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/*
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* Copyright (c) Facebook, Inc. and its affiliates.
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*
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* This source code is licensed under the MIT license found in the
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* LICENSE file in the root directory of this source tree.
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*/
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#include <stdint.h>
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// Cost: 5
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int foo_OK() {
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int i, j;
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i = 17;
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j = 31;
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return i + j + 3 + 7;
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}
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// Cost: 17
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int bar_OK() {
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int j = 0;
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j++;
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j++;
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j++;
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j = foo_OK();
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j++;
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return j;
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}
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// Cost: 25
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int cond_OK(int i) {
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int x;
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if (i < 0) {
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x = bar_OK();
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} else {
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x = 1;
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}
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return x;
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}
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// Cost: 5
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void alias_OK() {
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int i, j;
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j = i;
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i = ++i;
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}
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// Cost: 6
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void alias2_OK() {
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int i, j, z;
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j = 1;
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z = 2;
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j = i;
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i = z;
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}
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// Cost: 1004
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int loop0_bad() {
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for (int i = 0; i < 100; i++) {
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alias2_OK();
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}
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return 0;
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}
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// Cost: 1006
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int loop1_bad() {
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int k = 100;
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for (int i = 0; i < k; i++) {
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alias2_OK();
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}
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return 0;
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}
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// Expected: Theta(k)
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int loop2_bad(int k) {
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for (int i = 0; i < k; i++) {
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alias2_OK();
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}
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return 0;
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}
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// Expected: ~15
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int loop3_bad(int k) {
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for (int i = k; i < k + 15; i++) {
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alias2_OK();
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}
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return 0;
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}
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// Cost: 218
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// Shows that calling many times non expensive function can
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// result in an expensive computation
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int main_bad() {
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int k1, k2, k3, k4;
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cond_OK(2);
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k1 = bar_OK() + foo_OK() + cond_OK(15) * 2;
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k2 = bar_OK() + foo_OK() + cond_OK(17) * 3;
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k3 = bar_OK() + foo_OK() + cond_OK(11) * 3;
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k4 = bar_OK() + foo_OK() + cond_OK(19) * 3;
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return 0;
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}
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// Expected: Theta(20-m)
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int while_upto20_bad(int m) {
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while (m < 20) {
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int l = 0;
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m++;
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}
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return m;
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}
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void call_while_upto20_minus100_bad() { while_upto20_bad(-100); }
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void call_while_upto20_10_good() { while_upto20_bad(10); }
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void call_while_upto20_unsigned_good(unsigned x) { while_upto20_bad(x); }
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// Cost: 1
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void unit_cost_function() {}
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int always(int i) { return i % 2 == (i + 2) % 2; }
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void infinite_FN() {
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int z;
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for (int i = 0; always(i); i++) {
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z += i;
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}
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}
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void infinite() {
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int z;
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for (int i = 0; i % 2 == (i + 2) % 2; i++) {
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z += i;
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}
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}
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void call_infinite() { infinite(); }
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// Cost should not include the symbol of c.
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void ignore_character_symbols_constant_FP(char c) {
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for (; c < 'z';) {
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if (rand()) {
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c = 'a';
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}
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}
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}
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