTarget~Event}
*/
this.trigger('tap'); // It may be good to copy the touchend event object and change the
// type to tap, if the other event properties aren't exact after
// Events.fixEvent runs (e.g. event.target)
}
}
});
}
/**
* This function reports user activity whenever touch events happen. This can get
* turned off by any sub-components that wants touch events to act another way.
*
* Report user touch activity when touch events occur. User activity gets used to
* determine when controls should show/hide. It is simple when it comes to mouse
* events, because any mouse event should show the controls. So we capture mouse
* events that bubble up to the player and report activity when that happens.
* With touch events it isn't as easy as `touchstart` and `touchend` toggle player
* controls. So touch events can't help us at the player level either.
*
* User activity gets checked asynchronously. So what could happen is a tap event
* on the video turns the controls off. Then the `touchend` event bubbles up to
* the player. Which, if it reported user activity, would turn the controls right
* back on. We also don't want to completely block touch events from bubbling up.
* Furthermore a `touchmove` event and anything other than a tap, should not turn
* controls back on.
*
* @listens Component#touchstart
* @listens Component#touchmove
* @listens Component#touchend
* @listens Component#touchcancel
*/
;
_proto.enableTouchActivity = function enableTouchActivity() {
// Don't continue if the root player doesn't support reporting user activity
if (!this.player() || !this.player().reportUserActivity) {
return;
} // listener for reporting that the user is active
var report = bind(this.player(), this.player().reportUserActivity);
var touchHolding;
this.on('touchstart', function () {
report(); // For as long as the they are touching the device or have their mouse down,
// we consider them active even if they're not moving their finger or mouse.
// So we want to continue to update that they are active
this.clearInterval(touchHolding); // report at the same interval as activityCheck
touchHolding = this.setInterval(report, 250);
});
var touchEnd = function touchEnd(event) {
report(); // stop the interval that maintains activity if the touch is holding
this.clearInterval(touchHolding);
};
this.on('touchmove', report);
this.on('touchend', touchEnd);
this.on('touchcancel', touchEnd);
}
/**
* A callback that has no parameters and is bound into `Component`s context.
*
* @callback Component~GenericCallback
* @this Component
*/
/**
* Creates a function that runs after an `x` millisecond timeout. This function is a
* wrapper around `window.setTimeout`. There are a few reasons to use this one
* instead though:
* 1. It gets cleared via {@link Component#clearTimeout} when
* {@link Component#dispose} gets called.
* 2. The function callback will gets turned into a {@link Component~GenericCallback}
*
* > Note: You can't use `window.clearTimeout` on the id returned by this function. This
* will cause its dispose listener not to get cleaned up! Please use
* {@link Component#clearTimeout} or {@link Component#dispose} instead.
*
* @param {Component~GenericCallback} fn
* The function that will be run after `timeout`.
*
* @param {number} timeout
* Timeout in milliseconds to delay before executing the specified function.
*
* @return {number}
* Returns a timeout ID that gets used to identify the timeout. It can also
* get used in {@link Component#clearTimeout} to clear the timeout that
* was set.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setTimeout}
*/
;
_proto.setTimeout = function setTimeout(fn, timeout) {
var _this2 = this;
// declare as variables so they are properly available in timeout function
// eslint-disable-next-line
var timeoutId;
fn = bind(this, fn);
this.clearTimersOnDispose_();
timeoutId = window.setTimeout(function () {
if (_this2.setTimeoutIds_.has(timeoutId)) {
_this2.setTimeoutIds_["delete"](timeoutId);
}
fn();
}, timeout);
this.setTimeoutIds_.add(timeoutId);
return timeoutId;
}
/**
* Clears a timeout that gets created via `window.setTimeout` or
* {@link Component#setTimeout}. If you set a timeout via {@link Component#setTimeout}
* use this function instead of `window.clearTimout`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} timeoutId
* The id of the timeout to clear. The return value of
* {@link Component#setTimeout} or `window.setTimeout`.
*
* @return {number}
* Returns the timeout id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearTimeout}
*/
;
_proto.clearTimeout = function clearTimeout(timeoutId) {
if (this.setTimeoutIds_.has(timeoutId)) {
this.setTimeoutIds_["delete"](timeoutId);
window.clearTimeout(timeoutId);
}
return timeoutId;
}
/**
* Creates a function that gets run every `x` milliseconds. This function is a wrapper
* around `window.setInterval`. There are a few reasons to use this one instead though.
* 1. It gets cleared via {@link Component#clearInterval} when
* {@link Component#dispose} gets called.
* 2. The function callback will be a {@link Component~GenericCallback}
*
* @param {Component~GenericCallback} fn
* The function to run every `x` seconds.
*
* @param {number} interval
* Execute the specified function every `x` milliseconds.
*
* @return {number}
* Returns an id that can be used to identify the interval. It can also be be used in
* {@link Component#clearInterval} to clear the interval.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/setInterval}
*/
;
_proto.setInterval = function setInterval(fn, interval) {
fn = bind(this, fn);
this.clearTimersOnDispose_();
var intervalId = window.setInterval(fn, interval);
this.setIntervalIds_.add(intervalId);
return intervalId;
}
/**
* Clears an interval that gets created via `window.setInterval` or
* {@link Component#setInterval}. If you set an inteval via {@link Component#setInterval}
* use this function instead of `window.clearInterval`. If you don't your dispose
* listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} intervalId
* The id of the interval to clear. The return value of
* {@link Component#setInterval} or `window.setInterval`.
*
* @return {number}
* Returns the interval id that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/WindowTimers/clearInterval}
*/
;
_proto.clearInterval = function clearInterval(intervalId) {
if (this.setIntervalIds_.has(intervalId)) {
this.setIntervalIds_["delete"](intervalId);
window.clearInterval(intervalId);
}
return intervalId;
}
/**
* Queues up a callback to be passed to requestAnimationFrame (rAF), but
* with a few extra bonuses:
*
* - Supports browsers that do not support rAF by falling back to
* {@link Component#setTimeout}.
*
* - The callback is turned into a {@link Component~GenericCallback} (i.e.
* bound to the component).
*
* - Automatic cancellation of the rAF callback is handled if the component
* is disposed before it is called.
*
* @param {Component~GenericCallback} fn
* A function that will be bound to this component and executed just
* before the browser's next repaint.
*
* @return {number}
* Returns an rAF ID that gets used to identify the timeout. It can
* also be used in {@link Component#cancelAnimationFrame} to cancel
* the animation frame callback.
*
* @listens Component#dispose
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/requestAnimationFrame}
*/
;
_proto.requestAnimationFrame = function requestAnimationFrame(fn) {
var _this3 = this;
// Fall back to using a timer.
if (!this.supportsRaf_) {
return this.setTimeout(fn, 1000 / 60);
}
this.clearTimersOnDispose_(); // declare as variables so they are properly available in rAF function
// eslint-disable-next-line
var id;
fn = bind(this, fn);
id = window.requestAnimationFrame(function () {
if (_this3.rafIds_.has(id)) {
_this3.rafIds_["delete"](id);
}
fn();
});
this.rafIds_.add(id);
return id;
}
/**
* Request an animation frame, but only one named animation
* frame will be queued. Another will never be added until
* the previous one finishes.
*
* @param {string} name
* The name to give this requestAnimationFrame
*
* @param {Component~GenericCallback} fn
* A function that will be bound to this component and executed just
* before the browser's next repaint.
*/
;
_proto.requestNamedAnimationFrame = function requestNamedAnimationFrame(name, fn) {
var _this4 = this;
if (this.namedRafs_.has(name)) {
return;
}
this.clearTimersOnDispose_();
fn = bind(this, fn);
var id = this.requestAnimationFrame(function () {
fn();
if (_this4.namedRafs_.has(name)) {
_this4.namedRafs_["delete"](name);
}
});
this.namedRafs_.set(name, id);
return name;
}
/**
* Cancels a current named animation frame if it exists.
*
* @param {string} name
* The name of the requestAnimationFrame to cancel.
*/
;
_proto.cancelNamedAnimationFrame = function cancelNamedAnimationFrame(name) {
if (!this.namedRafs_.has(name)) {
return;
}
this.cancelAnimationFrame(this.namedRafs_.get(name));
this.namedRafs_["delete"](name);
}
/**
* Cancels a queued callback passed to {@link Component#requestAnimationFrame}
* (rAF).
*
* If you queue an rAF callback via {@link Component#requestAnimationFrame},
* use this function instead of `window.cancelAnimationFrame`. If you don't,
* your dispose listener will not get cleaned up until {@link Component#dispose}!
*
* @param {number} id
* The rAF ID to clear. The return value of {@link Component#requestAnimationFrame}.
*
* @return {number}
* Returns the rAF ID that was cleared.
*
* @see [Similar to]{@link https://developer.mozilla.org/en-US/docs/Web/API/window/cancelAnimationFrame}
*/
;
_proto.cancelAnimationFrame = function cancelAnimationFrame(id) {
// Fall back to using a timer.
if (!this.supportsRaf_) {
return this.clearTimeout(id);
}
if (this.rafIds_.has(id)) {
this.rafIds_["delete"](id);
window.cancelAnimationFrame(id);
}
return id;
}
/**
* A function to setup `requestAnimationFrame`, `setTimeout`,
* and `setInterval`, clearing on dispose.
*
* > Previously each timer added and removed dispose listeners on it's own.
* For better performance it was decided to batch them all, and use `Set`s
* to track outstanding timer ids.
*
* @private
*/
;
_proto.clearTimersOnDispose_ = function clearTimersOnDispose_() {
var _this5 = this;
if (this.clearingTimersOnDispose_) {
return;
}
this.clearingTimersOnDispose_ = true;
this.one('dispose', function () {
[['namedRafs_', 'cancelNamedAnimationFrame'], ['rafIds_', 'cancelAnimationFrame'], ['setTimeoutIds_', 'clearTimeout'], ['setIntervalIds_', 'clearInterval']].forEach(function (_ref) {
var idName = _ref[0],
cancelName = _ref[1];
// for a `Set` key will actually be the value again
// so forEach((val, val) =>` but for maps we want to use
// the key.
_this5[idName].forEach(function (val, key) {
return _this5[cancelName](key);
});
});
_this5.clearingTimersOnDispose_ = false;
});
}
/**
* Register a `Component` with `videojs` given the name and the component.
*
* > NOTE: {@link Tech}s should not be registered as a `Component`. {@link Tech}s
* should be registered using {@link Tech.registerTech} or
* {@link videojs:videojs.registerTech}.
*
* > NOTE: This function can also be seen on videojs as
* {@link videojs:videojs.registerComponent}.
*
* @param {string} name
* The name of the `Component` to register.
*
* @param {Component} ComponentToRegister
* The `Component` class to register.
*
* @return {Component}
* The `Component` that was registered.
*/
;
Component.registerComponent = function registerComponent(name, ComponentToRegister) {
if (typeof name !== 'string' || !name) {
throw new Error("Illegal component name, \"" + name + "\"; must be a non-empty string.");
}
var Tech = Component.getComponent('Tech'); // We need to make sure this check is only done if Tech has been registered.
var isTech = Tech && Tech.isTech(ComponentToRegister);
var isComp = Component === ComponentToRegister || Component.prototype.isPrototypeOf(ComponentToRegister.prototype);
if (isTech || !isComp) {
var reason;
if (isTech) {
reason = 'techs must be registered using Tech.registerTech()';
} else {
reason = 'must be a Component subclass';
}
throw new Error("Illegal component, \"" + name + "\"; " + reason + ".");
}
name = toTitleCase(name);
if (!Component.components_) {
Component.components_ = {};
}
var Player = Component.getComponent('Player');
if (name === 'Player' && Player && Player.players) {
var players = Player.players;
var playerNames = Object.keys(players); // If we have players that were disposed, then their name will still be
// in Players.players. So, we must loop through and verify that the value
// for each item is not null. This allows registration of the Player component
// after all players have been disposed or before any were created.
if (players && playerNames.length > 0 && playerNames.map(function (pname) {
return players[pname];
}).every(Boolean)) {
throw new Error('Can not register Player component after player has been created.');
}
}
Component.components_[name] = ComponentToRegister;
Component.components_[toLowerCase(name)] = ComponentToRegister;
return ComponentToRegister;
}
/**
* Get a `Component` based on the name it was registered with.
*
* @param {string} name
* The Name of the component to get.
*
* @return {Component}
* The `Component` that got registered under the given name.
