from tkinter import * import tkinter.messagebox from chess import * from PIL import Image,ImageTk from datetime import datetime import time import numpy as np chess = Chess() crossline = [] verline = [] regretnum = 0 handlenum = 0 root = Tk() # 窗口对象 root.title('五子棋') # 窗口标题 root.geometry('1000x700+10+10') # 窗口大小 width x height + x + y(x,y为在当前界面的坐标) # 创建一个主目录菜单,也被称为顶级菜单 main_menu = Menu (root) gamefile = Menu (main_menu, tearoff=False) #新增"文件"菜单的菜单项,并使用 accelerator 设置菜单项的快捷键 # gamefile.add_command (label="新建",command=menuCommand,accelerator="Ctrl+N") def peocomwhite(): if chess.Chess_Mode == 3: chess.Chess_Mode = 1 chess.playing(1,root,canvas,blackch,whitech,photos1,photos2) else: chess.Chess_Mode = 1 refresh() def peocomblack(): if chess.Chess_Mode == 3: chess.Chess_Mode = 2 chess.playing(2,root,canvas,blackch,whitech,photos1,photos2) else: chess.Chess_Mode = 2 refresh() def doublepeople(): if chess.Chess_Mode == 3: chess.Chess_Mode = 0 chess.playing(0,root,canvas,blackch,whitech,photos1,photos2) else: chess.Chess_Mode = 0 refresh() def startgame(): win = Tk() win.title("开始游戏") win.geometry('500x300+100+100') Label(win, text="五子棋", width=120, height=2).place(x=-175, y=50) Button(win, text="人机模式(机白)", command=peocomwhite, width=20, height=2).place(x=170, y=100) Button(win, text="人机模式(机黑)", command=peocomblack, width=20, height=2).place(x=170, y=150) Button(win, text="双人模式", command=doublepeople, width=20, height=2).place(x=170, y=200) def quitgame(): pass def savecurrent(): data = [[0 for j in range(19)] for i in range(19)] file = open('data.txt', 'r+') file.truncate(0) for i in range(0, 19): for j in range(0, 19): data[i][j] = chess.ChessData[i][j]['Cstate'] data = np.mat(data) b = '' for i in range(0, 19): for j in range(0, 19): b += str(data[i, j]) + '\t' b += '\n' file.writelines(b) print(data) data1 = [[0 for j in range(19)] for i in range(19)] for i in range(0, 19): for j in range(0, 19): data1[i][j] = chess.ChessData[i][j]['Cstep'] data = np.mat(data1) b = '' for i in range(0, 19): for j in range(0, 19): b += str(data[i, j]) + '\t' b += '\n' file.writelines(b) print(data) Chess_Mode = str(chess.Chess_Mode) + '\n' file.write(Chess_Mode) step = str(chess.Currently_step) + '\n' file.write(step) WinFLAG = str(chess.WinFLAG) + '\n' file.write(WinFLAG) file.close() def resetlast(): refresh() file = open('data.txt', 'r+', encoding='utf-8') data = file.readlines() rtu = [] for i in data: rtu.append(i.strip()) for i in range(0,19): j = 0 rtu1 = rtu[i].split("\t") for x in rtu1: chess.ChessData[i][j]['Cstate']=int(x) j+=1 for i in range(19, 38): j = 0 rtu1 = rtu[i].split("\t") for x in rtu1: chess.ChessData[i-19][j]['Cstep'] = int(x) j += 1 chess.Chess_Mode = int(rtu[len(rtu)-3]) chess.Currently_step = int(rtu[len(rtu) - 2]) chess.WinFLAG = int(rtu[len(rtu) - 1]) file.close() for x in range(19): for y in range(19): if chess.ChessData[x][y]['Cstate'] == 1: chess.Chessimg[x][y]=canvas.create_image(x* 36.8 + 41- 14, y* 34.6 + 21, image=whitech, anchor=W) # canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#fff', # outline="") elif chess.ChessData[x][y]['Cstate'] == 2: chess.Chessimg[x][y]=canvas.create_image(x* 36.8 + 41- 14, y* 34.6 + 21, image=blackch, anchor=W) # canvas.create_oval(x*34.2+40-12.5, y*34.2+30-13.5, x*34.2+40+12.5, y*34.2+30+13.5, fill='#000', # outline="") if chess.Chess_Mode == 1 and chess.WinFLAG ==0 : chess.myColor = 2 chess.computercolor = 1 if chess.Currently_step % 2 ==0: chess.player = 1 chess.computer = 0 chess.curlocation(canvas,1,0,1, blackch,whitech,photos1,photos2) tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!') elif chess.Currently_step % 2 !