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# -*- encoding: utf-8 -*-
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"""
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@Author: packy945
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@FileName: main.py
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@DateTime: 2023/5/11 11:34
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@SoftWare: PyCharm
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"""
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from data import *
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import tkinter.messagebox
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from collections import Counter
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from PIL import Image, ImageTk
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from TreeNode import *
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import ttkbootstrap as ttk
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from ttkbootstrap.constants import *
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from ttkbootstrap import *
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sz = []
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A = Aexp([0, 0, 0], [0, 0, 0], [0, 0, 0], [0, 0, 0])
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img_open = []
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img_png = []
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def change_card():
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card = []
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for n in tree.Node:
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if n[1] == 'Value':
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if n[5] == 1:
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card.append([n[6], 'A'])
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else:
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card.append([n[6], str(n[5])])
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# print(card)
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if len(card) == 4:
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show(card)
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else:
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tk.messagebox.showinfo('', '无法显示卡牌')
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def TorF(flag):
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'''
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显示答案是否正确
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:param flag: 答案是否正确
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:return:
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'''
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if flag == 1:
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clo1 = MARK
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clo2 = NOMARK
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elif flag == 0:
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clo1 = NOMARK
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clo2 = NOMARK
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else:
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clo1 = NOMARK
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clo2 = MARK
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label3 = tk.Label(window, text='√', fg=clo1, font=('宋体', 10, 'bold italic'), borderwidth=5, relief="sunken")
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label4 = tk.Label(window, text='×', fg=clo2, font=('宋体', 10, 'bold italic'), borderwidth=5, relief="sunken")
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label3.place(x=625, y=240, width=30, height=25)
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label4.place(x=625, y=270, width=30, height=25)
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def ans_cal(ans = None):
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if not ans:
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label2 = tk.Label(window, text='= ?', font=('楷体', 18, 'bold'), width=30, height=10,
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# 设置填充区距离、边框宽度和其样式(凹陷式)
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borderwidth=5, relief="sunken", anchor='w')
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else:
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label2 = tk.Label(window, text=f'={ans}', font=('楷体', 18, 'bold'), width=30, height=10,
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# 设置填充区距离、边框宽度和其样式(凹陷式)
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borderwidth=5, relief="sunken", anchor='w')
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label2.place(x=425, y=240, width=100, height=50)
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def init():
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ans_cal()
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all_ans["state"] = 'disable'
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entry.delete(0, "end")
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F.clear()
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TorF(0)
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#展示卡牌
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def show_card():
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'''
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随机展示四张卡片
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:return:
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'''
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global sz # 全局变量存放点数
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sz = []
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# 清空卡牌列表
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init()
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# 清空中间的表达式输入串Aexp, 同时清空中间的表达式输入框、结果显示框和结果正确与错误标志
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kp_list = []
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size_list = ['1', '2', '3', '4', '5', '6', '7', '8', '9']
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col_list = ["Club", "Diamond", "Spade", "Heart"]
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sz_list = ['a', 'j', 'q', 'k']
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for i in range(4):
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kp_list.append([random.choice(col_list), random.choice(size_list)]) # 随机生成花色以及点数
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sz.append([kp_list[i][0], kp_list[i][1], kp_list[i][1]])
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if kp_list[i][-1] == '1':
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kp_list[i][-1] = random.choice(sz_list)
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sz[i][2] = kp_list[i][-1]
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show(kp_list)
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global A
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A.refresh(sz[0], sz[1], sz[2], sz[3])
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cv.update()
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def show(kp_list):
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# 根据花色以及点数显示卡牌
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# cv = tk.Canvas(window, width=380, height=136, bg='#FFFFCC') # 分配位置
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# cv.place(x=100, y=3)
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global img_open, img_png
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img_open = []
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img_png = []
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cv.delete('all')
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i = 0 #卡牌位置偏移量
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for k in range(4):
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img_open.append(
