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import pygame
from pygame.locals import *
import sys
import manager
'''brick : 218*218
animal : 40*40
bg : 850*600
'''
# print(dir()) # 已导入的包
pygame.init() # 初始化
pygame.mixer.init()
tree = manager.ManagerTree()
m = manager.Manager(0, 0)
sound_sign = 0
world_bgm = pygame.mixer.Sound(manager.SoundPlay.world_bgm)
game_bgm = pygame.mixer.Sound(manager.SoundPlay.game_bgm)
while True:
if m.level == 0:
if sound_sign == 0:
game_bgm.stop()
world_bgm.play(-1)
sound_sign = 1
else:
if sound_sign == 1:
world_bgm.stop()
game_bgm.play(-1)
sound_sign = 0
if m.level == 0:
tree.draw_tree(m.energy_num, m.money)
else:
m.set_level_mode(m.level)
sprite_group = m.draw()
if m.type == 0:
m.eliminate_animal()
m.death_map()
m.exchange(sprite_group)
m.judge_level()
for event in pygame.event.get():
if event.type == KEYDOWN:
if event.key == pygame.K_q or event.key == pygame.K_ESCAPE:
exit()
if event.type == QUIT:
sys.exit()
m.level, m.energy_num, m.money = tree.mouse_select(event, m.level, m.energy_num, m.money)
m.mouse_select(event)
m.mouse_image()
pygame.display.flip()
if __name__ == "main":
main()