=0: chess.player = 0 chess.computer = 1 chess.playgame_black(root,None,None,canvas, blackch,whitech,result,photos1,photos2) elif chess.Chess_Mode == 2 and chess.WinFLAG ==0 : chess.myColor = 1 chess.computercolor = 2 if chess.Currently_step % 2 == 0: chess.player = 0 chess.computer = 1 chess.playgame_white(root, None, None, canvas, blackch,whitech,result,photos1,photos2) elif chess.Currently_step % 2 != 0: chess.player = 1 chess.computer = 0 chess.curlocation(canvas, 1, 0,2,blackch,whitech,photos1,photos2) tkinter.messagebox.showinfo(title='信息提示!', message='轮到玩家下棋了!') elif chess.Chess_Mode == 0 and chess.WinFLAG ==0 : chess.myColor = 2 chess.player2color = 1 if chess.Currently_step % 2 == 0: chess.player = 1 chess.player2 = 0 chess.curlocation(canvas, 1, 1,1,blackch,whitech,photos1,photos2) # chess.playgame_black(root, None, None, canvas) tkinter.messagebox.showinfo(title='信息提示!', message='轮到先手下棋了!') elif chess.Currently_step % 2 != 0: chess.player = 0 chess.player2 = 1 chess.curlocation(canvas, 0, 0,2,blackch,whitech,photos1,photos2) tkinter.messagebox.showinfo(title='信息提示!', message='轮到后手下棋了!') elif chess.WinFLAG ==1 : tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了') gamefile.add_command (label="开始游戏",command=startgame) # gamefile.add_command (label="暂停游戏",command=quitgame) gamefile.add_command (label="保存当前局面",command=savecurrent, accelerator="Ctrl+O") gamefile.add_command (label="重装以前局面",command=resetlast, accelerator="Ctrl+S") main_menu.add_cascade (label="游戏",menu=gamefile)#在主目录菜单上新增"文件"选项,并通过menu参数与下拉菜单绑定 def helpgame(): msg ='''1、对局双方各执一色棋子。 2、空棋盘开局。 3、黑棋虽先行,但有禁手:黑方不能在一步之内形成两个“活三”“活四”或一步之内形成“长连”(指一步形成超过五子连珠)。白方自由,无禁手。 4、棋子下在棋盘的空白点上,棋子下定后,不得向其它点移动,不得从棋盘上拿掉或拿起另落别处。 5、黑方的第一枚棋子可下在棋盘任意交叉点上。''' tkinter.messagebox.showinfo(title='游戏规则', message=msg) helpfile = main_menu.add_command(label="帮助",command=helpgame) root.config (menu=main_menu) #棋盘背景画面 canvas = Canvas(root,bg='white',width=1000,height=800) photoImg = Image.open("image/背景.png").resize((1000, 800)) imgbg = ImageTk.PhotoImage(photoImg) canvas.create_image(0, 330, image = imgbg,anchor=W) photoqizi=Image.open("image/棋盘-空.png").resize((730,700)) photoqizi=ImageTk.PhotoImage(photoqizi) canvas.create_image(10,350,image=photoqizi,anchor=W) def cross(): for i in range(19):#横线 point = [[40, 37], [706, 37]] point[0][1] = 21 + i * 34.3 point[1][1] = 21 + i * 34.3 if i==0 or i==18: canvas.create_line(point, fill="#C18B5F", width=2.5) canvas.create_line(point, fill="#C18B5F", width=1.5) for i in range(19):#竖线 point = [[41, 21], [41, 640]] point[0][0] = 41 + i * 37 point[1][0] = 41 + i * 37 if i==0 or i==18: canvas.create_line(point, fill="#C18B5F", width=2.5) canvas.create_line(point, fill="#C18B5F", width=1.5) for x in (4, 9, 14): for y in (4, 9, 14): if x == y == 9: radius = 9 else: radius = 6 canvas.create_oval(x * 36.9 + 41 - radius / 2, y * 34.3 + 21 - radius / 2, x * 36.9 + 41 + radius / 2, y * 34.3 + 21 + radius / 2, fill='#BE875E',outline="") cross() canvas.place(x=0, y=0) #鼠标左击落子事件定义 class Player: def PointNextMove(chessData): global playerx,playery playerx = float(format(chessData.x)) playery = float(format(chessData.y)) if chess.player == 1: if chess.myColor == 2 and chess.computercolor == 1 : chess.playgame_black(root,playerx,playery,canvas, blackch,whitech,result,photos1,photos2) if chess.myColor == 1 and chess.computercolor == 2 : chess.playgame_white(root,playerx,playery,canvas, blackch,whitech,result,photos1,photos2) if chess.myColor == 2 and chess.player2color ==1 : chess.doublepeople(root, playerx, playery, canvas, blackch,whitech,result,photos1,photos2) print('鼠标左键单机位置(相对于父容器):{0},{1}'.format(chessData.x, chessData.y)) print('鼠标左键单击位置(相对于屏幕):{0},{1}'.format(chessData.x_root, chessData.y_root)) # canvas.bind('',handleMotion) canvas.bind('', PointNextMove) class HumanPlayer(Player): def NextMove(self): chess.player_location() class RobotPlayer(Player): def NextMove(self): chess.ai_location() # 图片创建 blackch = Image.open("image/黑子-小.png").resize((40, 40)) blackch = ImageTk.PhotoImage(blackch) whitech = Image.open("image/白子-小.png").resize((40, 40)) whitech = ImageTk.PhotoImage(whitech) result = Image.open("image/resultshow.PNG").resize((100, 42)) result = ImageTk.PhotoImage(result) photos1=Image.open("image/上方button-选中.png").resize((110,45)) photos1=ImageTk.PhotoImage(photos1) photos2=Image.open("image/上方button-未选中.png").resize((110,45)) photos2=ImageTk.PhotoImage(photos2) #棋盘 # photoqizi=Image.open("image/棋盘-空.png").resize((730,700)) # photoqizi=ImageTk.PhotoImage(photoqizi) # canvas.create_image(10,350,image=photoqizi,anchor=W) #当前落子方 # photocur = Image.open("image/当前落子方背景.png").resize((100, 30)) # photocur = ImageTk.PhotoImage(photocur) # canvas.create_image(720, 40, image = photocur,anchor=W) canvas.create_text(800,90,text='当前落子方',font='Arial,10',fill='white') # lab_name = Label(root, text="当前落子方", font='Arial,10',fg='white',image=photocur,compound=CENTER) # lab_name.place(x=630, y=85, width=100, height=30) #当前落子方跳选框 canvas.create_image(750,145,image=photos2,anchor=W) canvas.create_image(870,145,image=photos2,anchor=W) #胜负判定 photoresult = Image.open("image/胜负判定背景.PNG").resize((100, 30)) photoresult = ImageTk.PhotoImage(photoresult) # canvas.create_image(630, 200, image = photoresult,anchor=W) cur_result = Label(root, text='胜负判定', font='Arial,10',fg='white',image=photoresult,compound=CENTER) cur_result.config(bg='#8B7355') cur_result.place(x=750, y=190,width=100, height=30) #公告栏 photonotice=Image.open("image/公告栏.png").resize((230,130)) photonotice=ImageTk.PhotoImage(photonotice) canvas.create_image(750,300,image=photonotice,anchor=W) #按钮复盘 def review(): if chess.WinFLAG == 1: for x in range(19): for y in range(19): if chess.ChessData[x][y]['Cstep'] !=0 and chess.ChessData[x][y]['Cstate'] == 2: reviewnum=Label(root, text=str(chess.ChessData[x][y]['Cstep']),bg='#000',fg ='#fff', font=("黑体", 8), width=1, height=1) reviewnum.place(x=x*36.8+41-7,y=y*34.6+21-9,anchor = 'nw') chess.Relabel[x][y] = reviewnum elif chess.ChessData[x][y]['Cstep'] !=0 and chess.ChessData[x][y]['Cstate'] == 1 : reviewnum=Label(root, text=str(chess.ChessData[x][y]['Cstep']),bg='#fff',fg ='#000', font=("黑体", 8), width=1, height=1) reviewnum.place(x=x*36.8+41-7,y=y*34.6+21-9,anchor = 'nw') chess.Relabel[x][y] = reviewnum elif chess.WinFLAG == 0: tkinter.messagebox.showinfo(title='信息提示!', message='对局结束后才能复盘噢!') chess.ifreview = 1 root.update() photoreview = Image.open("image/复盘.png").resize((100, 50)) photoreview = ImageTk.PhotoImage(photoreview) # canvas.create_image(720, 300, image = photoresult,anchor=W) btn_review = Button(root, text='复盘', font='Arial,12', width=85, height=35, image=photoreview, command=review,bd=0) # btn_review["bg"] = # btn_review["border"] = "0" btn_review.place(x=750,y=400) # 按钮悔棋 def regretch(): if chess.WinFLAG == 0: global regretnum regretnum = 1 if chess.Currently_step == 1 and chess.Chess_Mode ==2: regretxFLAG = xregretFLAG[chess.Currently_step - regretnum] regretyFLAG = yregretFLAG[chess.Currently_step - regretnum] canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG]) chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0 chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0 chess.Currently_step -= 1 chess.playing( 2, root, canvas) if chess.Chess_Mode == 1 or chess.Chess_Mode == 2 : print(xregretFLAG) print(yregretFLAG) for i in range(2): regretxFLAG = xregretFLAG[chess.Currently_step-regretnum] regretyFLAG = yregretFLAG[chess.Currently_step-regretnum] canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG]) chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0 chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0 chess.Currently_step -= 1 chess.curlocation(canvas, 1, 0,1,blackch,whitech,photos1,photos2) if chess.Chess_Mode == 0: regretxFLAG = xregretFLAG[chess.Currently_step - regretnum] regretyFLAG = yregretFLAG[chess.Currently_step - regretnum] canvas.delete(chess.Chessimg[regretxFLAG][regretyFLAG]) chess.ChessData[regretxFLAG][regretyFLAG]['Cstate'] = 0 chess.ChessData[regretxFLAG][regretyFLAG]['Cstep'] = 0 chess.Currently_step -= 1 if chess.Currently_step % 2 == 0: chess.player = 1 chess.player2 = 0 chess.curlocation(canvas, 1, 1,1) elif chess.Currently_step % 2 != 0: chess.player = 0 chess.player2 = 1 chess.curlocation(canvas, 0, 0,2) elif chess.WinFLAG == 1 : tkinter.messagebox.showinfo(title='信息提示!', message='对局已经结束了!') root.update() # else: # tkinter.messagebox.showinfo(title='信息提示!', message='只能悔一次棋!') photoregretch = Image.open("image/悔棋.png").resize((100, 50)) photoregretch = ImageTk.PhotoImage(photoregretch) btn_regret = Button(root, text='悔棋', font='Arial,12', width=85, height=35, image=photoregretch, command=regretch,bd=0) btn_regret.place(x=850, y=400) # 按钮撤销复盘 def concelreview(): if chess.WinFLAG == 1: chess.showHistory=True for x in range(19): for y in range(19): if chess.ChessData[x][y]['Cstep'] !=0 and chess.Relabel[x][y]!=0: chess.Relabel[x][y].destroy() chess.Relabel[x][y]=0 elif chess.WinFLAG == 0: chess.showHistory=False tkinter.messagebox.showinfo(title='信息提示!', message='在复盘后使用噢!') root.update() photoconcel = Image.open("image/撤销复盘.png").resize((100, 50)) photoconcel = ImageTk.PhotoImage(photoconcel) btn_concel = Button(root, text='撤销复盘', font='Arial,12', width=85, height=35, image=photoconcel, command=concelreview,bd=0) btn_concel.place(x=750, y=460) # 按钮落子建议 def suggestion(): if chess.WinFLAG!=1: if chess.Depth >= 9: chess.Depth = 8 if chess.Chess_Mode ==1: color = 2 elif chess.Chess_Mode ==2: color = 1 elif chess.Chess_Mode ==0: if chess.player == 1 and chess.player2 == 0 : color = 2 elif chess.player == 0 and chess.player2 == 1 : color = 1 pos = chess.return_chess(chess.Depth, color) # 调用估值函数 if chess.ChessData[pos[0]][pos[1]]['Cstate']==0: if chess.myColor == 1 and chess.computercolor == 2: Ovalone = canvas.create_oval(pos[0]* 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5, pos[0]* 36.8 + 41 + 12.5, pos[1] * 34.6 + 21 + 13.5, fill='#fff', outline="#000") elif chess.myColor == 2 and chess.computercolor ==1: Ovalone = canvas.create_oval(pos[0] * 