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Image.open("card/" + kp_list[k][0] + "/" + kp_list[k][0] + kp_list[k][1] + '.png').resize((90, 130)))
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img_png.append(ImageTk.PhotoImage(img_open[k]))
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cv.create_image(50 + i, 70, image=img_png[k])
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i += 95
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'''
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img_open.append(Image.open("card/" + kp_list[0][0] + "/" + kp_list[0][0] + kp_list[0][1] + '.png').resize((90, 130)))
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img_png.append(ImageTk.PhotoImage(img_open[0]))
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cv.create_image(50 + i, 70, image=img_png[0])
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# img_open = Image.open("card/" + kp_list[0][0] + "/" + kp_list[0][0] + kp_list[0][1] + '.png').resize((90, 130))
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# img_png = ImageTk.PhotoImage(img_open)
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# cv.create_image(50 + i, 70, image=img_png)
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i += 95
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img_open.append(
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Image.open("card/" + kp_list[1][0] + "/" + kp_list[1][0] + kp_list[1][1] + '.png').resize((90, 130)))
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img_png.append(ImageTk.PhotoImage(img_open[1]))
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cv.create_image(50 + i, 70, image=img_png[1])
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# img_open1 = Image.open("card/" + kp_list[1][0] + "/" + kp_list[1][0] + kp_list[1][1] + '.png').resize((90, 130))
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# img_png1 = ImageTk.PhotoImage(img_open1)
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# cv.create_image(50 + i, 70, image=img_png1)
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i += 95
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img_open2 = Image.open("card/" + kp_list[2][0] + "/" + kp_list[2][0] + kp_list[2][1] + '.png').resize((90, 130))
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img_png2 = ImageTk.PhotoImage(img_open2)
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cv.create_image(50 + i, 70, image=img_png2)
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i += 95
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img_open3 = Image.open("card/" + kp_list[3][0] + "/" + kp_list[3][0] + kp_list[3][1] + '.png').resize((90, 130))
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img_png3 = ImageTk.PhotoImage(img_open3)
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cv.create_image(50 + i, 70, image=img_png3)
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'''
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# window.mainloop()
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cv.update()
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#展示结果
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def show_result(ss, sz):
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'''
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展示计算结果
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:param ss: 输入框中的表达式
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:param sz: 题中给的卡牌数字
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:return:
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'''
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if len(sz) != 4:
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tk.messagebox.showinfo('', '未出题')
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return
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char_list = [] #用于存放算式中的数字
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for i in range(len(ss)):
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if ss[i]>'0' and ss[i]<='9':
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char_list.append(ss[i])
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a = Counter(char_list) #计数函数Counter
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b = Counter([sz[0][1], sz[1][1], sz[2][1], sz[3][1]])
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if len(char_list) != 4:
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tk.messagebox.showinfo('', '请输入符合所给卡牌点数的可运算表达式')
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elif a != b:
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tk.messagebox.showinfo('', '你的表达式中的点数与所给卡牌点数不同')
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else:
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try:
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ans = eval(ss)
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except:
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tk.messagebox.showinfo('', '表达式不可运算')
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else:
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ans_cal(int(ans))
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#设置颜色
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if ans == 24:
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TorF(1)
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else:
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TorF(-1)
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#展示一个可行算式
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def show_answer():
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# 自动求解
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if len(sz) != 4:
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tk.messagebox.showinfo('', '未出题')
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return
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try:
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answer = (A.answer[0], A.Color[0])
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A.Aexp_cur = 0
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except:
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tk.messagebox.showinfo('', '出错')
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return
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# print()
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# print(answer)
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if A.num == 0:
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entry.delete(0, "end")
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tk.messagebox.showinfo('', '无法得出24点')
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else:
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entry.delete(0, "end")
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entry.insert("end", answer[0])
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'''
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Treenode = Decomposition(answer)
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label_answer = tk.Label(window,text=answer+' '+str(Treenode),bg="#FFFFCC",fg="black")
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label_answer.place(x=105,y=210)
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'''
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F.show_tree(answer)
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if A.num > 1:
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all_ans["state"] = 'normal'
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else:
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all_ans["state"] = 'disable'
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def show_next():
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global A
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A.Aexp_cur += 1
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answer = (A.answer[A.Aexp_cur], A.Color[A.Aexp_cur])
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entry.delete(0, "end")