*
* @deprecated In `videojs` 6 this will not return `Component`s that were not
* registered using {@link Component.registerComponent}. Currently we
* check the global `videojs` object for a `Component` name and
* return that if it exists.
*/
;
Component.getComponent = function getComponent(name) {
if (!name || !Component.components_) {
return;
}
return Component.components_[name];
};
return Component;
}();
/**
* Whether or not this component supports `requestAnimationFrame`.
*
* This is exposed primarily for testing purposes.
*
* @private
* @type {Boolean}
*/
Component.prototype.supportsRaf_ = typeof window.requestAnimationFrame === 'function' && typeof window.cancelAnimationFrame === 'function';
Component.registerComponent('Component', Component);
/**
* @file time-ranges.js
* @module time-ranges
*/
/**
* Returns the time for the specified index at the start or end
* of a TimeRange object.
*
* @typedef {Function} TimeRangeIndex
*
* @param {number} [index=0]
* The range number to return the time for.
*
* @return {number}
* The time offset at the specified index.
*
* @deprecated The index argument must be provided.
* In the future, leaving it out will throw an error.
*/
/**
* An object that contains ranges of time.
*
* @typedef {Object} TimeRange
*
* @property {number} length
* The number of time ranges represented by this object.
*
* @property {module:time-ranges~TimeRangeIndex} start
* Returns the time offset at which a specified time range begins.
*
* @property {module:time-ranges~TimeRangeIndex} end
* Returns the time offset at which a specified time range ends.
*
* @see https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges
*/
/**
* Check if any of the time ranges are over the maximum index.
*
* @private
* @param {string} fnName
* The function name to use for logging
*
* @param {number} index
* The index to check
*
* @param {number} maxIndex
* The maximum possible index
*
* @throws {Error} if the timeRanges provided are over the maxIndex
*/
function rangeCheck(fnName, index, maxIndex) {
if (typeof index !== 'number' || index < 0 || index > maxIndex) {
throw new Error("Failed to execute '" + fnName + "' on 'TimeRanges': The index provided (" + index + ") is non-numeric or out of bounds (0-" + maxIndex + ").");
}
}
/**
* Get the time for the specified index at the start or end
* of a TimeRange object.
*
* @private
* @param {string} fnName
* The function name to use for logging
*
* @param {string} valueIndex
* The property that should be used to get the time. should be
* 'start' or 'end'
*
* @param {Array} ranges
* An array of time ranges
*
* @param {Array} [rangeIndex=0]
* The index to start the search at
*
* @return {number}
* The time that offset at the specified index.
*
* @deprecated rangeIndex must be set to a value, in the future this will throw an error.
* @throws {Error} if rangeIndex is more than the length of ranges
*/
function getRange(fnName, valueIndex, ranges, rangeIndex) {
rangeCheck(fnName, rangeIndex, ranges.length - 1);
return ranges[rangeIndex][valueIndex];
}
/**
* Create a time range object given ranges of time.
*
* @private
* @param {Array} [ranges]
* An array of time ranges.
*/
function createTimeRangesObj(ranges) {
if (ranges === undefined || ranges.length === 0) {
return {
length: 0,
start: function start() {
throw new Error('This TimeRanges object is empty');
},
end: function end() {
throw new Error('This TimeRanges object is empty');
}
};
}
return {
length: ranges.length,
start: getRange.bind(null, 'start', 0, ranges),
end: getRange.bind(null, 'end', 1, ranges)
};
}
/**
* Create a `TimeRange` object which mimics an
* {@link https://developer.mozilla.org/en-US/docs/Web/API/TimeRanges|HTML5 TimeRanges instance}.
*
* @param {number|Array[]} start
* The start of a single range (a number) or an array of ranges (an
* array of arrays of two numbers each).
*
* @param {number} end
* The end of a single range. Cannot be used with the array form of
* the `start` argument.
*/
function createTimeRanges(start, end) {
if (Array.isArray(start)) {
return createTimeRangesObj(start);
} else if (start === undefined || end === undefined) {
return createTimeRangesObj();
}
return createTimeRangesObj([[start, end]]);
}
/**
* @file buffer.js
* @module buffer
*/
/**
* Compute the percentage of the media that has been buffered.
*
* @param {TimeRange} buffered
* The current `TimeRange` object representing buffered time ranges
*
* @param {number} duration
* Total duration of the media
*
* @return {number}
* Percent buffered of the total duration in decimal form.
*/
function bufferedPercent(buffered, duration) {
var bufferedDuration = 0;
var start;
var end;
if (!duration) {
return 0;
}
if (!buffered || !buffered.length) {
buffered = createTimeRanges(0, 0);
}
for (var i = 0; i < buffered.length; i++) {
start = buffered.start(i);
end = buffered.end(i); // buffered end can be bigger than duration by a very small fraction
if (end > duration) {
end = duration;
}
bufferedDuration += end - start;
}
return bufferedDuration / duration;
}
/**
* @file media-error.js
*/
/**
* A Custom `MediaError` class which mimics the standard HTML5 `MediaError` class.
*
* @param {number|string|Object|MediaError} value
* This can be of multiple types:
* - number: should be a standard error code
* - string: an error message (the code will be 0)
* - Object: arbitrary properties
* - `MediaError` (native): used to populate a video.js `MediaError` object
* - `MediaError` (video.js): will return itself if it's already a
* video.js `MediaError` object.
*
* @see [MediaError Spec]{@link https://dev.w3.org/html5/spec-author-view/video.html#mediaerror}
* @see [Encrypted MediaError Spec]{@link https://www.w3.org/TR/2013/WD-encrypted-media-20130510/#error-codes}
*
* @class MediaError
*/
function MediaError(value) {
// Allow redundant calls to this constructor to avoid having `instanceof`
// checks peppered around the code.
if (value instanceof MediaError) {
return value;
}
if (typeof value === 'number') {
this.code = value;
} else if (typeof value === 'string') {
// default code is zero, so this is a custom error
this.message = value;
} else if (isObject(value)) {
// We assign the `code` property manually because native `MediaError` objects
// do not expose it as an own/enumerable property of the object.
if (typeof value.code === 'number') {
this.code = value.code;
}
assign(this, value);
}
if (!this.message) {
this.message = MediaError.defaultMessages[this.code] || '';
}
}
/**
* The error code that refers two one of the defined `MediaError` types
*
* @type {Number}
*/
MediaError.prototype.code = 0;
/**
* An optional message that to show with the error. Message is not part of the HTML5
* video spec but allows for more informative custom errors.
*
* @type {String}
*/
MediaError.prototype.message = '';
/**
* An optional status code that can be set by plugins to allow even more detail about
* the error. For example a plugin might provide a specific HTTP status code and an
* error message for that code. Then when the plugin gets that error this class will
* know how to display an error message for it. This allows a custom message to show
* up on the `Player` error overlay.
*
* @type {Array}
*/
MediaError.prototype.status = null;
/**
* Errors indexed by the W3C standard. The order **CANNOT CHANGE**! See the
* specification listed under {@link MediaError} for more information.
*
* @enum {array}
* @readonly
* @property {string} 0 - MEDIA_ERR_CUSTOM
* @property {string} 1 - MEDIA_ERR_ABORTED
* @property {string} 2 - MEDIA_ERR_NETWORK
* @property {string} 3 - MEDIA_ERR_DECODE
* @property {string} 4 - MEDIA_ERR_SRC_NOT_SUPPORTED
* @property {string} 5 - MEDIA_ERR_ENCRYPTED
*/
MediaError.errorTypes = ['MEDIA_ERR_CUSTOM', 'MEDIA_ERR_ABORTED', 'MEDIA_ERR_NETWORK', 'MEDIA_ERR_DECODE', 'MEDIA_ERR_SRC_NOT_SUPPORTED', 'MEDIA_ERR_ENCRYPTED'];
/**
* The default `MediaError` messages based on the {@link MediaError.errorTypes}.
*
* @type {Array}
* @constant
*/
MediaError.defaultMessages = {
1: 'You aborted the media playback',
2: 'A network error caused the media download to fail part-way.',
3: 'The media playback was aborted due to a corruption problem or because the media used features your browser did not support.',
4: 'The media could not be loaded, either because the server or network failed or because the format is not supported.',
5: 'The media is encrypted and we do not have the keys to decrypt it.'
}; // Add types as properties on MediaError
// e.g. MediaError.MEDIA_ERR_SRC_NOT_SUPPORTED = 4;
for (var errNum = 0; errNum < MediaError.errorTypes.length; errNum++) {
MediaError[MediaError.errorTypes[errNum]] = errNum; // values should be accessible on both the class and instance
MediaError.prototype[MediaError.errorTypes[errNum]] = errNum;
} // jsdocs for instance/static members added above
/**
* Returns whether an object is `Promise`-like (i.e. has a `then` method).
*
* @param {Object} value
* An object that may or may not be `Promise`-like.
*
* @return {boolean}
* Whether or not the object is `Promise`-like.
*/
function isPromise(value) {
return value !== undefined && value !== null && typeof value.then === 'function';
}
/**
* Silence a Promise-like object.
*
* This is useful for avoiding non-harmful, but potentially confusing "uncaught
* play promise" rejection error messages.
*
* @param {Object} value
* An object that may or may not be `Promise`-like.
*/
function silencePromise(value) {
if (isPromise(value)) {
value.then(null, function (e) {});
}
}
/**
* @file text-track-list-converter.js Utilities for capturing text track state and
* re-creating tracks based on a capture.
*
* @module text-track-list-converter
*/
/**
* Examine a single {@link TextTrack} and return a JSON-compatible javascript object that
* represents the {@link TextTrack}'s state.
*
* @param {TextTrack} track
* The text track to query.
*
* @return {Object}
* A serializable javascript representation of the TextTrack.
* @private
*/
var trackToJson_ = function trackToJson_(track) {
var ret = ['kind', 'label', 'language', 'id', 'inBandMetadataTrackDispatchType', 'mode', 'src'].reduce(function (acc, prop, i) {
if (track[prop]) {
acc[prop] = track[prop];
}
return acc;
}, {
cues: track.cues && Array.prototype.map.call(track.cues, function (cue) {
return {
startTime: cue.startTime,
endTime: cue.endTime,
text: cue.text,
id: cue.id
};
})
});
return ret;
};
/**
* Examine a {@link Tech} and return a JSON-compatible javascript array that represents the
* state of all {@link TextTrack}s currently configured. The return array is compatible with
* {@link text-track-list-converter:jsonToTextTracks}.
*
* @param {Tech} tech
* The tech object to query
*
* @return {Array}
* A serializable javascript representation of the {@link Tech}s
* {@link TextTrackList}.
*/
var textTracksToJson = function textTracksToJson(tech) {
var trackEls = tech.$$('track');
var trackObjs = Array.prototype.map.call(trackEls, function (t) {
return t.track;
});
var tracks = Array.prototype.map.call(trackEls, function (trackEl) {
var json = trackToJson_(trackEl.track);
if (trackEl.src) {
json.src = trackEl.src;
}
return json;
});
return tracks.concat(Array.prototype.filter.call(tech.textTracks(), function (track) {
return trackObjs.indexOf(track) === -1;
}).map(trackToJson_));
};
/**
* Create a set of remote {@link TextTrack}s on a {@link Tech} based on an array of javascript
* object {@link TextTrack} representations.
*
* @param {Array} json
* An array of `TextTrack` representation objects, like those that would be
* produced by `textTracksToJson`.
*
* @param {Tech} tech
* The `Tech` to create the `TextTrack`s on.
*/
var jsonToTextTracks = function jsonToTextTracks(json, tech) {
json.forEach(function (track) {
var addedTrack = tech.addRemoteTextTrack(track).track;
if (!track.src && track.cues) {
track.cues.forEach(function (cue) {
return addedTrack.addCue(cue);
});
}
});
return tech.textTracks();
};
var textTrackConverter = {
textTracksToJson: textTracksToJson,
jsonToTextTracks: jsonToTextTracks,
trackToJson_: trackToJson_
};
var MODAL_CLASS_NAME = 'vjs-modal-dialog';
/**
* The `ModalDialog` displays over the video and its controls, which blocks
* interaction with the player until it is closed.
*
* Modal dialogs include a "Close" button and will close when that button
* is activated - or when ESC is pressed anywhere.
*
* @extends Component
*/
var ModalDialog = /*#__PURE__*/function (_Component) {
_inheritsLoose(ModalDialog, _Component);
/**
* Create an instance of this class.
