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/*
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* Copyright (c) 2015-present, Facebook, Inc.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#import <Foundation/NSArray.h>
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void bad1() {
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NSNumber* n2;
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int i;
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if (!n2) {
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i = 0;
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} else {
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i = 1;
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}
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}
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void bad2(NSArray* a, NSNumber* n) {
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int i = 0;
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for (; !n;) {
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i = n.intValue;
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}
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}
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void bad3(NSArray* a, NSNumber* n) {
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int i = 0;
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while (!n) {
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i = n.intValue;
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}
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}
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void good1(NSArray* a) {
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int i = 0;
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for (NSNumber* n in a) {
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i = n.intValue;
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}
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}
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void good2() {
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NSNumber* n2;
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int i;
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if (n2 != nil) {
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i = 1;
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} else {
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i = 0;
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}
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}
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int good3(NSNumber* number) {
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if (number.doubleValue) {
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return 0;
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}
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return 1;
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}
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//---
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@interface Simple : NSObject
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@property(strong, atomic) NSNumber* number;
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- (NSNumber*)fooWithCondition:(BOOL)number andNumber:(NSNumber*)number;
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@end
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@implementation Simple
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- (NSNumber*)fooWithCondition:(BOOL)condition andNumber:(NSNumber*)number {
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return number;
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}
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@end
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//---
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int bad4(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:true andNumber:number] < 19) {
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return 0;
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}
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return 1;
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}
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int good4(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:true andNumber:number].doubleValue) {
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return 0;
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}
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return 1;
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}
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int bad5(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:(number ? 1 : 2)andNumber:number] != nil) {
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return 0;
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}
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return 1;
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}
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int bad6(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:(number == nil ? 1 : 2) andNumber:number]) {
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return 0;
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}
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return 1;
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}
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int good5(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:(number == nil ? 1 : 2) andNumber:number] !=
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nil) {
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return 0;
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}
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return 1;
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}
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int bad7(NSNumber* number) {
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if (number < 0) {
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return 0;
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}
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return 1;
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}
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int bad8(NSNumber* number) {
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if (number) {
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return 0;
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}
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return 1;
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}
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int bad9(NSNumber* number, Simple* simple) {
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simple.number = simple.number ? simple.number : number;
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}
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int bad10(NSNumber* number, Simple* simple) {
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if ([simple fooWithCondition:true andNumber:number]) {
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return 1;
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}
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return 0;
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}
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int bad11(int i, NSNumber* number) {
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if (i > 10) {
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return 11;
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} else if (number) {
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return 0;
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}
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return 1;
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}
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int good6(NSNumber* number) { return (number.integerValue > 5 ? 1 : 0); }
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NSNumber* good7(NSNumber* number) {
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return (number.integerValue > 5 ? number : @0);
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}
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NSNumber* bad12(NSNumber* number) {
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return (number.integerValue > 5 ? (number ? @1 : @0) : @0);
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}
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