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59 lines
1.4 KiB
59 lines
1.4 KiB
import pygame
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from pygame.locals import *
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import sys
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import manager
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'''brick : 218*218
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animal : 40*40
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bg : 850*600
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'''
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# print(dir()) # 已导入的包
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pygame.init() # 初始化
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pygame.mixer.init()
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tree = manager.ManagerTree()
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m = manager.Manager(0, 0)
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sound_sign = 0
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world_bgm = pygame.mixer.Sound(manager.SoundPlay.world_bgm)
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game_bgm = pygame.mixer.Sound(manager.SoundPlay.game_bgm)
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while True:
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if m.level == 0:
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if sound_sign == 0:
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game_bgm.stop()
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world_bgm.play(-1)
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sound_sign = 1
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else:
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if sound_sign == 1:
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world_bgm.stop()
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game_bgm.play(-1)
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sound_sign = 0
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if m.level == 0:
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tree.draw_tree(m.energy_num, m.money)
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else:
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m.set_level_mode(m.level)
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sprite_group = m.draw()
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if m.type == 0:
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m.eliminate_animal()
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m.death_map()
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m.exchange(sprite_group)
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m.judge_level()
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for event in pygame.event.get():
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if event.type == KEYDOWN:
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if event.key == pygame.K_q or event.key == pygame.K_ESCAPE:
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exit()
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if event.type == QUIT:
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sys.exit()
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m.level, m.energy_num, m.money = tree.mouse_select(event, m.level, m.energy_num, m.money)
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m.mouse_select(event)
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m.mouse_image()
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pygame.display.flip()
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if __name__ == "main":
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main()
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