*
* @param {Player} player
* The `Player` that this class should be attached to.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Mixed} [options.content=undefined]
* Provide customized content for this modal.
*
* @param {string} [options.description]
* A text description for the modal, primarily for accessibility.
*
* @param {boolean} [options.fillAlways=false]
* Normally, modals are automatically filled only the first time
* they open. This tells the modal to refresh its content
* every time it opens.
*
* @param {string} [options.label]
* A text label for the modal, primarily for accessibility.
*
* @param {boolean} [options.pauseOnOpen=true]
* If `true`, playback will will be paused if playing when
* the modal opens, and resumed when it closes.
*
* @param {boolean} [options.temporary=true]
* If `true`, the modal can only be opened once; it will be
* disposed as soon as it's closed.
*
* @param {boolean} [options.uncloseable=false]
* If `true`, the user will not be able to close the modal
* through the UI in the normal ways. Programmatic closing is
* still possible.
*/
function ModalDialog(player, options) {
var _this;
_this = _Component.call(this, player, options) || this;
_this.opened_ = _this.hasBeenOpened_ = _this.hasBeenFilled_ = false;
_this.closeable(!_this.options_.uncloseable);
_this.content(_this.options_.content); // Make sure the contentEl is defined AFTER any children are initialized
// because we only want the contents of the modal in the contentEl
// (not the UI elements like the close button).
_this.contentEl_ = createEl('div', {
className: MODAL_CLASS_NAME + "-content"
}, {
role: 'document'
});
_this.descEl_ = createEl('p', {
className: MODAL_CLASS_NAME + "-description vjs-control-text",
id: _this.el().getAttribute('aria-describedby')
});
textContent(_this.descEl_, _this.description());
_this.el_.appendChild(_this.descEl_);
_this.el_.appendChild(_this.contentEl_);
return _this;
}
/**
* Create the `ModalDialog`'s DOM element
*
* @return {Element}
* The DOM element that gets created.
*/
var _proto = ModalDialog.prototype;
_proto.createEl = function createEl() {
return _Component.prototype.createEl.call(this, 'div', {
className: this.buildCSSClass(),
tabIndex: -1
}, {
'aria-describedby': this.id() + "_description",
'aria-hidden': 'true',
'aria-label': this.label(),
'role': 'dialog'
});
};
_proto.dispose = function dispose() {
this.contentEl_ = null;
this.descEl_ = null;
this.previouslyActiveEl_ = null;
_Component.prototype.dispose.call(this);
}
/**
* Builds the default DOM `className`.
*
* @return {string}
* The DOM `className` for this object.
*/
;
_proto.buildCSSClass = function buildCSSClass() {
return MODAL_CLASS_NAME + " vjs-hidden " + _Component.prototype.buildCSSClass.call(this);
}
/**
* Returns the label string for this modal. Primarily used for accessibility.
*
* @return {string}
* the localized or raw label of this modal.
*/
;
_proto.label = function label() {
return this.localize(this.options_.label || 'Modal Window');
}
/**
* Returns the description string for this modal. Primarily used for
* accessibility.
*
* @return {string}
* The localized or raw description of this modal.
*/
;
_proto.description = function description() {
var desc = this.options_.description || this.localize('This is a modal window.'); // Append a universal closeability message if the modal is closeable.
if (this.closeable()) {
desc += ' ' + this.localize('This modal can be closed by pressing the Escape key or activating the close button.');
}
return desc;
}
/**
* Opens the modal.
*
* @fires ModalDialog#beforemodalopen
* @fires ModalDialog#modalopen
*/
;
_proto.open = function open() {
if (!this.opened_) {
var player = this.player();
/**
* Fired just before a `ModalDialog` is opened.
*
* @event ModalDialog#beforemodalopen
* @type {EventTarget~Event}
*/
this.trigger('beforemodalopen');
this.opened_ = true; // Fill content if the modal has never opened before and
// never been filled.
if (this.options_.fillAlways || !this.hasBeenOpened_ && !this.hasBeenFilled_) {
this.fill();
} // If the player was playing, pause it and take note of its previously
// playing state.
this.wasPlaying_ = !player.paused();
if (this.options_.pauseOnOpen && this.wasPlaying_) {
player.pause();
}
this.on('keydown', this.handleKeyDown); // Hide controls and note if they were enabled.
this.hadControls_ = player.controls();
player.controls(false);
this.show();
this.conditionalFocus_();
this.el().setAttribute('aria-hidden', 'false');
/**
* Fired just after a `ModalDialog` is opened.
*
* @event ModalDialog#modalopen
* @type {EventTarget~Event}
*/
this.trigger('modalopen');
this.hasBeenOpened_ = true;
}
}
/**
* If the `ModalDialog` is currently open or closed.
*
* @param {boolean} [value]
* If given, it will open (`true`) or close (`false`) the modal.
*
* @return {boolean}
* the current open state of the modaldialog
*/
;
_proto.opened = function opened(value) {
if (typeof value === 'boolean') {
this[value ? 'open' : 'close']();
}
return this.opened_;
}
/**
* Closes the modal, does nothing if the `ModalDialog` is
* not open.
*
* @fires ModalDialog#beforemodalclose
* @fires ModalDialog#modalclose
*/
;
_proto.close = function close() {
if (!this.opened_) {
return;
}
var player = this.player();
/**
* Fired just before a `ModalDialog` is closed.
*
* @event ModalDialog#beforemodalclose
* @type {EventTarget~Event}
*/
this.trigger('beforemodalclose');
this.opened_ = false;
if (this.wasPlaying_ && this.options_.pauseOnOpen) {
player.play();
}
this.off('keydown', this.handleKeyDown);
if (this.hadControls_) {
player.controls(true);
}
this.hide();
this.el().setAttribute('aria-hidden', 'true');
/**
* Fired just after a `ModalDialog` is closed.
*
* @event ModalDialog#modalclose
* @type {EventTarget~Event}
*/
this.trigger('modalclose');
this.conditionalBlur_();
if (this.options_.temporary) {
this.dispose();
}
}
/**
* Check to see if the `ModalDialog` is closeable via the UI.
*
* @param {boolean} [value]
* If given as a boolean, it will set the `closeable` option.
*
* @return {boolean}
* Returns the final value of the closable option.
*/
;
_proto.closeable = function closeable(value) {
if (typeof value === 'boolean') {
var closeable = this.closeable_ = !!value;
var close = this.getChild('closeButton'); // If this is being made closeable and has no close button, add one.
if (closeable && !close) {
// The close button should be a child of the modal - not its
// content element, so temporarily change the content element.
var temp = this.contentEl_;
this.contentEl_ = this.el_;
close = this.addChild('closeButton', {
controlText: 'Close Modal Dialog'
});
this.contentEl_ = temp;
this.on(close, 'close', this.close);
} // If this is being made uncloseable and has a close button, remove it.
if (!closeable && close) {
this.off(close, 'close', this.close);
this.removeChild(close);
close.dispose();
}
}
return this.closeable_;
}
/**
* Fill the modal's content element with the modal's "content" option.
* The content element will be emptied before this change takes place.
*/
;
_proto.fill = function fill() {
this.fillWith(this.content());
}
/**
* Fill the modal's content element with arbitrary content.
* The content element will be emptied before this change takes place.
*
* @fires ModalDialog#beforemodalfill
* @fires ModalDialog#modalfill
*
* @param {Mixed} [content]
* The same rules apply to this as apply to the `content` option.
*/
;
_proto.fillWith = function fillWith(content) {
var contentEl = this.contentEl();
var parentEl = contentEl.parentNode;
var nextSiblingEl = contentEl.nextSibling;
/**
* Fired just before a `ModalDialog` is filled with content.
*
* @event ModalDialog#beforemodalfill
* @type {EventTarget~Event}
*/
this.trigger('beforemodalfill');
this.hasBeenFilled_ = true; // Detach the content element from the DOM before performing
// manipulation to avoid modifying the live DOM multiple times.
parentEl.removeChild(contentEl);
this.empty();
insertContent(contentEl, content);
/**
* Fired just after a `ModalDialog` is filled with content.
*
* @event ModalDialog#modalfill
* @type {EventTarget~Event}
*/
this.trigger('modalfill'); // Re-inject the re-filled content element.
if (nextSiblingEl) {
parentEl.insertBefore(contentEl, nextSiblingEl);
} else {
parentEl.appendChild(contentEl);
} // make sure that the close button is last in the dialog DOM
var closeButton = this.getChild('closeButton');
if (closeButton) {
parentEl.appendChild(closeButton.el_);
}
}
/**
* Empties the content element. This happens anytime the modal is filled.
*
* @fires ModalDialog#beforemodalempty
* @fires ModalDialog#modalempty
*/
;
_proto.empty = function empty() {
/**
* Fired just before a `ModalDialog` is emptied.
*
* @event ModalDialog#beforemodalempty
* @type {EventTarget~Event}
*/
this.trigger('beforemodalempty');
emptyEl(this.contentEl());
/**
* Fired just after a `ModalDialog` is emptied.
*
* @event ModalDialog#modalempty
* @type {EventTarget~Event}
*/
this.trigger('modalempty');
}
/**
* Gets or sets the modal content, which gets normalized before being
* rendered into the DOM.
*
* This does not update the DOM or fill the modal, but it is called during
* that process.
*
* @param {Mixed} [value]
* If defined, sets the internal content value to be used on the
* next call(s) to `fill`. This value is normalized before being
* inserted. To "clear" the internal content value, pass `null`.
*
* @return {Mixed}
* The current content of the modal dialog
*/
;
_proto.content = function content(value) {
if (typeof value !== 'undefined') {
this.content_ = value;
}
return this.content_;
}
/**
* conditionally focus the modal dialog if focus was previously on the player.
*
* @private
*/
;
_proto.conditionalFocus_ = function conditionalFocus_() {
var activeEl = document.activeElement;
var playerEl = this.player_.el_;
this.previouslyActiveEl_ = null;
if (playerEl.contains(activeEl) || playerEl === activeEl) {
this.previouslyActiveEl_ = activeEl;
this.focus();
}
}
/**
* conditionally blur the element and refocus the last focused element
*
* @private
*/
;
_proto.conditionalBlur_ = function conditionalBlur_() {
if (this.previouslyActiveEl_) {
this.previouslyActiveEl_.focus();
this.previouslyActiveEl_ = null;
}
}
/**
* Keydown handler. Attached when modal is focused.
*
* @listens keydown
*/
;
_proto.handleKeyDown = function handleKeyDown(event) {
// Do not allow keydowns to reach out of the modal dialog.
event.stopPropagation();
if (keycode.isEventKey(event, 'Escape') && this.closeable()) {
event.preventDefault();
this.close();
return;
} // exit early if it isn't a tab key
if (!keycode.isEventKey(event, 'Tab')) {
return;
}
var focusableEls = this.focusableEls_();
var activeEl = this.el_.querySelector(':focus');
var focusIndex;
for (var i = 0; i < focusableEls.length; i++) {
if (activeEl === focusableEls[i]) {
focusIndex = i;
break;
}
}
if (document.activeElement === this.el_) {
focusIndex = 0;
}
if (event.shiftKey && focusIndex === 0) {
focusableEls[focusableEls.length - 1].focus();
event.preventDefault();
} else if (!event.shiftKey && focusIndex === focusableEls.length - 1) {
focusableEls[0].focus();
event.preventDefault();
}
}
/**
* get all focusable elements
*
* @private
*/
;
_proto.focusableEls_ = function focusableEls_() {
var allChildren = this.el_.querySelectorAll('*');
return Array.prototype.filter.call(allChildren, function (child) {
return (child instanceof window.HTMLAnchorElement || child instanceof window.HTMLAreaElement) && child.hasAttribute('href') || (child instanceof window.HTMLInputElement || child instanceof window.HTMLSelectElement || child instanceof window.HTMLTextAreaElement || child instanceof window.HTMLButtonElement) && !child.hasAttribute('disabled') || child instanceof window.HTMLIFrameElement || child instanceof window.HTMLObjectElement || child instanceof window.HTMLEmbedElement || child.hasAttribute('tabindex') && child.getAttribute('tabindex') !== -1 || child.hasAttribute('contenteditable');
});
};
return ModalDialog;
}(Component);
/**
* Default options for `ModalDialog` default options.