36.8 + 41 - 12.5, pos[1] * 34.6 + 21 - 13.5, pos[0]* 36.8 + 41 + 12.5, pos[1] * 34.6 + 21 + 13.5, fill='#000', outline="#fff") elif chess.myColor == 2 and chess.player2color ==1: if chess.player == 1 and chess.player2 == 0 : Ovalone = canvas.create_oval(pos[0]* 36.8 + 41-12.5, pos[1] * 34.6 + 21-13.5,pos[0]* 36.8 + 41+12.5, pos[1] * 34.6 + 21+13.5,fill='#000', outline="#fff") elif chess.player2 == 1 and chess.player == 0: Ovalone = canvas.create_oval(pos[0]* 36.8 + 41-12.5, pos[1] * 34.6 + 21-13.5,pos[0]* 36.8 + 41+12.5, pos[1] * 34.6 + 21+13.5,fill='#fff', outline="#000") chess.Ovalone = Ovalone root.update() else: pass photosuggest = Image.open("image/落子.png").resize((100, 50)) photosuggest = ImageTk.PhotoImage(photosuggest) btn_suggest = Button(root, text='落子建议', font='Arial,12', width=85, height=35, image=photosuggest, command=suggestion,bd=0) btn_suggest.place(x=850, y=460) # 按钮局面评估 def curnow(): if chess.Depth >= 9: chess.Depth = 8 if chess.Chess_Mode ==1: color = 2 elif chess.Chess_Mode ==2: color = 1 chess.return_chess(chess.Depth, color) # 调用估值函数 elif chess.Chess_Mode ==0: if chess.player == 1 and chess.player2 == 0 : color = 2 elif chess.player == 0 and chess.player2 == 1 : color = 1 chess.return_chess(chess.Depth, color) # 调用估值函数 if chess.Counts / chess.New_count == 1: OwnCounter = random.uniform(0.8, 0.85) else: OwnCounter = chess.Counts / chess.New_count if color == 1: for x in range(15): for y in range(19): if chess.ChessData[x][y]['Cstate'] == 2 and chess.ChessData[x+1][y]['Cstate'] == 2 and chess.ChessData[x+2][y]['Cstate'] == 2 and \ chess.ChessData[x+3][y]['Cstate'] == 2 and chess.ChessData[x+4][y]['Cstate'] == 0 and chess.ChessData[x-1][y]['Cstate'] == 0: OwnCounter = OwnCounter-0.5 # 2.判断y-轴是否连续四子 for x in range(19): for y in range(15): if chess.ChessData[x][y]['Cstate'] == 2 and chess.ChessData[x ][y +1]['Cstate'] == 2 and chess.ChessData[x][y + 2]['Cstate'] == 2 and \ chess.ChessData[x][y + 3]['Cstate'] == 2 and chess.ChessData[x][y + 4]['Cstate'] == 0 and chess.ChessData[x][y-1]['Cstate'] == 0: OwnCounter = OwnCounter-0.5 # 3.判断右上-左下是否连续四子 for x in range(15): for y in range(4, 19): if chess.ChessData[x][y]['Cstate'] == 2 and chess.ChessData[x + 1][y - 1]['Cstate'] == 2 and chess.ChessData[x + 2][y - 2]['Cstate'] == 2 and \ chess.ChessData[x + 3][y - 3]['Cstate'] == 2 and chess.ChessData[x + 4][y- 4]['Cstate'] == 0 and chess.ChessData[x-1][y+1]['Cstate'] == 0: OwnCounter = OwnCounter-0.5 # 4.判断左上-右下是否连续四子 for x in range(15): for y in range(15): if chess.ChessData[x][y]['Cstate'] == 2 and chess.ChessData[x + 1][y + 1]['Cstate'] == 2 and chess.ChessData[x + 2][y + 2]['Cstate'] == 2 and \ chess.ChessData[x + 3][y + 3]['Cstate'] == 2 and chess.ChessData[x + 4][y+4]['Cstate'] == 0 and chess.ChessData[x-1][y-1]['Cstate'] == 0: OwnCounter = OwnCounter-0.5 elif color ==2 : for x in range(15): for y in range(19): if chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x + 1][y]['Cstate'] == 1 and chess.ChessData[x + 2][y]['Cstate'] == 1 and \ chess.ChessData[x + 3][y]['Cstate'] == 1 and chess.ChessData[x + 4][y]['Cstate'] == 0 and chess.ChessData[x-1][y]['Cstate'] == 0: OwnCounter = OwnCounter - 0.5 # 2.判断y-轴是否连续四子 for x in range(19): for y in range(15): if chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x ][y +1]['Cstate'] == 1 and chess.ChessData[x][y+2]['Cstate'] == 1 and \ chess.ChessData[x][y+3]['Cstate'] == 1 and chess.ChessData[x][y+4]['Cstate'] == 0 and chess.ChessData[x][y-1]['Cstate'] == 0: OwnCounter = OwnCounter - 0.5 # 3.