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entry.insert("end", answer[0])
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F.show_tree(answer)
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if A.Aexp_cur == A.num - 1:
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all_ans["state"] = 'disable'
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tk.messagebox.showinfo('', '已显示所有答案')
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#显示所有答案,通过一个新窗口
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def show_all():
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global Aexp_cur
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answer = Aexp(int(sz[0][1]), int(sz[1][1]), int(sz[2][1]), int(sz[3][1]))
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# Tree_all = []
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# for item in answer:
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# Tree_all.append(Decomposition(item))
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root = tk.Tk()
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# root.geometry('500x300')
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width = 500
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height = 300
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screen_width = window.winfo_screenwidth() # winfo方法来获取当前电脑屏幕大小
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screen_height = window.winfo_screenheight()
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x = int((screen_width - width) / 2)
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y = int((screen_height - height) / 2) - 40
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size = '{}x{}+{}+{}'.format(width, height, x, y)
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root.geometry(size)
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b1 = tk.Scrollbar(root, width=40)
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# b1.place(x=410,y=200)
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b1.pack(side=tk.RIGHT, fill=tk.Y)
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b2 = tk.Listbox(root, yscrollcommand=b1.set,width=100)
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for i in range(len(answer)):
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b2.insert(tk.END,answer[i])
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b2.pack(side=tk.LEFT, fill=tk.BOTH)
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# b2.place(x=520,y=100)
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b1.config(command=b2.yview)
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root.mainloop()
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def BUTs():
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global all_ans
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but = tk.Button(window, text='出题', bg='#ffffcc', fg='black', command=lambda: show_card())
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but.place(x=500, y=20, width=100, height=50, )
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but2 = tk.Button(window, text='换牌', bg='#ffffcc', fg='black', command=lambda: change_card())
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but2.place(x=500, y=80, width=100, height=50, )
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but4 = tk.Button(window, text='计算', bg='#ffffcc', fg='black', command=lambda: show_result(entry.get(), sz))
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but4.place(x=530, y=240, width=80, height=50, )
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but3 = tk.Button(window, text='自动求解', bg='#ffffcc', fg='black', command=lambda: show_answer())
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but3.place(x=250, y=210, width=120, height=40, )
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all_ans = tk.Button(window, text='所有答案', bg='#ffffcc', fg='black', command=lambda: show_next(), state='disable')
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all_ans.place(x=410, y=210, width=120, height=40, )
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but5 = tk.Button(window, text='画树', bg='#ffffcc', fg='black', command=lambda: F.show_tree(entry.get()))
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but5.place(x=80, y=210, width=120, height=40, )
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def left2(event):
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# 查找鼠标左键按下时位置是否在某个牌上
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# print(event.x, event.y)
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# if not A.card
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left = [5, 100, 195, 290]
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right = [95, 190, 285, 380]
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up = 5
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down = 135
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'''
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for i in range(4):
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if up <= event.y <= down and right[i] >= event.x >= left[i]:
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print(i + 1)
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print(A.card[i])
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'''
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# 添加数值节点
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if F.mode == 2:
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for cur in range(4):
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if up <= event.y <= down and right[cur] >= event.x >= left[cur]:
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# 检查数值节点是否已存在
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a = []
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b = []
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for card in A.card:
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a.append([card[0], int(card[1])])
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for node in tree.Node:
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if node[1] == 'Value':
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b.append([node[6], node[5]])
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c = a.copy()
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for x in b:
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for i in range(len(c)):
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try:
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c[i]
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except:
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break
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if x[0] == c[i][0] and x[1] == c[i][1]:
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del c[i]
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flag = 0
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for l in c:
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# 若所选card还没有对应的节点,则新建一个数值节点
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if not flag and l[0] == A.card[cur][0] and l[1] == int(A.card[cur][1]):
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tree.Node.append([len(tree.Node), 'Value', None, None, None, int(A.card[cur][1]), A.card[cur][0]])
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flag = 1
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if not flag:
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# 若所选card已经存在,则进行警告
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tk.messagebox.showinfo('', '所选card已存在')
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# 操作完成,进行复位
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F.mode = 0
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F.tips = ''
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tree.remark()
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F.draw()
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# 改变运算输入的第二步