*
* @type {Object}
* @private
*/
ModalDialog.prototype.options_ = {
pauseOnOpen: true,
temporary: true
};
Component.registerComponent('ModalDialog', ModalDialog);
/**
* Common functionaliy between {@link TextTrackList}, {@link AudioTrackList}, and
* {@link VideoTrackList}
*
* @extends EventTarget
*/
var TrackList = /*#__PURE__*/function (_EventTarget) {
_inheritsLoose(TrackList, _EventTarget);
/**
* Create an instance of this class
*
* @param {Track[]} tracks
* A list of tracks to initialize the list with.
*
* @abstract
*/
function TrackList(tracks) {
var _this;
if (tracks === void 0) {
tracks = [];
}
_this = _EventTarget.call(this) || this;
_this.tracks_ = [];
/**
* @memberof TrackList
* @member {number} length
* The current number of `Track`s in the this Trackist.
* @instance
*/
Object.defineProperty(_assertThisInitialized(_this), 'length', {
get: function get() {
return this.tracks_.length;
}
});
for (var i = 0; i < tracks.length; i++) {
_this.addTrack(tracks[i]);
}
return _this;
}
/**
* Add a {@link Track} to the `TrackList`
*
* @param {Track} track
* The audio, video, or text track to add to the list.
*
* @fires TrackList#addtrack
*/
var _proto = TrackList.prototype;
_proto.addTrack = function addTrack(track) {
var _this2 = this;
var index = this.tracks_.length;
if (!('' + index in this)) {
Object.defineProperty(this, index, {
get: function get() {
return this.tracks_[index];
}
});
} // Do not add duplicate tracks
if (this.tracks_.indexOf(track) === -1) {
this.tracks_.push(track);
/**
* Triggered when a track is added to a track list.
*
* @event TrackList#addtrack
* @type {EventTarget~Event}
* @property {Track} track
* A reference to track that was added.
*/
this.trigger({
track: track,
type: 'addtrack',
target: this
});
}
/**
* Triggered when a track label is changed.
*
* @event TrackList#addtrack
* @type {EventTarget~Event}
* @property {Track} track
* A reference to track that was added.
*/
track.labelchange_ = function () {
_this2.trigger({
track: track,
type: 'labelchange',
target: _this2
});
};
if (isEvented(track)) {
track.addEventListener('labelchange', track.labelchange_);
}
}
/**
* Remove a {@link Track} from the `TrackList`
*
* @param {Track} rtrack
* The audio, video, or text track to remove from the list.
*
* @fires TrackList#removetrack
*/
;
_proto.removeTrack = function removeTrack(rtrack) {
var track;
for (var i = 0, l = this.length; i < l; i++) {
if (this[i] === rtrack) {
track = this[i];
if (track.off) {
track.off();
}
this.tracks_.splice(i, 1);
break;
}
}
if (!track) {
return;
}
/**
* Triggered when a track is removed from track list.
*
* @event TrackList#removetrack
* @type {EventTarget~Event}
* @property {Track} track
* A reference to track that was removed.
*/
this.trigger({
track: track,
type: 'removetrack',
target: this
});
}
/**
* Get a Track from the TrackList by a tracks id
*
* @param {string} id - the id of the track to get
* @method getTrackById
* @return {Track}
* @private
*/
;
_proto.getTrackById = function getTrackById(id) {
var result = null;
for (var i = 0, l = this.length; i < l; i++) {
var track = this[i];
if (track.id === id) {
result = track;
break;
}
}
return result;
};
return TrackList;
}(EventTarget);
/**
* Triggered when a different track is selected/enabled.
*
* @event TrackList#change
* @type {EventTarget~Event}
*/
/**
* Events that can be called with on + eventName. See {@link EventHandler}.
*
* @property {Object} TrackList#allowedEvents_
* @private
*/
TrackList.prototype.allowedEvents_ = {
change: 'change',
addtrack: 'addtrack',
removetrack: 'removetrack',
labelchange: 'labelchange'
}; // emulate attribute EventHandler support to allow for feature detection
for (var event in TrackList.prototype.allowedEvents_) {
TrackList.prototype['on' + event] = null;
}
/**
* Anywhere we call this function we diverge from the spec
* as we only support one enabled audiotrack at a time
*
* @param {AudioTrackList} list
* list to work on
*
* @param {AudioTrack} track
* The track to skip
*
* @private
*/
var disableOthers = function disableOthers(list, track) {
for (var i = 0; i < list.length; i++) {
if (!Object.keys(list[i]).length || track.id === list[i].id) {
continue;
} // another audio track is enabled, disable it
list[i].enabled = false;
}
};
/**
* The current list of {@link AudioTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotracklist}
* @extends TrackList
*/
var AudioTrackList = /*#__PURE__*/function (_TrackList) {
_inheritsLoose(AudioTrackList, _TrackList);
/**
* Create an instance of this class.
*
* @param {AudioTrack[]} [tracks=[]]
* A list of `AudioTrack` to instantiate the list with.
*/
function AudioTrackList(tracks) {
var _this;
if (tracks === void 0) {
tracks = [];
}
// make sure only 1 track is enabled
// sorted from last index to first index
for (var i = tracks.length - 1; i >= 0; i--) {
if (tracks[i].enabled) {
disableOthers(tracks, tracks[i]);
break;
}
}
_this = _TrackList.call(this, tracks) || this;
_this.changing_ = false;
return _this;
}
/**
* Add an {@link AudioTrack} to the `AudioTrackList`.
*
* @param {AudioTrack} track
* The AudioTrack to add to the list
*
* @fires TrackList#addtrack
*/
var _proto = AudioTrackList.prototype;
_proto.addTrack = function addTrack(track) {
var _this2 = this;
if (track.enabled) {
disableOthers(this, track);
}
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
if (!track.addEventListener) {
return;
}
track.enabledChange_ = function () {
// when we are disabling other tracks (since we don't support
// more than one track at a time) we will set changing_
// to true so that we don't trigger additional change events
if (_this2.changing_) {
return;
}
_this2.changing_ = true;
disableOthers(_this2, track);
_this2.changing_ = false;
_this2.trigger('change');
};
/**
* @listens AudioTrack#enabledchange
* @fires TrackList#change
*/
track.addEventListener('enabledchange', track.enabledChange_);
};
_proto.removeTrack = function removeTrack(rtrack) {
_TrackList.prototype.removeTrack.call(this, rtrack);
if (rtrack.removeEventListener && rtrack.enabledChange_) {
rtrack.removeEventListener('enabledchange', rtrack.enabledChange_);
rtrack.enabledChange_ = null;
}
};
return AudioTrackList;
}(TrackList);
/**
* Un-select all other {@link VideoTrack}s that are selected.
*
* @param {VideoTrackList} list
* list to work on
*
* @param {VideoTrack} track
* The track to skip
*
* @private
*/
var disableOthers$1 = function disableOthers(list, track) {
for (var i = 0; i < list.length; i++) {
if (!Object.keys(list[i]).length || track.id === list[i].id) {
continue;
} // another video track is enabled, disable it
list[i].selected = false;
}
};
/**
* The current list of {@link VideoTrack} for a video.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotracklist}
* @extends TrackList
*/
var VideoTrackList = /*#__PURE__*/function (_TrackList) {
_inheritsLoose(VideoTrackList, _TrackList);
/**
* Create an instance of this class.
*
* @param {VideoTrack[]} [tracks=[]]
* A list of `VideoTrack` to instantiate the list with.
*/
function VideoTrackList(tracks) {
var _this;
if (tracks === void 0) {
tracks = [];
}
// make sure only 1 track is enabled
// sorted from last index to first index
for (var i = tracks.length - 1; i >= 0; i--) {
if (tracks[i].selected) {
disableOthers$1(tracks, tracks[i]);
break;
}
}
_this = _TrackList.call(this, tracks) || this;
_this.changing_ = false;
/**
* @member {number} VideoTrackList#selectedIndex
* The current index of the selected {@link VideoTrack`}.
*/
Object.defineProperty(_assertThisInitialized(_this), 'selectedIndex', {
get: function get() {
for (var _i = 0; _i < this.length; _i++) {
if (this[_i].selected) {
return _i;
}
}
return -1;
},
set: function set() {}
});
return _this;
}
/**
* Add a {@link VideoTrack} to the `VideoTrackList`.
*
* @param {VideoTrack} track
* The VideoTrack to add to the list
*
* @fires TrackList#addtrack
*/
var _proto = VideoTrackList.prototype;
_proto.addTrack = function addTrack(track) {
var _this2 = this;
if (track.selected) {
disableOthers$1(this, track);
}
_TrackList.prototype.addTrack.call(this, track); // native tracks don't have this
if (!track.addEventListener) {
return;
}
track.selectedChange_ = function () {
if (_this2.changing_) {
return;
}
_this2.changing_ = true;
disableOthers$1(_this2, track);
_this2.changing_ = false;
_this2.trigger('change');
};
/**
* @listens VideoTrack#selectedchange
* @fires TrackList#change
*/
track.addEventListener('selectedchange', track.selectedChange_);
};
_proto.removeTrack = function removeTrack(rtrack) {
_TrackList.prototype.removeTrack.call(this, rtrack);
if (rtrack.removeEventListener && rtrack.selectedChange_) {
rtrack.removeEventListener('selectedchange', rtrack.selectedChange_);
rtrack.selectedChange_ = null;
}
};
return VideoTrackList;
}(TrackList);
/**
* The current list of {@link TextTrack} for a media file.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttracklist}
* @extends TrackList
*/
var TextTrackList = /*#__PURE__*/function (_TrackList) {
_inheritsLoose(TextTrackList, _TrackList);
function TextTrackList() {
return _TrackList.apply(this, arguments) || this;
}
var _proto = TextTrackList.prototype;
/**
* Add a {@link TextTrack} to the `TextTrackList`
*
* @param {TextTrack} track
* The text track to add to the list.
*
* @fires TrackList#addtrack
*/
_proto.addTrack = function addTrack(track) {
var _this = this;
_TrackList.prototype.addTrack.call(this, track);
if (!this.queueChange_) {
this.queueChange_ = function () {
return _this.queueTrigger('change');
};
}
if (!this.triggerSelectedlanguagechange) {
this.triggerSelectedlanguagechange_ = function () {
return _this.trigger('selectedlanguagechange');
};
}
/**
* @listens TextTrack#modechange
* @fires TrackList#change
*/
track.addEventListener('modechange', this.queueChange_);
var nonLanguageTextTrackKind = ['metadata', 'chapters'];
if (nonLanguageTextTrackKind.indexOf(track.kind) === -1) {
track.addEventListener('modechange', this.triggerSelectedlanguagechange_);
}
};
_proto.removeTrack = function removeTrack(rtrack) {
_TrackList.prototype.removeTrack.call(this, rtrack); // manually remove the event handlers we added
if (rtrack.removeEventListener) {
if (this.queueChange_) {
rtrack.removeEventListener('modechange', this.queueChange_);
}
if (this.selectedlanguagechange_) {
rtrack.removeEventListener('modechange', this.triggerSelectedlanguagechange_);
}
}
};
return TextTrackList;
}(TrackList);
/**
* @file html-track-element-list.js
*/
/**
* The current list of {@link HtmlTrackElement}s.
*/
var HtmlTrackElementList = /*#__PURE__*/function () {
/**
* Create an instance of this class.
*
* @param {HtmlTrackElement[]} [tracks=[]]
* A list of `HtmlTrackElement` to instantiate the list with.
*/
function HtmlTrackElementList(trackElements) {
if (trackElements === void 0) {
trackElements = [];
}
this.trackElements_ = [];
/**
* @memberof HtmlTrackElementList
* @member {number} length
* The current number of `Track`s in the this Trackist.
* @instance
*/
Object.defineProperty(this, 'length', {
get: function get() {
return this.trackElements_.length;
}
});
for (var i = 0, length = trackElements.length; i < length; i++) {
this.addTrackElement_(trackElements[i]);
}
}
/**
* Add an {@link HtmlTrackElement} to the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to add to the list.
*
* @private
*/
var _proto = HtmlTrackElementList.prototype;
_proto.addTrackElement_ = function addTrackElement_(trackElement) {
var index = this.trackElements_.length;
if (!('' + index in this)) {
Object.defineProperty(this, index, {
get: function get() {
return this.trackElements_[index];
}
});
} // Do not add duplicate elements
if (this.trackElements_.indexOf(trackElement) === -1) {
this.trackElements_.push(trackElement);
}
}
/**
* Get an {@link HtmlTrackElement} from the `HtmlTrackElementList` given an
* {@link TextTrack}.
*
* @param {TextTrack} track
* The track associated with a track element.
