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/*
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* Copyright (c) 2016 - present Facebook, Inc.
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* All rights reserved.
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*
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* This source code is licensed under the BSD style license found in the
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* LICENSE file in the root directory of this source tree. An additional grant
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* of patent rights can be found in the PATENTS file in the same directory.
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*/
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#include <cstdlib>
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#include <unistd.h>
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extern int rand();
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namespace execs {
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int callAllSinks(const char* stringSource, char ** arrSource) {
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switch (rand()) {
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case 1:
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return execl(NULL, stringSource);
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case 2:
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return execl(stringSource, NULL);
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case 3:
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// just one test for varargs; assume we get it right in the other cases
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return execl(NULL, NULL, stringSource);
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case 4:
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return execlp(NULL, stringSource);
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case 5:
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return execlp(stringSource, NULL);
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case 6:
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return execle(NULL, stringSource);
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case 7:
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return execle(stringSource, NULL);
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case 8:
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return execv(stringSource, NULL);
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case 9:
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return execvp(stringSource, NULL);
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case 10:
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return execv(NULL, arrSource);
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case 11:
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return execvp(NULL, arrSource);
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}
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return 0;
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}
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int callExecBad() {
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const char* stringSource = std::getenv("ENV_VAR");
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char* arrSource[1] = {std::getenv("ENV_VAR")};
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switch (rand()) {
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case 1:
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return execl(NULL, stringSource);
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case 2:
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return execl(stringSource, NULL);
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case 3:
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// just one test for varargs; assume we get it right in the other cases
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return execl(NULL, NULL, stringSource);
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case 4:
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return execlp(NULL, stringSource);
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case 5:
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return execlp(stringSource, NULL);
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case 6:
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return execle(NULL, stringSource);
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case 7:
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return execle(stringSource, NULL);
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case 8:
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return execv(stringSource, NULL);
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case 9:
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return execvp(stringSource, NULL);
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case 10:
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return execv(NULL, arrSource);
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case 11:
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return execvp(NULL, arrSource);
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case 12:
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return execve(stringSource, NULL, NULL);
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case 13:
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return execve(NULL, arrSource, NULL);
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case 14:
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return system(stringSource);
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}
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return 0;
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}
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extern char* getenv(const char* var);
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void execConstantStringOk() { callAllSinks("something.sh", NULL); }
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void customGetEnvOk() {
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const char* source = execs::getenv("ENV_VAR");
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return execl(NULL, source);
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}
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}
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