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elif F.mode == 6:
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for cur in range(4):
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# 若单击了一张card
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if up <= event.y <= down and right[cur] >= event.x >= left[cur]:
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# 标记的节点序号
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mark = -1
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for i in range(len(tree.mark)):
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if tree.mark[i] == 1:
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mark = i
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flag = 0
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for now in range(len(tree.Node)):
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# 若单击的card已经存在一个数值节点
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if tree.Node[now][6] == A.card[cur][0] and tree.Node[now][5] == int(A.card[cur][1]):
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# 则将这两个数值节点进行交换
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tree.Node[now][5] = tree.Node[mark][5]
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tree.Node[now][6] = tree.Node[mark][6]
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tree.Node[mark][5] = int(A.card[cur][1])
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tree.Node[mark][6] = A.card[cur][0]
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flag = 1
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if not flag:
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# 若单击的card没有存在数值节点,则将该节点改为这张card
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tree.Node[mark][5] = int(A.card[cur][1])
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tree.Node[mark][6] = A.card[cur][0]
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# 操作完毕,进行复位
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F.mode = 0
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F.tips = ''
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tree.remark()
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F.draw()
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class Frame_Tree:
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def __init__(self, window):
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self.opt = '+'
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self.mode = 0
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'''
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当前操作:
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0 无
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1 添加运算节点
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2 添加数值节点
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3 改变运算输入
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4 改变节点运算
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5 数值节点交换
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'''
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self.tips = ''
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self.Tree_root = tk.Frame(window, relief="groove", width=610, height=400)
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self.Tree_root.place(x=50, y=250) # 树的显示
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self.Tree_cv = tk.Canvas(self.Tree_root, width=610, height=400, bg='#b7bcc0')
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self.Tree_cv.place(x=0, y=0)
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# Tree_cv.create_rectangle(10, 10, 600, 290, width=10, outline='#ff9933')
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self.opt1 = tk.Button(self.Tree_root, text='+', bg='#cca583', fg='black', command=lambda: self.set_opt(1))
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self.opt1.place(x=500, y=20, width=30, height=30)
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self.opt2 = tk.Button(self.Tree_root, text='-', bg='#cca583', fg='black', command=lambda: self.set_opt(2))
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self.opt2.place(x=535, y=20, width=30, height=30)
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self.opt3 = tk.Button(self.Tree_root, text='*', bg='#cca583', fg='black', command=lambda: self.set_opt(3))
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self.opt3.place(x=500, y=55, width=30, height=30)
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self.opt4 = tk.Button(self.Tree_root, text='/', bg='#cca583', fg='black', command=lambda: self.set_opt(4))
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self.opt4.place(x=535, y=55, width=30, height=30)
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self.set_opt(1)
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dy = 50
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bot = tk.Button(self.Tree_root, text='添加运算节点', bg='#cca583', fg='black', command=lambda: self.add_opt())
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bot.place(x=500, y=40 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='添加数值节点', bg='#cca583', fg='black', command=lambda: self.add_num())
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bot.place(x=500, y=75 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='改变运算输入', bg='#cca583', fg='black', command=lambda: self.change_num())
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bot.place(x=500, y=110 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='改变节点运算', bg='#cca583', fg='black', command=lambda: self.change_opt())
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bot.place(x=500, y=145 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='数值节点交换', bg='#cca583', fg='black', command=lambda: self.change_node())
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bot.place(x=500, y=180 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='产生表达式', bg='#cca583', fg='black', command=lambda: self.Aexp())
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bot.place(x=500, y=215 + dy, width=80, height=30)
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bot = tk.Button(self.Tree_root, text='清空画布', bg='#cca583', fg='black', command=lambda: self.clear())
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bot.place(x=500, y=250 + dy, width=80, height=30)
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# bot = tk.Button(self.Tree_root, text='计算', bg='#cca583', fg='black', command=lambda: tree.calculate(tree.Node[tree.rootID]))
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# bot.place(x=500, y=250, width=80, height=30)
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self.Tree_cv.bind('<Button-1>', self.left1)
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self.draw()
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def set_opt(self, x):
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# self.opt1["state"] = "disable"
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# exec('self.opt1["state"] = "disable"')
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opt = ['+', '-', '*', '/']
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self.opt = opt[x - 1]
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for i in range(4):
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exec('self.opt' + str(i + 1) + '["state"] = "normal"')
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exec('self.opt' + str(i + 1) + "['bg']='#cca583'")
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exec('self.opt' + str(i + 1) + "['fg']='black'")
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exec('self.opt' + str(x) + "['state']='disable'")
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exec('self.opt' + str(x) + "['bg']='#8f735c'")
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exec('self.opt' + str(x) + "['fg']='white'")
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# 8f735c
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self.draw()