*
* @return {HtmlTrackElement|undefined}
* The track element that was found or undefined.
*
* @private
*/
;
_proto.getTrackElementByTrack_ = function getTrackElementByTrack_(track) {
var trackElement_;
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
if (track === this.trackElements_[i].track) {
trackElement_ = this.trackElements_[i];
break;
}
}
return trackElement_;
}
/**
* Remove a {@link HtmlTrackElement} from the `HtmlTrackElementList`
*
* @param {HtmlTrackElement} trackElement
* The track element to remove from the list.
*
* @private
*/
;
_proto.removeTrackElement_ = function removeTrackElement_(trackElement) {
for (var i = 0, length = this.trackElements_.length; i < length; i++) {
if (trackElement === this.trackElements_[i]) {
if (this.trackElements_[i].track && typeof this.trackElements_[i].track.off === 'function') {
this.trackElements_[i].track.off();
}
if (typeof this.trackElements_[i].off === 'function') {
this.trackElements_[i].off();
}
this.trackElements_.splice(i, 1);
break;
}
}
};
return HtmlTrackElementList;
}();
/**
* @file text-track-cue-list.js
*/
/**
* @typedef {Object} TextTrackCueList~TextTrackCue
*
* @property {string} id
* The unique id for this text track cue
*
* @property {number} startTime
* The start time for this text track cue
*
* @property {number} endTime
* The end time for this text track cue
*
* @property {boolean} pauseOnExit
* Pause when the end time is reached if true.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcue}
*/
/**
* A List of TextTrackCues.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackcuelist}
*/
var TextTrackCueList = /*#__PURE__*/function () {
/**
* Create an instance of this class..
*
* @param {Array} cues
* A list of cues to be initialized with
*/
function TextTrackCueList(cues) {
TextTrackCueList.prototype.setCues_.call(this, cues);
/**
* @memberof TextTrackCueList
* @member {number} length
* The current number of `TextTrackCue`s in the TextTrackCueList.
* @instance
*/
Object.defineProperty(this, 'length', {
get: function get() {
return this.length_;
}
});
}
/**
* A setter for cues in this list. Creates getters
* an an index for the cues.
*
* @param {Array} cues
* An array of cues to set
*
* @private
*/
var _proto = TextTrackCueList.prototype;
_proto.setCues_ = function setCues_(cues) {
var oldLength = this.length || 0;
var i = 0;
var l = cues.length;
this.cues_ = cues;
this.length_ = cues.length;
var defineProp = function defineProp(index) {
if (!('' + index in this)) {
Object.defineProperty(this, '' + index, {
get: function get() {
return this.cues_[index];
}
});
}
};
if (oldLength < l) {
i = oldLength;
for (; i < l; i++) {
defineProp.call(this, i);
}
}
}
/**
* Get a `TextTrackCue` that is currently in the `TextTrackCueList` by id.
*
* @param {string} id
* The id of the cue that should be searched for.
*
* @return {TextTrackCueList~TextTrackCue|null}
* A single cue or null if none was found.
*/
;
_proto.getCueById = function getCueById(id) {
var result = null;
for (var i = 0, l = this.length; i < l; i++) {
var cue = this[i];
if (cue.id === id) {
result = cue;
break;
}
}
return result;
};
return TextTrackCueList;
}();
/**
* @file track-kinds.js
*/
/**
* All possible `VideoTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-videotrack-kind
* @typedef VideoTrack~Kind
* @enum
*/
var VideoTrackKind = {
alternative: 'alternative',
captions: 'captions',
main: 'main',
sign: 'sign',
subtitles: 'subtitles',
commentary: 'commentary'
};
/**
* All possible `AudioTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-audiotrack-kind
* @typedef AudioTrack~Kind
* @enum
*/
var AudioTrackKind = {
'alternative': 'alternative',
'descriptions': 'descriptions',
'main': 'main',
'main-desc': 'main-desc',
'translation': 'translation',
'commentary': 'commentary'
};
/**
* All possible `TextTrackKind`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#dom-texttrack-kind
* @typedef TextTrack~Kind
* @enum
*/
var TextTrackKind = {
subtitles: 'subtitles',
captions: 'captions',
descriptions: 'descriptions',
chapters: 'chapters',
metadata: 'metadata'
};
/**
* All possible `TextTrackMode`s
*
* @see https://html.spec.whatwg.org/multipage/embedded-content.html#texttrackmode
* @typedef TextTrack~Mode
* @enum
*/
var TextTrackMode = {
disabled: 'disabled',
hidden: 'hidden',
showing: 'showing'
};
/**
* A Track class that contains all of the common functionality for {@link AudioTrack},
* {@link VideoTrack}, and {@link TextTrack}.
*
* > Note: This class should not be used directly
*
* @see {@link https://html.spec.whatwg.org/multipage/embedded-content.html}
* @extends EventTarget
* @abstract
*/
var Track = /*#__PURE__*/function (_EventTarget) {
_inheritsLoose(Track, _EventTarget);
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {string} [options.kind='']
* A valid kind for the track type you are creating.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @abstract
*/
function Track(options) {
var _this;
if (options === void 0) {
options = {};
}
_this = _EventTarget.call(this) || this;
var trackProps = {
id: options.id || 'vjs_track_' + newGUID(),
kind: options.kind || '',
language: options.language || ''
};
var label = options.label || '';
/**
* @memberof Track
* @member {string} id
* The id of this track. Cannot be changed after creation.
* @instance
*
* @readonly
*/
/**
* @memberof Track
* @member {string} kind
* The kind of track that this is. Cannot be changed after creation.
* @instance
*
* @readonly
*/
/**
* @memberof Track
* @member {string} language
* The two letter language code for this track. Cannot be changed after
* creation.
* @instance
*
* @readonly
*/
var _loop = function _loop(key) {
Object.defineProperty(_assertThisInitialized(_this), key, {
get: function get() {
return trackProps[key];
},
set: function set() {}
});
};
for (var key in trackProps) {
_loop(key);
}
/**
* @memberof Track
* @member {string} label
* The label of this track. Cannot be changed after creation.
* @instance
*
* @fires Track#labelchange
*/
Object.defineProperty(_assertThisInitialized(_this), 'label', {
get: function get() {
return label;
},
set: function set(newLabel) {
if (newLabel !== label) {
label = newLabel;
/**
* An event that fires when label changes on this track.
*
* > Note: This is not part of the spec!
*
* @event Track#labelchange
* @type {EventTarget~Event}
*/
this.trigger('labelchange');
}
}
});
return _this;
}
return Track;
}(EventTarget);
/**
* @file url.js
* @module url
*/
/**
* @typedef {Object} url:URLObject
*
* @property {string} protocol
* The protocol of the url that was parsed.
*
* @property {string} hostname
* The hostname of the url that was parsed.
*
* @property {string} port
* The port of the url that was parsed.
*
* @property {string} pathname
* The pathname of the url that was parsed.
*
* @property {string} search
* The search query of the url that was parsed.
*
* @property {string} hash
* The hash of the url that was parsed.
*
* @property {string} host
* The host of the url that was parsed.
*/
/**
* Resolve and parse the elements of a URL.
*
* @function
* @param {String} url
* The url to parse
*
* @return {url:URLObject}
* An object of url details
*/
var parseUrl = function parseUrl(url) {
var props = ['protocol', 'hostname', 'port', 'pathname', 'search', 'hash', 'host']; // add the url to an anchor and let the browser parse the URL
var a = document.createElement('a');
a.href = url; // IE8 (and 9?) Fix
// ie8 doesn't parse the URL correctly until the anchor is actually
// added to the body, and an innerHTML is needed to trigger the parsing
var addToBody = a.host === '' && a.protocol !== 'file:';
var div;
if (addToBody) {
div = document.createElement('div');
div.innerHTML = "";
a = div.firstChild; // prevent the div from affecting layout
div.setAttribute('style', 'display:none; position:absolute;');
document.body.appendChild(div);
} // Copy the specific URL properties to a new object
// This is also needed for IE8 because the anchor loses its
// properties when it's removed from the dom
var details = {};
for (var i = 0; i < props.length; i++) {
details[props[i]] = a[props[i]];
} // IE9 adds the port to the host property unlike everyone else. If
// a port identifier is added for standard ports, strip it.
if (details.protocol === 'http:') {
details.host = details.host.replace(/:80$/, '');
}
if (details.protocol === 'https:') {
details.host = details.host.replace(/:443$/, '');
}
if (!details.protocol) {
details.protocol = window.location.protocol;
}
if (addToBody) {
document.body.removeChild(div);
}
return details;
};
/**
* Get absolute version of relative URL. Used to tell Flash the correct URL.
*
* @function
* @param {string} url
* URL to make absolute
*
* @return {string}
* Absolute URL
*
* @see http://stackoverflow.com/questions/470832/getting-an-absolute-url-from-a-relative-one-ie6-issue
*/
var getAbsoluteURL = function getAbsoluteURL(url) {
// Check if absolute URL
if (!url.match(/^https?:\/\//)) {
// Convert to absolute URL. Flash hosted off-site needs an absolute URL.
var div = document.createElement('div');
div.innerHTML = "x";
url = div.firstChild.href;
}
return url;
};
/**
* Returns the extension of the passed file name. It will return an empty string
* if passed an invalid path.
*
* @function
* @param {string} path
* The fileName path like '/path/to/file.mp4'
*
* @return {string}
* The extension in lower case or an empty string if no
* extension could be found.
*/
var getFileExtension = function getFileExtension(path) {
if (typeof path === 'string') {
var splitPathRe = /^(\/?)([\s\S]*?)((?:\.{1,2}|[^\/]+?)(\.([^\.\/\?]+)))(?:[\/]*|[\?].*)$/;
var pathParts = splitPathRe.exec(path);
if (pathParts) {
return pathParts.pop().toLowerCase();
}
}
return '';
};
/**
* Returns whether the url passed is a cross domain request or not.
*
* @function
* @param {string} url
* The url to check.
*
* @param {Object} [winLoc]
* the domain to check the url against, defaults to window.location
*
* @param {string} [winLoc.protocol]
* The window location protocol defaults to window.location.protocol
*
* @param {string} [winLoc.host]
* The window location host defaults to window.location.host
*
* @return {boolean}
* Whether it is a cross domain request or not.
*/
var isCrossOrigin = function isCrossOrigin(url, winLoc) {
if (winLoc === void 0) {
winLoc = window.location;
}
var urlInfo = parseUrl(url); // IE8 protocol relative urls will return ':' for protocol
var srcProtocol = urlInfo.protocol === ':' ? winLoc.protocol : urlInfo.protocol; // Check if url is for another domain/origin
// IE8 doesn't know location.origin, so we won't rely on it here
var crossOrigin = srcProtocol + urlInfo.host !== winLoc.protocol + winLoc.host;
return crossOrigin;
};
var Url = /*#__PURE__*/Object.freeze({
__proto__: null,
parseUrl: parseUrl,
getAbsoluteURL: getAbsoluteURL,
getFileExtension: getFileExtension,
isCrossOrigin: isCrossOrigin
});
/**
* Takes a webvtt file contents and parses it into cues
*
* @param {string} srcContent
* webVTT file contents
*
* @param {TextTrack} track
* TextTrack to add cues to. Cues come from the srcContent.
*
* @private
*/
var parseCues = function parseCues(srcContent, track) {
var parser = new window.WebVTT.Parser(window, window.vttjs, window.WebVTT.StringDecoder());
var errors = [];
parser.oncue = function (cue) {
track.addCue(cue);
};
parser.onparsingerror = function (error) {
errors.push(error);
};
parser.onflush = function () {
track.trigger({
type: 'loadeddata',
target: track
});
};
parser.parse(srcContent);
if (errors.length > 0) {
if (window.console && window.console.groupCollapsed) {
window.console.groupCollapsed("Text Track parsing errors for " + track.src);
}
errors.forEach(function (error) {
return log.error(error);
});
if (window.console && window.console.groupEnd) {
window.console.groupEnd();
}
}
parser.flush();
};
/**
* Load a `TextTrack` from a specified url.
*
* @param {string} src
* Url to load track from.
*
* @param {TextTrack} track
* Track to add cues to. Comes from the content at the end of `url`.
