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SuperMario/pythonProject1/data/states/main_menu.py

146 lines
4.6 KiB

6 months ago
import pygame as pg
from .. import setup, tools
from .. import constants as c
from .. components import info, mario
class Menu(tools._State):
def __init__(self):
"""Initializes the state"""
tools._State.__init__(self)
persist = {c.COIN_TOTAL: 0,
c.SCORE: 0,
c.LIVES: 3,
c.TOP_SCORE: 0,
c.CURRENT_TIME: 0.0,
c.LEVEL_STATE: None,
c.CAMERA_START_X: 0,
c.MARIO_DEAD: False}
self.startup(0.0, persist)
def startup(self, current_time, persist):
"""Called every time the game's state becomes this one. Initializes
certain values"""
self.next = c.LOAD_SCREEN
self.persist = persist
self.game_info = persist
self.overhead_info = info.OverheadInfo(self.game_info, c.MAIN_MENU)
self.sprite_sheet = setup.GFX['title_screen']
self.setup_background()
self.setup_mario()
self.setup_cursor()
def setup_cursor(self):
"""Creates the mushroom cursor to select 1 or 2 player game"""
self.cursor = pg.sprite.Sprite()
dest = (220, 358)
self.cursor.image, self.cursor.rect = self.get_image(
24, 160, 8, 8, dest, setup.GFX['item_objects'])
self.cursor.state = c.PLAYER1
def setup_mario(self):
"""Places Mario at the beginning of the level"""
self.mario = mario.Mario()
self.mario.rect.x = 110
self.mario.rect.bottom = c.GROUND_HEIGHT
def setup_background(self):
"""Setup the background image to blit"""
self.background = setup.GFX['level_1']
self.background_rect = self.background.get_rect()
self.background = pg.transform.scale(self.background,
(int(self.background_rect.width*c.BACKGROUND_MULTIPLER),
int(self.background_rect.height*c.BACKGROUND_MULTIPLER)))
self.viewport = setup.SCREEN.get_rect(bottom=setup.SCREEN_RECT.bottom)
self.image_dict = {}
self.image_dict['GAME_NAME_BOX'] = self.get_image(
1, 60, 176, 88, (170, 100), setup.GFX['title_screen'])
def get_image(self, x, y, width, height, dest, sprite_sheet):
"""Returns images and rects to blit onto the screen"""
image = pg.Surface([width, height])
rect = image.get_rect()
image.blit(sprite_sheet, (0, 0), (x, y, width, height))
if sprite_sheet == setup.GFX['title_screen']:
image.set_colorkey((255, 0, 220))
image = pg.transform.scale(image,
(int(rect.width*c.SIZE_MULTIPLIER),
int(rect.height*c.SIZE_MULTIPLIER)))
else:
image.set_colorkey(c.BLACK)
image = pg.transform.scale(image,
(int(rect.width*3),
int(rect.height*3)))
rect = image.get_rect()
rect.x = dest[0]
rect.y = dest[1]
return (image, rect)
def update(self, surface, keys, current_time):
"""Updates the state every refresh"""
self.current_time = current_time
self.game_info[c.CURRENT_TIME] = self.current_time
self.update_cursor(keys)
self.overhead_info.update(self.game_info)
surface.blit(self.background, self.viewport, self.viewport)
surface.blit(self.image_dict['GAME_NAME_BOX'][0],
self.image_dict['GAME_NAME_BOX'][1])
surface.blit(self.mario.image, self.mario.rect)
surface.blit(self.cursor.image, self.cursor.rect)
self.overhead_info.draw(surface)
def update_cursor(self, keys):
"""Update the position of the cursor"""
input_list = [pg.K_RETURN, pg.K_a, pg.K_s]
if self.cursor.state == c.PLAYER1:
self.cursor.rect.y = 358
if keys[pg.K_DOWN]:
self.cursor.state = c.PLAYER2
for input in input_list:
if keys[input]:
self.reset_game_info()
self.done = True
elif self.cursor.state == c.PLAYER2:
self.cursor.rect.y = 403
if keys[pg.K_UP]:
self.cursor.state = c.PLAYER1
def reset_game_info(self):
"""Resets the game info in case of a Game Over and restart"""
self.game_info[c.COIN_TOTAL] = 0
self.game_info[c.SCORE] = 0
self.game_info[c.LIVES] = 3
self.game_info[c.CURRENT_TIME] = 0.0
self.game_info[c.LEVEL_STATE] = None
self.persist = self.game_info