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def add_opt(self):
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tree.remark()
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self.tips = '请选择两个节点'
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self.mode = 1
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self.draw()
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def change_node(self):
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tree.remark()
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self.tips = '请选择两个数值节点'
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self.mode = 5
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self.draw()
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def change_opt(self):
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tree.remark()
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self.tips = '请选择一个运算节点'
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self.mode = 4
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self.draw()
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def add_num(self):
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tree.remark()
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self.tips = '请选择一张card'
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self.mode = 2
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self.draw()
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def change_num(self):
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tree.remark()
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self.tips = '请选择一个数值节点'
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self.mode = 3
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self.draw()
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def left1(self, event):
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# 查找鼠标左键按下时位置是否在某个节点内,并根据当前操作模式进行反馈
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'''
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print(event.x, event.y)
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i = 0
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print(tree.place)
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for T in tree.place:
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if abs(event.x - T[0]) <= tree.bc / 2 and abs(event.y - T[1]) <= tree.bc / 2:
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# tree.mark[i] = not tree.mark[i]
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print(tree.Node[i])
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i += 1
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'''
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# 无操作
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if self.mode == 0:
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return
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# 添加运算节点
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elif self.mode == 1:
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i = 0
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for T in tree.place:
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if abs(event.x - T[0]) <= tree.bc / 2 and abs(event.y - T[1]) <= tree.bc / 2:
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# 标记点击的节点
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tree.mark[i] = not tree.mark[i]
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i += 1
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nodes = []
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for i in range(len(tree.Node)):
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if tree.mark[i] == 1:
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nodes.append(i)
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if len(nodes) == 2:
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# 若已经选择两个节点
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tree.check()
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# 检查节点是否合法
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if tree.ck[nodes[0]] == 1 and tree.ck[nodes[1]] == 1:
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# 若节点合法,则添加新运算节点并将其设置为根节点
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ID = len(tree.Node)
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tree.Node.append([ID, 'Operator', self.opt, nodes[0], nodes[1], None, None])
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tree.rootID = ID
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else:
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# 若节点不合法则显示警告
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tk.messagebox.showinfo('', '所选节点不合法')
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# 添加运算节点操作结束
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self.mode = 0
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self.tips = ''
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tree.remark()
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# 添加数值节点
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elif self.mode == 2:
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# 添加数值节点无需点击节点
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pass
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# 改变运算输入
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elif self.mode == 3:
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i = 0
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flag = 0
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for T in tree.place:
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if abs(event.x - T[0]) <= tree.bc / 2 and abs(event.y - T[1]) <= tree.bc / 2:
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# 若点击节点为数值节点,则标记
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if tree.Node[i][1] == 'Value':
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tree.mark[i] = 1
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flag = 1
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# 若点击节点为运算节点,则弹窗警告
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else:
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tk.messagebox.showinfo('', '所选节点不合法')
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flag = 1
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i += 1
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if flag:
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# 选择节点完成过后,还需选择card
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self.mode = 6
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self.tips = '请选择一张card'
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self.draw()
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# 改变节点运算
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elif self.mode == 4:
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i = 0
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flag = 0
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for T in tree.place:
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if abs(event.x - T[0]) <= tree.bc / 2 and abs(event.y - T[1]) <= tree.bc / 2:
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# 检查节点是否合法,若选择的是运算节点,则进行运算符的改变
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if tree.Node[i][1] == 'Operator':
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tree.Node[i][2] = self.opt
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flag = 1
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# 若选择的是数值节点,则弹窗警告
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else:
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tk.messagebox.showinfo('', '所选节点不合法')
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flag = 1
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i += 1
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if flag:
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# 操作完毕,进行复位
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self.mode = 0