*
* @private
*/
var loadTrack = function loadTrack(src, track) {
var opts = {
uri: src
};
var crossOrigin = isCrossOrigin(src);
if (crossOrigin) {
opts.cors = crossOrigin;
}
var withCredentials = track.tech_.crossOrigin() === 'use-credentials';
if (withCredentials) {
opts.withCredentials = withCredentials;
}
XHR(opts, bind(this, function (err, response, responseBody) {
if (err) {
return log.error(err, response);
}
track.loaded_ = true; // Make sure that vttjs has loaded, otherwise, wait till it finished loading
// NOTE: this is only used for the alt/video.novtt.js build
if (typeof window.WebVTT !== 'function') {
if (track.tech_) {
// to prevent use before define eslint error, we define loadHandler
// as a let here
track.tech_.any(['vttjsloaded', 'vttjserror'], function (event) {
if (event.type === 'vttjserror') {
log.error("vttjs failed to load, stopping trying to process " + track.src);
return;
}
return parseCues(responseBody, track);
});
}
} else {
parseCues(responseBody, track);
}
}));
};
/**
* A representation of a single `TextTrack`.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#texttrack}
* @extends Track
*/
var TextTrack = /*#__PURE__*/function (_Track) {
_inheritsLoose(TextTrack, _Track);
/**
* Create an instance of this class.
*
* @param {Object} options={}
* Object of option names and values
*
* @param {Tech} options.tech
* A reference to the tech that owns this TextTrack.
*
* @param {TextTrack~Kind} [options.kind='subtitles']
* A valid text track kind.
*
* @param {TextTrack~Mode} [options.mode='disabled']
* A valid text track mode.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this TextTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {string} [options.srclang='']
* A valid two character language code. An alternative, but deprioritized
* version of `options.language`
*
* @param {string} [options.src]
* A url to TextTrack cues.
*
* @param {boolean} [options.default]
* If this track should default to on or off.
*/
function TextTrack(options) {
var _this;
if (options === void 0) {
options = {};
}
if (!options.tech) {
throw new Error('A tech was not provided.');
}
var settings = mergeOptions(options, {
kind: TextTrackKind[options.kind] || 'subtitles',
language: options.language || options.srclang || ''
});
var mode = TextTrackMode[settings.mode] || 'disabled';
var default_ = settings["default"];
if (settings.kind === 'metadata' || settings.kind === 'chapters') {
mode = 'hidden';
}
_this = _Track.call(this, settings) || this;
_this.tech_ = settings.tech;
_this.cues_ = [];
_this.activeCues_ = [];
_this.preload_ = _this.tech_.preloadTextTracks !== false;
var cues = new TextTrackCueList(_this.cues_);
var activeCues = new TextTrackCueList(_this.activeCues_);
var changed = false;
var timeupdateHandler = bind(_assertThisInitialized(_this), function () {
if (!this.tech_.isReady_ || this.tech_.isDisposed()) {
return;
} // Accessing this.activeCues for the side-effects of updating itself
// due to its nature as a getter function. Do not remove or cues will
// stop updating!
// Use the setter to prevent deletion from uglify (pure_getters rule)
this.activeCues = this.activeCues;
if (changed) {
this.trigger('cuechange');
changed = false;
}
});
var disposeHandler = function disposeHandler() {
_this.tech_.off('timeupdate', timeupdateHandler);
};
_this.tech_.one('dispose', disposeHandler);
if (mode !== 'disabled') {
_this.tech_.on('timeupdate', timeupdateHandler);
}
Object.defineProperties(_assertThisInitialized(_this), {
/**
* @memberof TextTrack
* @member {boolean} default
* If this track was set to be on or off by default. Cannot be changed after
* creation.
* @instance
*
* @readonly
*/
"default": {
get: function get() {
return default_;
},
set: function set() {}
},
/**
* @memberof TextTrack
* @member {string} mode
* Set the mode of this TextTrack to a valid {@link TextTrack~Mode}. Will
* not be set if setting to an invalid mode.
* @instance
*
* @fires TextTrack#modechange
*/
mode: {
get: function get() {
return mode;
},
set: function set(newMode) {
if (!TextTrackMode[newMode]) {
return;
}
if (mode === newMode) {
return;
}
mode = newMode;
if (!this.preload_ && mode !== 'disabled' && this.cues.length === 0) {
// On-demand load.
loadTrack(this.src, this);
}
this.tech_.off('timeupdate', timeupdateHandler);
if (mode !== 'disabled') {
this.tech_.on('timeupdate', timeupdateHandler);
}
/**
* An event that fires when mode changes on this track. This allows
* the TextTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec!
*
* @event TextTrack#modechange
* @type {EventTarget~Event}
*/
this.trigger('modechange');
}
},
/**
* @memberof TextTrack
* @member {TextTrackCueList} cues
* The text track cue list for this TextTrack.
* @instance
*/
cues: {
get: function get() {
if (!this.loaded_) {
return null;
}
return cues;
},
set: function set() {}
},
/**
* @memberof TextTrack
* @member {TextTrackCueList} activeCues
* The list text track cues that are currently active for this TextTrack.
* @instance
*/
activeCues: {
get: function get() {
if (!this.loaded_) {
return null;
} // nothing to do
if (this.cues.length === 0) {
return activeCues;
}
var ct = this.tech_.currentTime();
var active = [];
for (var i = 0, l = this.cues.length; i < l; i++) {
var cue = this.cues[i];
if (cue.startTime <= ct && cue.endTime >= ct) {
active.push(cue);
} else if (cue.startTime === cue.endTime && cue.startTime <= ct && cue.startTime + 0.5 >= ct) {
active.push(cue);
}
}
changed = false;
if (active.length !== this.activeCues_.length) {
changed = true;
} else {
for (var _i = 0; _i < active.length; _i++) {
if (this.activeCues_.indexOf(active[_i]) === -1) {
changed = true;
}
}
}
this.activeCues_ = active;
activeCues.setCues_(this.activeCues_);
return activeCues;
},
// /!\ Keep this setter empty (see the timeupdate handler above)
set: function set() {}
}
});
if (settings.src) {
_this.src = settings.src;
if (!_this.preload_) {
// Tracks will load on-demand.
// Act like we're loaded for other purposes.
_this.loaded_ = true;
}
if (_this.preload_ || settings.kind !== 'subtitles' && settings.kind !== 'captions') {
loadTrack(_this.src, _assertThisInitialized(_this));
}
} else {
_this.loaded_ = true;
}
return _this;
}
/**
* Add a cue to the internal list of cues.
*
* @param {TextTrack~Cue} cue
* The cue to add to our internal list
*/
var _proto = TextTrack.prototype;
_proto.addCue = function addCue(originalCue) {
var cue = originalCue;
if (window.vttjs && !(originalCue instanceof window.vttjs.VTTCue)) {
cue = new window.vttjs.VTTCue(originalCue.startTime, originalCue.endTime, originalCue.text);
for (var prop in originalCue) {
if (!(prop in cue)) {
cue[prop] = originalCue[prop];
}
} // make sure that `id` is copied over
cue.id = originalCue.id;
cue.originalCue_ = originalCue;
}
var tracks = this.tech_.textTracks();
for (var i = 0; i < tracks.length; i++) {
if (tracks[i] !== this) {
tracks[i].removeCue(cue);
}
}
this.cues_.push(cue);
this.cues.setCues_(this.cues_);
}
/**
* Remove a cue from our internal list
*
* @param {TextTrack~Cue} removeCue
* The cue to remove from our internal list
*/
;
_proto.removeCue = function removeCue(_removeCue) {
var i = this.cues_.length;
while (i--) {
var cue = this.cues_[i];
if (cue === _removeCue || cue.originalCue_ && cue.originalCue_ === _removeCue) {
this.cues_.splice(i, 1);
this.cues.setCues_(this.cues_);
break;
}
}
};
return TextTrack;
}(Track);
/**
* cuechange - One or more cues in the track have become active or stopped being active.
*/
TextTrack.prototype.allowedEvents_ = {
cuechange: 'cuechange'
};
/**
* A representation of a single `AudioTrack`. If it is part of an {@link AudioTrackList}
* only one `AudioTrack` in the list will be enabled at a time.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#audiotrack}
* @extends Track
*/
var AudioTrack = /*#__PURE__*/function (_Track) {
_inheritsLoose(AudioTrack, _Track);
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {AudioTrack~Kind} [options.kind='']
* A valid audio track kind
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {boolean} [options.enabled]
* If this track is the one that is currently playing. If this track is part of
* an {@link AudioTrackList}, only one {@link AudioTrack} will be enabled.
*/
function AudioTrack(options) {
var _this;
if (options === void 0) {
options = {};
}
var settings = mergeOptions(options, {
kind: AudioTrackKind[options.kind] || ''
});
_this = _Track.call(this, settings) || this;
var enabled = false;
/**
* @memberof AudioTrack
* @member {boolean} enabled
* If this `AudioTrack` is enabled or not. When setting this will
* fire {@link AudioTrack#enabledchange} if the state of enabled is changed.
* @instance
*
* @fires VideoTrack#selectedchange
*/
Object.defineProperty(_assertThisInitialized(_this), 'enabled', {
get: function get() {
return enabled;
},
set: function set(newEnabled) {
// an invalid or unchanged value
if (typeof newEnabled !== 'boolean' || newEnabled === enabled) {
return;
}
enabled = newEnabled;
/**
* An event that fires when enabled changes on this track. This allows
* the AudioTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec! Native tracks will do
* this internally without an event.
*
* @event AudioTrack#enabledchange
* @type {EventTarget~Event}
*/
this.trigger('enabledchange');
}
}); // if the user sets this track to selected then
// set selected to that true value otherwise
// we keep it false
if (settings.enabled) {
_this.enabled = settings.enabled;
}
_this.loaded_ = true;
return _this;
}
return AudioTrack;
}(Track);
/**
* A representation of a single `VideoTrack`.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#videotrack}
* @extends Track
*/
var VideoTrack = /*#__PURE__*/function (_Track) {
_inheritsLoose(VideoTrack, _Track);
/**
* Create an instance of this class.
*
* @param {Object} [options={}]
* Object of option names and values
*
* @param {string} [options.kind='']
* A valid {@link VideoTrack~Kind}
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this AudioTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {boolean} [options.selected]
* If this track is the one that is currently playing.
*/
function VideoTrack(options) {
var _this;
if (options === void 0) {
options = {};
}
var settings = mergeOptions(options, {
kind: VideoTrackKind[options.kind] || ''
});
_this = _Track.call(this, settings) || this;
var selected = false;
/**
* @memberof VideoTrack
* @member {boolean} selected
* If this `VideoTrack` is selected or not. When setting this will
* fire {@link VideoTrack#selectedchange} if the state of selected changed.
* @instance
*
* @fires VideoTrack#selectedchange
*/
Object.defineProperty(_assertThisInitialized(_this), 'selected', {
get: function get() {
return selected;
},
set: function set(newSelected) {
// an invalid or unchanged value
if (typeof newSelected !== 'boolean' || newSelected === selected) {
return;
}
selected = newSelected;
/**
* An event that fires when selected changes on this track. This allows
* the VideoTrackList that holds this track to act accordingly.
*
* > Note: This is not part of the spec! Native tracks will do
* this internally without an event.
*
* @event VideoTrack#selectedchange
* @type {EventTarget~Event}
*/
this.trigger('selectedchange');
}
}); // if the user sets this track to selected then
// set selected to that true value otherwise
// we keep it false
if (settings.selected) {
_this.selected = settings.selected;
}
return _this;
}
return VideoTrack;
}(Track);
/**
* @memberof HTMLTrackElement
* @typedef {HTMLTrackElement~ReadyState}
* @enum {number}
*/
var NONE = 0;
var LOADING = 1;
var LOADED = 2;
var ERROR = 3;
/**
* A single track represented in the DOM.
*
* @see [Spec]{@link https://html.spec.whatwg.org/multipage/embedded-content.html#htmltrackelement}
* @extends EventTarget
*/
var HTMLTrackElement = /*#__PURE__*/function (_EventTarget) {
_inheritsLoose(HTMLTrackElement, _EventTarget);
/**
* Create an instance of this class.
*
* @param {Object} options={}
* Object of option names and values
*
* @param {Tech} options.tech
* A reference to the tech that owns this HTMLTrackElement.
*
* @param {TextTrack~Kind} [options.kind='subtitles']
* A valid text track kind.
*
* @param {TextTrack~Mode} [options.mode='disabled']
* A valid text track mode.
*
* @param {string} [options.id='vjs_track_' + Guid.newGUID()]
* A unique id for this TextTrack.
*
* @param {string} [options.label='']
* The menu label for this track.
