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pfzim5xlk 6 months ago
parent e757d75c3c
commit 5ce6fdf4c9

@ -0,0 +1,168 @@
import pygame
import random
import copy
# 蛇 初始位置刷新点
snake_list = [[10, 10]]
# 移动 初始向下 定义四个移动方向
move_up = False
move_down = True
move_left = False
move_right = False
# 食物位置刷新点
food_point = [random.randint(10, 490), random.randint(10, 490)]
# 游戏状态
is_game_over = False
is_game_started = False
# 游戏计时器
game_duration = 60 # 游戏时长,单位为秒
start_time = 0 # 游戏开始时间
"""初始化游戏"""
pygame.init()
# fps刷新
clock = pygame.time.Clock()
# 设置屏幕大小
screen = pygame.display.set_mode((500, 500))
# 游戏名称
pygame.display.set_caption('贪吃蛇小游戏')
# 游戏开始界面
font = pygame.font.SysFont(None, 36)
start_text = font.render("Press Enter to Start Game", True, (255, 255, 255))
start_text_rect = start_text.get_rect(center=(250, 250))
# 结束界面文本
game_over_font = pygame.font.SysFont(None, 48)
game_over_text = game_over_font.render("Game Over", True, (255, 0, 0))
game_over_text_rect = game_over_text.get_rect(center=(250, 250))
# 倒计时文本
countdown_font = pygame.font.SysFont(None, 48)
"""进入游戏,玩游戏"""
# 设置游戏开关
running = True
while running:
# 设置fps
clock.tick(20)
if is_game_started and not is_game_over:
# 绘制屏幕颜色
screen.fill([255, 255, 255])
# 用键盘实现移动
for event in pygame.event.get():
# 判断是否按键盘
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_UP:
move_up = True
move_down = False
move_left = False
move_right = False
if event.key == pygame.K_DOWN:
move_up = False
move_down = True
move_left = False
move_right = False
if event.key == pygame.K_LEFT:
move_up = False
move_down = False
move_left = True
move_right = False
if event.key == pygame.K_RIGHT:
move_up = False
move_down = False
move_left = False
move_right = True
# 绘制食物
food_rect = pygame.draw.circle(screen, [255, 0, 0], food_point, 15, 0)
# 绘制蛇
snake_rect = []
for snake_point in snake_list:
snake_rect.append(pygame.draw.circle(screen, [255, 0, 0], snake_point, 5, 0))
#检测蛇吃果子
if food_rect.collidepoint(snake_point):
#蛇吃果子
snake_list.append(food_point)
#重新绘制食物
food_point = [random.randint(10, 490), random.randint(10, 490)]
food_rect =pygame.draw.circle(screen, [255, 0, 0], food_point, 15, 0)
break
"""游戏进行"""
snake_len = len(snake_list) - 1
# 移动身子
while snake_len > 0:
snake_list[snake_len] = copy.deepcopy(snake_list[snake_len - 1])
snake_len -= 1
# 移动蛇头
if move_up:
snake_list[snake_len][1] -= 10
if snake_list[snake_len][1] < 0:
snake_list[snake_len][1] = 500
if move_down:
snake_list[snake_len][1] += 10
if snake_list[snake_len][1] > 500:
snake_list[snake_len][1] = 0
if move_left:
snake_list[snake_len][0] -= 10
if snake_list[snake_len][0] < 0:
snake_list[snake_len][0] = 500
if move_right:
snake_list[snake_len][0] += 10
if snake_list[snake_len][0] > 500:
snake_list[snake_len][0] = 0
#蛇不能撞自己
head_rect =snake_rect[0]
count = len(snake_rect)
while count > 1:
if head_rect.colliderect(snake_rect[count-1]):
running =False
count -= 1
# 计算剩余时间
elapsed_time = pygame.time.get_ticks() - start_time
remaining_time = game_duration - int(elapsed_time / 1000)
# 渲染剩余时间到屏幕
countdown_text = countdown_font.render(f"Time: {remaining_time}", True, (0, 0, 0))
screen.blit(countdown_text, (10, 10))
# 检查游戏时间是否超过一分钟
if remaining_time <= 0:
is_game_over = True
# 实现绘制内容展示
pygame.display.update()
elif is_game_over:
# 游戏结束界面
screen.fill((0, 0, 0))
screen.blit(game_over_text, game_over_text_rect)
pygame.display.update()
else:
# 游戏开始界面
screen.fill((0, 0, 0))
screen.blit(start_text, start_text_rect)
pygame.display.update()
for event in pygame.event.get():
if event.type == pygame.QUIT:
running = False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_RETURN:
if is_game_over:
# 重置游戏状态
is_game_over = False
is_game_started = False
snake_list = [[10, 10]]
food_point = [random.randint(10, 490), random.randint(10, 490)]
start_time = pygame.time.get_ticks() # 重置游戏计时器
else:
is_game_started = True
start_time = pygame.time.get_ticks() # 重置游戏计时器
pygame.quit()
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