import sys from time import sleep import pygame from button import Button class Cover: """管理游戏覆盖物的类""" def __init__(self, setting, screen): # 游戏参数设置和游戏主界面 self.setting = setting self.screen = screen self.winButton = Button(self.screen, 'Congratution') self.covers = [] # 存储未被点击过的方块的覆盖物的位置 for i in range(20): for j in range(20): self.covers.append([i, j]) # 刚开始时整个界面都是被覆盖的 def delete(self, x, y): # 传入单机鼠标的位置,判断是否合法,如果是,删除当前方块 x = x // 25 y = y // 25 if [x, y] in self.covers: self.covers.remove([x, y]) def show(self): # 将所有未被点击过的方块展现出来 for cur in self.covers: pygame.draw.rect(self.screen, self.setting.screen_color, ((cur[0] * 25, cur[1] * 25), (24, 24))) if len(self.covers) <= 40: self.winButton.display() pygame.display.update() sleep(3) sys.exit()