*
* @param {string} [options.language='']
* A valid two character language code.
*
* @param {string} [options.srclang='']
* A valid two character language code. An alternative, but deprioritized
* vesion of `options.language`
*
* @param {string} [options.src]
* A url to TextTrack cues.
*
* @param {boolean} [options.default]
* If this track should default to on or off.
*/
function HTMLTrackElement(options) {
var _this;
if (options === void 0) {
options = {};
}
_this = _EventTarget.call(this) || this;
var readyState;
var track = new TextTrack(options);
_this.kind = track.kind;
_this.src = track.src;
_this.srclang = track.language;
_this.label = track.label;
_this["default"] = track["default"];
Object.defineProperties(_assertThisInitialized(_this), {
/**
* @memberof HTMLTrackElement
* @member {HTMLTrackElement~ReadyState} readyState
* The current ready state of the track element.
* @instance
*/
readyState: {
get: function get() {
return readyState;
}
},
/**
* @memberof HTMLTrackElement
* @member {TextTrack} track
* The underlying TextTrack object.
* @instance
*
*/
track: {
get: function get() {
return track;
}
}
});
readyState = NONE;
/**
* @listens TextTrack#loadeddata
* @fires HTMLTrackElement#load
*/
track.addEventListener('loadeddata', function () {
readyState = LOADED;
_this.trigger({
type: 'load',
target: _assertThisInitialized(_this)
});
});
return _this;
}
return HTMLTrackElement;
}(EventTarget);
HTMLTrackElement.prototype.allowedEvents_ = {
load: 'load'
};
HTMLTrackElement.NONE = NONE;
HTMLTrackElement.LOADING = LOADING;
HTMLTrackElement.LOADED = LOADED;
HTMLTrackElement.ERROR = ERROR;
/*
* This file contains all track properties that are used in
* player.js, tech.js, html5.js and possibly other techs in the future.
*/
var NORMAL = {
audio: {
ListClass: AudioTrackList,
TrackClass: AudioTrack,
capitalName: 'Audio'
},
video: {
ListClass: VideoTrackList,
TrackClass: VideoTrack,
capitalName: 'Video'
},
text: {
ListClass: TextTrackList,
TrackClass: TextTrack,
capitalName: 'Text'
}
};
Object.keys(NORMAL).forEach(function (type) {
NORMAL[type].getterName = type + "Tracks";
NORMAL[type].privateName = type + "Tracks_";
});
var REMOTE = {
remoteText: {
ListClass: TextTrackList,
TrackClass: TextTrack,
capitalName: 'RemoteText',
getterName: 'remoteTextTracks',
privateName: 'remoteTextTracks_'
},
remoteTextEl: {
ListClass: HtmlTrackElementList,
TrackClass: HTMLTrackElement,
capitalName: 'RemoteTextTrackEls',
getterName: 'remoteTextTrackEls',
privateName: 'remoteTextTrackEls_'
}
};
var ALL = _extends({}, NORMAL, REMOTE);
REMOTE.names = Object.keys(REMOTE);
NORMAL.names = Object.keys(NORMAL);
ALL.names = [].concat(REMOTE.names).concat(NORMAL.names);
/**
* An Object containing a structure like: `{src: 'url', type: 'mimetype'}` or string
* that just contains the src url alone.
* * `var SourceObject = {src: 'http://ex.com/video.mp4', type: 'video/mp4'};`
* `var SourceString = 'http://example.com/some-video.mp4';`
*
* @typedef {Object|string} Tech~SourceObject
*
* @property {string} src
* The url to the source
*
* @property {string} type
* The mime type of the source
*/
/**
* A function used by {@link Tech} to create a new {@link TextTrack}.
*
* @private
*
* @param {Tech} self
* An instance of the Tech class.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @param {Object} [options={}]
* An object with additional text track options
*
* @return {TextTrack}
* The text track that was created.
*/
function createTrackHelper(self, kind, label, language, options) {
if (options === void 0) {
options = {};
}
var tracks = self.textTracks();
options.kind = kind;
if (label) {
options.label = label;
}
if (language) {
options.language = language;
}
options.tech = self;
var track = new ALL.text.TrackClass(options);
tracks.addTrack(track);
return track;
}
/**
* This is the base class for media playback technology controllers, such as
* {@link HTML5}
*
* @extends Component
*/
var Tech = /*#__PURE__*/function (_Component) {
_inheritsLoose(Tech, _Component);
/**
* Create an instance of this Tech.
*
* @param {Object} [options]
* The key/value store of player options.
*
* @param {Component~ReadyCallback} ready
* Callback function to call when the `HTML5` Tech is ready.
*/
function Tech(options, ready) {
var _this;
if (options === void 0) {
options = {};
}
if (ready === void 0) {
ready = function ready() {};
}
// we don't want the tech to report user activity automatically.
// This is done manually in addControlsListeners
options.reportTouchActivity = false;
_this = _Component.call(this, null, options, ready) || this; // keep track of whether the current source has played at all to
// implement a very limited played()
_this.hasStarted_ = false;
_this.on('playing', function () {
this.hasStarted_ = true;
});
_this.on('loadstart', function () {
this.hasStarted_ = false;
});
ALL.names.forEach(function (name) {
var props = ALL[name];
if (options && options[props.getterName]) {
_this[props.privateName] = options[props.getterName];
}
}); // Manually track progress in cases where the browser/tech doesn't report it.
if (!_this.featuresProgressEvents) {
_this.manualProgressOn();
} // Manually track timeupdates in cases where the browser/tech doesn't report it.
if (!_this.featuresTimeupdateEvents) {
_this.manualTimeUpdatesOn();
}
['Text', 'Audio', 'Video'].forEach(function (track) {
if (options["native" + track + "Tracks"] === false) {
_this["featuresNative" + track + "Tracks"] = false;
}
});
if (options.nativeCaptions === false || options.nativeTextTracks === false) {
_this.featuresNativeTextTracks = false;
} else if (options.nativeCaptions === true || options.nativeTextTracks === true) {
_this.featuresNativeTextTracks = true;
}
if (!_this.featuresNativeTextTracks) {
_this.emulateTextTracks();
}
_this.preloadTextTracks = options.preloadTextTracks !== false;
_this.autoRemoteTextTracks_ = new ALL.text.ListClass();
_this.initTrackListeners(); // Turn on component tap events only if not using native controls
if (!options.nativeControlsForTouch) {
_this.emitTapEvents();
}
if (_this.constructor) {
_this.name_ = _this.constructor.name || 'Unknown Tech';
}
return _this;
}
/**
* A special function to trigger source set in a way that will allow player
* to re-trigger if the player or tech are not ready yet.
*
* @fires Tech#sourceset
* @param {string} src The source string at the time of the source changing.
*/
var _proto = Tech.prototype;
_proto.triggerSourceset = function triggerSourceset(src) {
var _this2 = this;
if (!this.isReady_) {
// on initial ready we have to trigger source set
// 1ms after ready so that player can watch for it.
this.one('ready', function () {
return _this2.setTimeout(function () {
return _this2.triggerSourceset(src);
}, 1);
});
}
/**
* Fired when the source is set on the tech causing the media element
* to reload.
*
* @see {@link Player#event:sourceset}
* @event Tech#sourceset
* @type {EventTarget~Event}
*/
this.trigger({
src: src,
type: 'sourceset'
});
}
/* Fallbacks for unsupported event types
================================================================================ */
/**
* Polyfill the `progress` event for browsers that don't support it natively.
*
* @see {@link Tech#trackProgress}
*/
;
_proto.manualProgressOn = function manualProgressOn() {
this.on('durationchange', this.onDurationChange);
this.manualProgress = true; // Trigger progress watching when a source begins loading
this.one('ready', this.trackProgress);
}
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
*/
;
_proto.manualProgressOff = function manualProgressOff() {
this.manualProgress = false;
this.stopTrackingProgress();
this.off('durationchange', this.onDurationChange);
}
/**
* This is used to trigger a `progress` event when the buffered percent changes. It
* sets an interval function that will be called every 500 milliseconds to check if the
* buffer end percent has changed.
*
* > This function is called by {@link Tech#manualProgressOn}
*
* @param {EventTarget~Event} event
* The `ready` event that caused this to run.
*
* @listens Tech#ready
* @fires Tech#progress
*/
;
_proto.trackProgress = function trackProgress(event) {
this.stopTrackingProgress();
this.progressInterval = this.setInterval(bind(this, function () {
// Don't trigger unless buffered amount is greater than last time
var numBufferedPercent = this.bufferedPercent();
if (this.bufferedPercent_ !== numBufferedPercent) {
/**
* See {@link Player#progress}
*
* @event Tech#progress
* @type {EventTarget~Event}
*/
this.trigger('progress');
}
this.bufferedPercent_ = numBufferedPercent;
if (numBufferedPercent === 1) {
this.stopTrackingProgress();
}
}), 500);
}
/**
* Update our internal duration on a `durationchange` event by calling
* {@link Tech#duration}.
*
* @param {EventTarget~Event} event
* The `durationchange` event that caused this to run.
*
* @listens Tech#durationchange
*/
;
_proto.onDurationChange = function onDurationChange(event) {
this.duration_ = this.duration();
}
/**
* Get and create a `TimeRange` object for buffering.
*
* @return {TimeRange}
* The time range object that was created.
*/
;
_proto.buffered = function buffered() {
return createTimeRanges(0, 0);
}
/**
* Get the percentage of the current video that is currently buffered.
*
* @return {number}
* A number from 0 to 1 that represents the decimal percentage of the
* video that is buffered.
*
*/
;
_proto.bufferedPercent = function bufferedPercent$1() {
return bufferedPercent(this.buffered(), this.duration_);
}
/**
* Turn off the polyfill for `progress` events that was created in
* {@link Tech#manualProgressOn}
* Stop manually tracking progress events by clearing the interval that was set in
* {@link Tech#trackProgress}.
*/
;
_proto.stopTrackingProgress = function stopTrackingProgress() {
this.clearInterval(this.progressInterval);
}
/**
* Polyfill the `timeupdate` event for browsers that don't support it.
*
* @see {@link Tech#trackCurrentTime}
*/
;
_proto.manualTimeUpdatesOn = function manualTimeUpdatesOn() {
this.manualTimeUpdates = true;
this.on('play', this.trackCurrentTime);
this.on('pause', this.stopTrackingCurrentTime);
}
/**
* Turn off the polyfill for `timeupdate` events that was created in
* {@link Tech#manualTimeUpdatesOn}
*/
;
_proto.manualTimeUpdatesOff = function manualTimeUpdatesOff() {
this.manualTimeUpdates = false;
this.stopTrackingCurrentTime();
this.off('play', this.trackCurrentTime);
this.off('pause', this.stopTrackingCurrentTime);
}
/**
* Sets up an interval function to track current time and trigger `timeupdate` every
* 250 milliseconds.
*
* @listens Tech#play
* @triggers Tech#timeupdate
*/
;
_proto.trackCurrentTime = function trackCurrentTime() {
if (this.currentTimeInterval) {
this.stopTrackingCurrentTime();
}
this.currentTimeInterval = this.setInterval(function () {
/**
* Triggered at an interval of 250ms to indicated that time is passing in the video.
*
* @event Tech#timeupdate
* @type {EventTarget~Event}
*/
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
}); // 42 = 24 fps // 250 is what Webkit uses // FF uses 15
}, 250);
}
/**
* Stop the interval function created in {@link Tech#trackCurrentTime} so that the
* `timeupdate` event is no longer triggered.
*
* @listens {Tech#pause}
*/
;
_proto.stopTrackingCurrentTime = function stopTrackingCurrentTime() {
this.clearInterval(this.currentTimeInterval); // #1002 - if the video ends right before the next timeupdate would happen,
// the progress bar won't make it all the way to the end
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
}
/**
* Turn off all event polyfills, clear the `Tech`s {@link AudioTrackList},
* {@link VideoTrackList}, and {@link TextTrackList}, and dispose of this Tech.
*
* @fires Component#dispose
*/
;
_proto.dispose = function dispose() {
// clear out all tracks because we can't reuse them between techs
this.clearTracks(NORMAL.names); // Turn off any manual progress or timeupdate tracking
if (this.manualProgress) {
this.manualProgressOff();
}
if (this.manualTimeUpdates) {
this.manualTimeUpdatesOff();
}
_Component.prototype.dispose.call(this);
}
/**
* Clear out a single `TrackList` or an array of `TrackLists` given their names.
