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/* eslint-disable */
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/**
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* Emulate touch event
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* Source:https://github.com/hammerjs/touchemulator
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*/
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var eventTarget;
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var supportTouch = 'ontouchstart' in window;
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// polyfills
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if (!document.createTouch) {
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document.createTouch = function(view, target, identifier, pageX, pageY, screenX, screenY) {
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// auto set
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return new Touch(target, identifier, {
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pageX: pageX,
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pageY: pageY,
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screenX: screenX,
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screenY: screenY,
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clientX: pageX - window.pageXOffset,
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clientY: pageY - window.pageYOffset
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}, 0, 0);
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};
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}
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if (!document.createTouchList) {
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document.createTouchList = function() {
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var touchList = TouchList();
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for (var i = 0; i < arguments.length; i++) {
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touchList[i] = arguments[i];
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}
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touchList.length = arguments.length;
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return touchList;
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};
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}
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/**
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* create an touch point
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* @constructor
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* @param target
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* @param identifier
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* @param pos
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* @param deltaX
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* @param deltaY
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* @returns {Object} touchPoint
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*/
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var Touch = function Touch(target, identifier, pos, deltaX, deltaY) {
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deltaX = deltaX || 0;
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deltaY = deltaY || 0;
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this.identifier = identifier;
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this.target = target;
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this.clientX = pos.clientX + deltaX;
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this.clientY = pos.clientY + deltaY;
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this.screenX = pos.screenX + deltaX;
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this.screenY = pos.screenY + deltaY;
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this.pageX = pos.pageX + deltaX;
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this.pageY = pos.pageY + deltaY;
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};
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/**
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* create empty touchlist with the methods
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* @constructor
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* @returns touchList
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*/
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function TouchList() {
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var touchList = [];
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touchList['item'] = function(index) {
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return this[index] || null;
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};
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// specified by Mozilla
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touchList['identifiedTouch'] = function(id) {
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return this[id + 1] || null;
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};
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return touchList;
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}
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/**
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* only trigger touches when the left mousebutton has been pressed
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* @param touchType
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* @returns {Function}
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*/
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var initiated = false;
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function onMouse(touchType) {
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return function(ev) {
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// prevent mouse events
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if (ev.type === 'mousedown') {
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initiated = true;
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}
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if (ev.type === 'mouseup') {
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initiated = false;
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}
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if (ev.type === 'mousemove' && !initiated) {
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return
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}
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// The EventTarget on which the touch point started when it was first placed on the surface,
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// even if the touch point has since moved outside the interactive area of that element.
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// also, when the target doesnt exist anymore, we update it
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if (ev.type === 'mousedown' || !eventTarget || eventTarget && !eventTarget.dispatchEvent) {
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eventTarget = ev.target;
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}
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triggerTouch(touchType, ev);
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// reset
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if (ev.type === 'mouseup') {
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eventTarget = null;
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}
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};
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}
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/**
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* trigger a touch event
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* @param eventName
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* @param mouseEv
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*/
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function triggerTouch(eventName, mouseEv) {
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var touchEvent = document.createEvent('Event');
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touchEvent.initEvent(eventName, true, true);
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touchEvent.altKey = mouseEv.altKey;
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touchEvent.ctrlKey = mouseEv.ctrlKey;
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touchEvent.metaKey = mouseEv.metaKey;
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touchEvent.shiftKey = mouseEv.shiftKey;
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touchEvent.touches = getActiveTouches(mouseEv);
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touchEvent.targetTouches = getActiveTouches(mouseEv);
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touchEvent.changedTouches = createTouchList(mouseEv);
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eventTarget.dispatchEvent(touchEvent);
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}
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/**
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* create a touchList based on the mouse event
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* @param mouseEv
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* @returns {TouchList}
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*/
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function createTouchList(mouseEv) {
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var touchList = TouchList();
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touchList.push(new Touch(eventTarget, 1, mouseEv, 0, 0));
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return touchList;
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}
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/**
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* receive all active touches
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* @param mouseEv
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* @returns {TouchList}
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*/
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function getActiveTouches(mouseEv) {
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// empty list
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if (mouseEv.type === 'mouseup') {
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return TouchList();
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}
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return createTouchList(mouseEv);
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}
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/**
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* TouchEmulator initializer
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*/
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function TouchEmulator() {
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window.addEventListener('mousedown', onMouse('touchstart'), true);
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window.addEventListener('mousemove', onMouse('touchmove'), true);
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window.addEventListener('mouseup', onMouse('touchend'), true);
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}
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// start distance when entering the multitouch mode
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TouchEmulator['multiTouchOffset'] = 75;
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if (!supportTouch) {
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new TouchEmulator();
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}
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