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178 lines
2.9 KiB
178 lines
2.9 KiB
6 months ago
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SCREEN_HEIGHT = 600
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SCREEN_WIDTH = 800
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SCREEN_SIZE = (SCREEN_WIDTH,SCREEN_HEIGHT)
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ORIGINAL_CAPTION = "Super Mario Bros 1-1"
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## COLORS ##
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# R G B
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GRAY = (100, 100, 100)
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NAVYBLUE = ( 60, 60, 100)
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WHITE = (255, 255, 255)
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RED = (255, 0, 0)
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GREEN = ( 0, 255, 0)
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FOREST_GREEN = ( 31, 162, 35)
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BLUE = ( 0, 0, 255)
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SKY_BLUE = ( 39, 145, 251)
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YELLOW = (255, 255, 0)
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ORANGE = (255, 128, 0)
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PURPLE = (255, 0, 255)
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CYAN = ( 0, 255, 255)
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BLACK = ( 0, 0, 0)
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NEAR_BLACK = ( 19, 15, 48)
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COMBLUE = (233, 232, 255)
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GOLD = (255, 215, 0)
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BGCOLOR = WHITE
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SIZE_MULTIPLIER = 2.5
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BRICK_SIZE_MULTIPLIER = 2.69
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BACKGROUND_MULTIPLER = 2.679
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GROUND_HEIGHT = SCREEN_HEIGHT - 62
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#MARIO FORCES
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WALK_ACCEL = .15
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RUN_ACCEL = 20
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SMALL_TURNAROUND = .35
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GRAVITY = 1.01
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JUMP_GRAVITY = .31
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JUMP_VEL = -10
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FAST_JUMP_VEL = -12.5
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MAX_Y_VEL = 11
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MAX_RUN_SPEED = 800
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MAX_WALK_SPEED = 6
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#Mario States
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STAND = 'standing'
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WALK = 'walk'
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JUMP = 'jump'
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FALL = 'fall'
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SMALL_TO_BIG = 'small to big'
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BIG_TO_FIRE = 'big to fire'
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BIG_TO_SMALL = 'big to small'
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FLAGPOLE = 'flag pole'
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WALKING_TO_CASTLE = 'walking to castle'
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END_OF_LEVEL_FALL = 'end of level fall'
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#GOOMBA Stuff
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LEFT = 'left'
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RIGHT = 'right'
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JUMPED_ON = 'jumped on'
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DEATH_JUMP = 'death jump'
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#KOOPA STUFF
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SHELL_SLIDE = 'shell slide'
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#BRICK STATES
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RESTING = 'resting'
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BUMPED = 'bumped'
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#COIN STATES
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OPENED = 'opened'
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#MUSHROOM STATES
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REVEAL = 'reveal'
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SLIDE = 'slide'
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#COIN STATES
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SPIN = 'spin'
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#STAR STATES
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BOUNCE = 'bounce'
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#FIRE STATES
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FLYING = 'flying'
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BOUNCING = 'bouncing'
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EXPLODING = 'exploding'
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#Brick and coin box contents
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MUSHROOM = 'mushroom'
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STAR = 'star'
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FIREFLOWER = 'fireflower'
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SIXCOINS = '6coins'
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COIN = 'coin'
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LIFE_MUSHROOM = '1up_mushroom'
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FIREBALL = 'fireball'
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#LIST of ENEMIES
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GOOMBA = 'goomba'
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KOOPA = 'koopa'
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#LEVEL STATES
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FROZEN = 'frozen'
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NOT_FROZEN = 'not frozen'
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IN_CASTLE = 'in castle'
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FLAG_AND_FIREWORKS = 'flag and fireworks'
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#FLAG STATE
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TOP_OF_POLE = 'top of pole'
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SLIDE_DOWN = 'slide down'
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BOTTOM_OF_POLE = 'bottom of pole'
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#1UP score
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ONEUP = '379'
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#MAIN MENU CURSOR STATES
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PLAYER1 = '1 player'
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PLAYER2 = '2 player'
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#OVERHEAD INFO STATES
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MAIN_MENU = 'main menu'
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LOAD_SCREEN = 'loading screen'
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LEVEL = 'level'
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GAME_OVER = 'game over'
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FAST_COUNT_DOWN = 'fast count down'
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END_OF_LEVEL = 'end of level'
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#GAME INFO DICTIONARY KEYS
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COIN_TOTAL = 'coin total'
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SCORE = 'score'
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TOP_SCORE = 'top score'
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LIVES = 'lives'
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CURRENT_TIME = 'current time'
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LEVEL_STATE = 'level state'
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CAMERA_START_X = 'camera start x'
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MARIO_DEAD = 'mario dead'
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#STATES FOR ENTIRE GAME
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MAIN_MENU = 'main menu'
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LOAD_SCREEN = 'load screen'
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TIME_OUT = 'time out'
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GAME_OVER = 'game over'
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LEVEL1 = 'level1'
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#SOUND STATEZ
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NORMAL = 'normal'
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STAGE_CLEAR = 'stage clear'
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WORLD_CLEAR = 'world clear'
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TIME_WARNING = 'time warning'
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SPED_UP_NORMAL = 'sped up normal'
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MARIO_INVINCIBLE = 'mario invincible'
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