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self.tips = ''
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tree.remark()
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# 数值节点交换
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elif self.mode == 5:
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i = 0
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for T in tree.place:
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# 标记选择的节点
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if abs(event.x - T[0]) <= tree.bc / 2 and abs(event.y - T[1]) <= tree.bc / 2:
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tree.mark[i] = not tree.mark[i]
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i += 1
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nodes = []
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for i in range(len(tree.Node)):
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if tree.mark[i] == 1:
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nodes.append(i)
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if len(nodes) == 2:
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# 已经选择两个节点
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if tree.Node[nodes[0]][1] == 'Value' and tree.Node[nodes[1]][1] == 'Value':
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# 若选择的节点都是数值节点,则交换两个节点的数值与花色
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Value = tree.Node[nodes[0]][5]
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Color = tree.Node[nodes[0]][6]
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tree.Node[nodes[0]][5] = tree.Node[nodes[1]][5]
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tree.Node[nodes[0]][6] = tree.Node[nodes[1]][6]
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tree.Node[nodes[1]][5] = Value
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tree.Node[nodes[1]][6] = Color
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else:
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# 若选择的不是数值节点,则进行警告
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tk.messagebox.showinfo('', '所选节点不合法')
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# 操作结束,复位
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self.mode = 0
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self.tips = ''
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tree.remark()
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self.draw()
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def clear(self):
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self.Tree_cv.delete('all')
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tree.Node = []
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tree.rootID = None
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def Aexp(self):
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entry.delete(0, "end")
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try:
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exp = tree.Aexp(tree.Node[tree.rootID])
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except:
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tk.messagebox.showinfo('', '语法树不合法')
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return
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entry.insert("end", exp)
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# ans = int(tree.calculate(tree.Node[tree.rootID]))
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ans = float(tree.calculate(tree.Node[tree.rootID]))
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ans_cal(f'{float(tree.calculate(tree.Node[tree.rootID])):.2f}')
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if ans == 24:
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TorF(1)
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else:
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TorF(-1)
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char_list = [] # 用于存放算式中的数字
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for i in range(len(exp)):
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if exp[i] > '0' and exp[i] <= '9':
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char_list.append(exp[i])
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a = Counter(char_list) # 计数函数Counter
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b = Counter([sz[0][1], sz[1][1], sz[2][1], sz[3][1]])
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if len(char_list) != 4:
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tk.messagebox.showinfo('', '请输入符合所给卡牌点数的可运算表达式')
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def show_tree(self, ss):
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# 清空画布
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self.Tree_cv.delete('all')
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if len(ss) == 0:
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tk.messagebox.showinfo('', '表达式不存在')
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return
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build_ast(ss)
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self.draw()
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def draw(self):
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self.Tree_cv.delete('all')
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mode = ['无', '添加运算节点', '添加数值节点', '改变运算输入', '改变节点运算', '数值节点交换', '添加数值节点']
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lab1 = tk.Label(self.Tree_cv, text='当前操作:', bg='#b7bcc0', font=('宋体', 14, 'bold'), borderwidth=5, anchor='w')
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lab1.place(x=30, y=10, width=90, height=30)
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lab2 = tk.Label(self.Tree_cv, text=mode[self.mode], bg='#b7bcc0', font=('宋体', 14, 'bold'), borderwidth=5, anchor='w')
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lab2.place(x=120, y=10, width=150, height=30)
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lab3 = tk.Label(self.Tree_cv, text=self.tips, bg='#b7bcc0', font=('宋体', 14, 'bold'), borderwidth=5, anchor='w')
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lab3.place(x=300, y=10, width=200, height=30)
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tree.deepth = []
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for i in range(len(tree.Node)):
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tree.deepth.append(-1)
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# 格式化树节点的深度
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tree.deep()
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# 初始化节点数与深度
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dept, nums = -1, 0
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tree.place = []
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for i in range(len(tree.deepth)):
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dept = max(dept, tree.deepth[i])
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tree.place.append((None, None))
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if tree.deepth[i] == 0:
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nums += 1
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tree_length = 500
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tree_height = 400
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dx = tree_length // (nums + 1)
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dy = tree_height // (dept + 2)
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# 若为数字节点
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cur = 0
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for i in range(len(tree.deepth)):
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if tree.deepth[i] == 0:
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cur += 1
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tree.place[i] = (cur * dx, tree_height - dy)