*
* > Note: Techs without source handlers should call this between sources for `video`
* & `audio` tracks. You don't want to use them between tracks!
*
* @param {string[]|string} types
* TrackList names to clear, valid names are `video`, `audio`, and
* `text`.
*/
;
_proto.clearTracks = function clearTracks(types) {
var _this3 = this;
types = [].concat(types); // clear out all tracks because we can't reuse them between techs
types.forEach(function (type) {
var list = _this3[type + "Tracks"]() || [];
var i = list.length;
while (i--) {
var track = list[i];
if (type === 'text') {
_this3.removeRemoteTextTrack(track);
}
list.removeTrack(track);
}
});
}
/**
* Remove any TextTracks added via addRemoteTextTrack that are
* flagged for automatic garbage collection
*/
;
_proto.cleanupAutoTextTracks = function cleanupAutoTextTracks() {
var list = this.autoRemoteTextTracks_ || [];
var i = list.length;
while (i--) {
var track = list[i];
this.removeRemoteTextTrack(track);
}
}
/**
* Reset the tech, which will removes all sources and reset the internal readyState.
*
* @abstract
*/
;
_proto.reset = function reset() {}
/**
* Get the value of `crossOrigin` from the tech.
*
* @abstract
*
* @see {Html5#crossOrigin}
*/
;
_proto.crossOrigin = function crossOrigin() {}
/**
* Set the value of `crossOrigin` on the tech.
*
* @abstract
*
* @param {string} crossOrigin the crossOrigin value
* @see {Html5#setCrossOrigin}
*/
;
_proto.setCrossOrigin = function setCrossOrigin() {}
/**
* Get or set an error on the Tech.
*
* @param {MediaError} [err]
* Error to set on the Tech
*
* @return {MediaError|null}
* The current error object on the tech, or null if there isn't one.
*/
;
_proto.error = function error(err) {
if (err !== undefined) {
this.error_ = new MediaError(err);
this.trigger('error');
}
return this.error_;
}
/**
* Returns the `TimeRange`s that have been played through for the current source.
*
* > NOTE: This implementation is incomplete. It does not track the played `TimeRange`.
* It only checks whether the source has played at all or not.
*
* @return {TimeRange}
* - A single time range if this video has played
* - An empty set of ranges if not.
*/
;
_proto.played = function played() {
if (this.hasStarted_) {
return createTimeRanges(0, 0);
}
return createTimeRanges();
}
/**
* Start playback
*
* @abstract
*
* @see {Html5#play}
*/
;
_proto.play = function play() {}
/**
* Set whether we are scrubbing or not
*
* @abstract
*
* @see {Html5#setScrubbing}
*/
;
_proto.setScrubbing = function setScrubbing() {}
/**
* Get whether we are scrubbing or not
*
* @abstract
*
* @see {Html5#scrubbing}
*/
;
_proto.scrubbing = function scrubbing() {}
/**
* Causes a manual time update to occur if {@link Tech#manualTimeUpdatesOn} was
* previously called.
*
* @fires Tech#timeupdate
*/
;
_proto.setCurrentTime = function setCurrentTime() {
// improve the accuracy of manual timeupdates
if (this.manualTimeUpdates) {
/**
* A manual `timeupdate` event.
*
* @event Tech#timeupdate
* @type {EventTarget~Event}
*/
this.trigger({
type: 'timeupdate',
target: this,
manuallyTriggered: true
});
}
}
/**
* Turn on listeners for {@link VideoTrackList}, {@link {AudioTrackList}, and
* {@link TextTrackList} events.
*
* This adds {@link EventTarget~EventListeners} for `addtrack`, and `removetrack`.
*
* @fires Tech#audiotrackchange
* @fires Tech#videotrackchange
* @fires Tech#texttrackchange
*/
;
_proto.initTrackListeners = function initTrackListeners() {
var _this4 = this;
/**
* Triggered when tracks are added or removed on the Tech {@link AudioTrackList}
*
* @event Tech#audiotrackchange
* @type {EventTarget~Event}
*/
/**
* Triggered when tracks are added or removed on the Tech {@link VideoTrackList}
*
* @event Tech#videotrackchange
* @type {EventTarget~Event}
*/
/**
* Triggered when tracks are added or removed on the Tech {@link TextTrackList}
*
* @event Tech#texttrackchange
* @type {EventTarget~Event}
*/
NORMAL.names.forEach(function (name) {
var props = NORMAL[name];
var trackListChanges = function trackListChanges() {
_this4.trigger(name + "trackchange");
};
var tracks = _this4[props.getterName]();
tracks.addEventListener('removetrack', trackListChanges);
tracks.addEventListener('addtrack', trackListChanges);
_this4.on('dispose', function () {
tracks.removeEventListener('removetrack', trackListChanges);
tracks.removeEventListener('addtrack', trackListChanges);
});
});
}
/**
* Emulate TextTracks using vtt.js if necessary
*
* @fires Tech#vttjsloaded
* @fires Tech#vttjserror
*/
;
_proto.addWebVttScript_ = function addWebVttScript_() {
var _this5 = this;
if (window.WebVTT) {
return;
} // Initially, Tech.el_ is a child of a dummy-div wait until the Component system
// signals that the Tech is ready at which point Tech.el_ is part of the DOM
// before inserting the WebVTT script
if (document.body.contains(this.el())) {
// load via require if available and vtt.js script location was not passed in
// as an option. novtt builds will turn the above require call into an empty object
// which will cause this if check to always fail.
if (!this.options_['vtt.js'] && isPlain(vtt) && Object.keys(vtt).length > 0) {
this.trigger('vttjsloaded');
return;
} // load vtt.js via the script location option or the cdn of no location was
// passed in
var script = document.createElement('script');
script.src = this.options_['vtt.js'] || 'https://vjs.zencdn.net/vttjs/0.14.1/vtt.min.js';
script.onload = function () {
/**
* Fired when vtt.js is loaded.
*
* @event Tech#vttjsloaded
* @type {EventTarget~Event}
*/
_this5.trigger('vttjsloaded');
};
script.onerror = function () {
/**
* Fired when vtt.js was not loaded due to an error
*
* @event Tech#vttjsloaded
* @type {EventTarget~Event}
*/
_this5.trigger('vttjserror');
};
this.on('dispose', function () {
script.onload = null;
script.onerror = null;
}); // but have not loaded yet and we set it to true before the inject so that
// we don't overwrite the injected window.WebVTT if it loads right away
window.WebVTT = true;
this.el().parentNode.appendChild(script);
} else {
this.ready(this.addWebVttScript_);
}
}
/**
* Emulate texttracks
*
*/
;
_proto.emulateTextTracks = function emulateTextTracks() {
var _this6 = this;
var tracks = this.textTracks();
var remoteTracks = this.remoteTextTracks();
var handleAddTrack = function handleAddTrack(e) {
return tracks.addTrack(e.track);
};
var handleRemoveTrack = function handleRemoveTrack(e) {
return tracks.removeTrack(e.track);
};
remoteTracks.on('addtrack', handleAddTrack);
remoteTracks.on('removetrack', handleRemoveTrack);
this.addWebVttScript_();
var updateDisplay = function updateDisplay() {
return _this6.trigger('texttrackchange');
};
var textTracksChanges = function textTracksChanges() {
updateDisplay();
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
track.removeEventListener('cuechange', updateDisplay);
if (track.mode === 'showing') {
track.addEventListener('cuechange', updateDisplay);
}
}
};
textTracksChanges();
tracks.addEventListener('change', textTracksChanges);
tracks.addEventListener('addtrack', textTracksChanges);
tracks.addEventListener('removetrack', textTracksChanges);
this.on('dispose', function () {
remoteTracks.off('addtrack', handleAddTrack);
remoteTracks.off('removetrack', handleRemoveTrack);
tracks.removeEventListener('change', textTracksChanges);
tracks.removeEventListener('addtrack', textTracksChanges);
tracks.removeEventListener('removetrack', textTracksChanges);
for (var i = 0; i < tracks.length; i++) {
var track = tracks[i];
track.removeEventListener('cuechange', updateDisplay);
}
});
}
/**
* Create and returns a remote {@link TextTrack} object.
*
* @param {string} kind
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata)
*
* @param {string} [label]
* Label to identify the text track
*
* @param {string} [language]
* Two letter language abbreviation
*
* @return {TextTrack}
* The TextTrack that gets created.
*/
;
_proto.addTextTrack = function addTextTrack(kind, label, language) {
if (!kind) {
throw new Error('TextTrack kind is required but was not provided');
}
return createTrackHelper(this, kind, label, language);
}
/**
* Create an emulated TextTrack for use by addRemoteTextTrack
*
* This is intended to be overridden by classes that inherit from
* Tech in order to create native or custom TextTracks.
*
* @param {Object} options
* The object should contain the options to initialize the TextTrack with.
*
* @param {string} [options.kind]
* `TextTrack` kind (subtitles, captions, descriptions, chapters, or metadata).
*
* @param {string} [options.label].
* Label to identify the text track
*
* @param {string} [options.language]
* Two letter language abbreviation.
*
* @return {HTMLTrackElement}
* The track element that gets created.
*/
;
_proto.createRemoteTextTrack = function createRemoteTextTrack(options) {
var track = mergeOptions(options, {
tech: this
});
return new REMOTE.remoteTextEl.TrackClass(track);
}
/**
* Creates a remote text track object and returns an html track element.
*
* > Note: This can be an emulated {@link HTMLTrackElement} or a native one.
*
* @param {Object} options
* See {@link Tech#createRemoteTextTrack} for more detailed properties.
*
* @param {boolean} [manualCleanup=true]
* - When false: the TextTrack will be automatically removed from the video
* element whenever the source changes
* - When True: The TextTrack will have to be cleaned up manually
*
* @return {HTMLTrackElement}
* An Html Track Element.
*
* @deprecated The default functionality for this function will be equivalent
* to "manualCleanup=false" in the future. The manualCleanup parameter will
* also be removed.
*/
;
_proto.addRemoteTextTrack = function addRemoteTextTrack(options, manualCleanup) {
var _this7 = this;
if (options === void 0) {
options = {};
}
var htmlTrackElement = this.createRemoteTextTrack(options);
if (manualCleanup !== true && manualCleanup !== false) {
// deprecation warning
log.warn('Calling addRemoteTextTrack without explicitly setting the "manualCleanup" parameter to `true` is deprecated and default to `false` in future version of video.js');
manualCleanup = true;
} // store HTMLTrackElement and TextTrack to remote list
this.remoteTextTrackEls().addTrackElement_(htmlTrackElement);
this.remoteTextTracks().addTrack(htmlTrackElement.track);
if (manualCleanup !== true) {
// create the TextTrackList if it doesn't exist
this.ready(function () {
return _this7.autoRemoteTextTracks_.addTrack(htmlTrackElement.track);
});
}
return htmlTrackElement;
}
/**
* Remove a remote text track from the remote `TextTrackList`.
*
* @param {TextTrack} track
* `TextTrack` to remove from the `TextTrackList`
*/
;
_proto.removeRemoteTextTrack = function removeRemoteTextTrack(track) {
var trackElement = this.remoteTextTrackEls().getTrackElementByTrack_(track); // remove HTMLTrackElement and TextTrack from remote list
this.remoteTextTrackEls().removeTrackElement_(trackElement);
this.remoteTextTracks().removeTrack(track);
this.autoRemoteTextTracks_.removeTrack(track);
}
/**
* Gets available media playback quality metrics as specified by the W3C's Media
* Playback Quality API.
*
* @see [Spec]{@link https://wicg.github.io/media-playback-quality}
*
* @return {Object}
* An object with supported media playback quality metrics
*
* @abstract
*/
;
_proto.getVideoPlaybackQuality = function getVideoPlaybackQuality() {
return {};
}
/**
* Attempt to create a floating video window always on top of other windows
* so that users may continue consuming media while they interact with other
* content sites, or applications on their device.
*
* @see [Spec]{@link https://wicg.github.io/picture-in-picture}
*
* @return {Promise|undefined}
* A promise with a Picture-in-Picture window if the browser supports
* Promises (or one was passed in as an option). It returns undefined
* otherwise.
*
* @abstract
*/
;
_proto.requestPictureInPicture = function requestPictureInPicture() {
var PromiseClass = this.options_.Promise || window.Promise;
if (PromiseClass) {
return PromiseClass.reject();
}
}
/**
* A method to check for the value of the 'disablePictureInPicture'