判断右上-左下是否连续四子 for x in range(15): for y in range(4, 15): if chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x+1][y-1]['Cstate'] == 1 and chess.ChessData[x+2][y-2]['Cstate'] == 1 and \ chess.ChessData[x + 3][y - 3]['Cstate'] == 1 and chess.ChessData[x + 4][y- 4]['Cstate'] == 0 and chess.ChessData[x-1][y+1]['Cstate'] == 0: OwnCounter = OwnCounter - 0.5 # 4.判断左上-右下是否连续四子 for x in range(15): for y in range(15): if chess.ChessData[x][y]['Cstate'] == 1 and chess.ChessData[x+1][y+1]['Cstate'] == 1 and chess.ChessData[x+2][y+2]['Cstate'] == 1 and \ chess.ChessData[x+3][y+3]['Cstate'] == 1 and chess.ChessData[x+4][y+4]['Cstate'] == 0 and chess.ChessData[x-1][y-1]['Cstate'] == 0: OwnCounter = OwnCounter - 0.5 OtherCouter=1-OwnCounter msg = '当前落子方的胜率为'+str(round(OwnCounter, 4) *100)+'%!\n'+ \ '当前对方的胜率为' + str(round(OtherCouter, 4) * 100) + '%!' tkinter.messagebox.showinfo(title='信息提示!', message=msg) photocurnow = Image.open("image/局面评估.png").resize((100, 50)) photocurnow = ImageTk.PhotoImage(photocurnow) btn_elevalue = Button(root, text='局面评估', font='Arial,12', width=85, height=35, image=photocurnow, command=curnow,bd=0) btn_elevalue.place(x=750, y=520) def start_game_black(): if chess.Chess_Mode == 3: chess.Chess_Mode = 1 chess.playing(1, root, canvas, blackch, whitech, photos1, photos2) else: chess.Chess_Mode = 1 refresh() root.update() photostart = Image.open("image/true.jpg").resize((100, 50)) photostart = ImageTk.PhotoImage(photostart) btn_reset = Button(root, text='人机对战', font='Arial,12', width=85, height=35,image=photostart, command=peocomwhite,bg='#FFA500',bd=0) btn_reset.place(x=800,y=580) # 按钮重新开始 def refresh(): canvas.create_image(750, 145, image=photos2, anchor=W) canvas.create_image(870, 145, image=photos2, anchor=W) photoqizi = Image.open("image/棋盘-空.png").resize((730, 700)) photoqizi = ImageTk.PhotoImage(photoqizi) canvas.create_image(10, 350, image=photoqizi, anchor=W) cross() if chess.Ovalone != 0: canvas.delete(chess.Ovalone) for x in range(19): for y in range(19): if chess.ChessData[x][y]['Cstate'] != 0: canvas.delete(chess.Chessimg[x][y]) if chess.Relabel[x][y] != 0: chess.Relabel[x][y].destroy() chess.ChessData[x][y]['Cstate'] = 0 chess.ChessData[x][y]['Cstep'] = 0 chess.Chessimg[x][y] = 0 chess.Relabel[x][y] = 0 chess.Currently_step = 0 chess.Gameover = 0 chess.Depth = 0 chess.player = 0 # 轮到下棋的标志,1=下,0=不下 chess.computer = 0 # 轮到下棋的标志,1=下,0=不下 chess.myColor = 0 # 玩家选择的棋子颜色 chess.computercolor = 0 # 电脑的棋子颜色 chess.player2color = 0 # 玩家2的棋子颜色 if chess.WinFLAG == 1: chess.resultshow(root,canvas,whitech,blackch) if chess.Chess_Mode == 1 : chess.playing(1, root, canvas,blackch,whitech,photos1,photos2) # chess.curlocation(root, player=1, computer=0,Current_Player=1) elif chess.Chess_Mode == 2: chess.playing(2, root, canvas,blackch,whitech,photos1,photos2) elif chess.Chess_Mode == 0: chess.playing(0, root, canvas,blackch,whitech,photos1,photos2) # chess.curlocation(root, player=1, computer=1,Current_Player=2) if chess.Ovalone != 0: canvas.delete(chess.Ovalone) chess.WinFLAG = 0 root.update() photorefresh = Image.open("image/重新开始.png").resize((100, 50)) photorefresh = ImageTk.PhotoImage(photorefresh) btn_reset = Button(root, text='重新开始', font='Arial,12', width=85, height=35, image=photorefresh,command=refresh,bg='#FFA500',bd=0) btn_reset.place(x=850,y=520)