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from common.game.billiards.colorBall import ColorBall
from common.game.billiards.redBall import RedBall
from common.game.billiards.cueBall import CueBall
class GameData(object):
def __init__(self):
self.left_score = 0
self.right_score = 0
self.balls: list[ColorBall | RedBall | CueBall] = []
self.last_balls: list[ColorBall | RedBall | CueBall] = []
self.goal_balls: list[int] = []
self.last_goal_balls: list[int] = []
self.collide_log: list[int] = []
pass
def collide_ball(self, ball):
self.collide_log.append(ball)
def is_stable(self) -> bool:
for _ in self.balls:
if not _.is_stable():
return False
return True