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color = 'white'
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if tree.mark[i]:
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color = '#d1d2c8'
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self.Tree_cv.create_rectangle(tree.place[i][0] - tree.bc / 2, tree.place[i][1] - tree.bc / 2,
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tree.place[i][0] + tree.bc / 2,
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tree.place[i][1] + tree.bc / 2, fill=color, width=0)
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self.Tree_cv.create_text(tree.place[i][0], tree.place[i][1], text=str(tree.Node[i][5]),
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font=('宋体', 15, 'bold'), anchor='center')
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for d in range(dept):
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cur_d = d + 1
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for i in range(len(tree.deepth)):
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if tree.deepth[i] == cur_d:
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lnode = tree.place[tree.Node[i][3]]
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rnode = tree.place[tree.Node[i][4]]
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node = ((lnode[0] + rnode[0]) / 2, tree_height - (cur_d + 1) * dy)
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self.Tree_cv.create_line(lnode[0], lnode[1] - tree.bc / 2, node[0], node[1] + tree.bc / 2,
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fill='#1ffbe9', width=2)
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self.Tree_cv.create_line(rnode[0], rnode[1] - tree.bc / 2, node[0], node[1] + tree.bc / 2,
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fill='#1ffbe9', width=2)
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tree.place[i] = node
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color = 'white'
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if tree.mark[i]:
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color = '#d1d2c8'
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self.Tree_cv.create_rectangle(tree.place[i][0] - tree.bc / 2, tree.place[i][1] - tree.bc / 2,
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tree.place[i][0] + tree.bc / 2, tree.place[i][1] + tree.bc / 2,
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fill=color, width=0)
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self.Tree_cv.create_text(tree.place[i][0], tree.place[i][1], text=str(tree.Node[i][2]),
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font=('宋体', 15, 'bold'), anchor='center')
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self.Tree_cv.update()
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window = Window()
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screen_width = window.winfo_screenwidth() # winfo方法来获取当前电脑屏幕大小
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screen_height = window.winfo_screenheight()
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var = tk.StringVar()
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var2 = tk.StringVar()
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width = int(screen_width*0.8)
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height = int(screen_height*0.8 ) # 窗口大小
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x = int((screen_width - width) / 2)
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y = int((screen_height - height) / 2) - 40
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size = '{}x{}+{}+{}'.format(width, height, x, y)
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window.geometry(size)
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F = Frame_Tree(window)
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#基本组件显示
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cv = Canvas(window, width=width, height=height * 0.3, background='red')
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cv.place(x=0, y=3)
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cv.bind('<Button-1>', left2)
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entry = tk.Entry(window, show=None, font=('宋体', 15, 'bold'))
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entry.place(x=25, y=240, width=400, height=50)
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all_ans = None
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BUTs()
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'''
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label3 = tk.Label(window,text='√',fg='#cccccc',font=('宋体', 10, 'bold italic'), borderwidth=5, relief="sunken")
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label4 = tk.Label(window,text='×',fg='#cccccc',font=('宋体', 10, 'bold italic'), borderwidth=5, relief="sunken")
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label3.place(x=360,y=160,width=30,height=25)
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label4.place(x=360,y=180,width=30,height=25)
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label2 = tk.Label(window, text='= ?', font=('宋体', 15, 'bold'), width=30, height=10,
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# 设置填充区距离、边框宽度和其样式(凹陷式)
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borderwidth=5, relief="sunken")
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label2.place(x=240, y=160, width=60, height=50)
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'''
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init()
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# cv1 = tk.Canvas(window, width=380, height=90, bg='#FFFFCC')
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# cv1.place(x=100, y=200)
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'''
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cv = tk.Canvas(window, width=610, height=300, bg='#ffffff')
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cv.place(x=3, y=310)
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cv.create_rectangle(10,10,600,290,width=10,outline='#ff9933')
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bot = tk.Button(window,text='添加运算节点',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=340,width=80,height=30)
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bot = tk.Button(window,text='添加数值节点',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=375,width=80,height=30)
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bot = tk.Button(window,text='改变运算输入',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=410,width=80,height=30)
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bot = tk.Button(window,text='改变节点运算',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=445,width=80,height=30)
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bot = tk.Button(window,text='数值节点交换',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=480,width=80,height=30)
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bot = tk.Button(window,text='产生表达式',bg='#ffffcc',fg='black',)
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bot.place(x=500,y=515,width=80,height=30)
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'''
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window.mainloop()
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# if __name__ == "__main__":
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# # 初始化Tree类的实例
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# tree = Tree()
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#
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# # 调用calculate方法,并传递要计算的节点作为参数
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# result = tree.calculate(tree.Node[3])
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#
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# # 在这里对result进行后续操作,或者输出它
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# print(result)
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