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/*
* Copyright (c) 2017 - present Facebook, Inc.
* All rights reserved.
*
* This source code is licensed under the BSD style license found in the
* LICENSE file in the root directory of this source tree. An additional grant
* of patent rights can be found in the PATENTS file in the same directory.
*/
namespace dead_stores {
void easy_bad() { int x = 5; }
void reassign_param_bad(int x) { x = 5; }
int dead_then_live_bad() {
int x = 5;
x = 3;
return x;
}
int use_then_dead_bad() {
int x = 5;
int y = x;
x = 7;
return y;
}
void dead_pointer_bad() {
int num = 2;
int* x = #
}
int return_ok() {
int x = 5;
return x;
}
int branch_ok(bool b) {
int x = 5;
int y = 3;
if (b) {
y = x;
}
return y;
}
int loop_ok(bool b) {
int x = 5;
int y = 3;
while (b) {
y = x;
b = false;
}
return y;
}
int loop_break_ok(bool b) {
int x = 5;
while (b) {
x = 3;
break;
}
return x;
}
int loop_continue_ok(bool b) {
int x = 5;
int y = 2;
while (b) {
y = x;
x = 3;
continue;
}
return y;
}
void assign_pointer1_ok(int* ptr) { *ptr = 7; }
int* assign_pointer2_ok() {
int num = 2;
int* ptr = #
return ptr;
}
void by_ref_ok(int& ref) { ref = 7; }
char* global;
void FP_assign_array_tricky_ok() {
char arr[1];
global = arr;
*(int*)arr = 123; // think this is a bug in the frontend... this instruction
// looks like &arr:int = 123
}
}