/* * Copyright (c) 2016 - present Facebook, Inc. * All rights reserved. * * This source code is licensed under the BSD style license found in the * LICENSE file in the root directory of this source tree. An additional grant * of patent rights can be found in the PATENTS file in the same directory. */ package codetoanalyze.java.checkers; import java.util.concurrent.locks.ReentrantLock; import javax.annotation.concurrent.ThreadSafe; class C { private int x = 0; public int get() { return x; } public void set(int v) { x = v; } } @ThreadSafe class ReadWriteRaces { // read and write outside of sync races Integer safe_read; Integer racy; void m0_OK(){ Integer local; local = safe_read; } void m0_OK2(){ //parallel reads are OK Integer local; local = safe_read; } void m1(){ // A read where there are other writes Integer local; local = racy; } public void m2(){ racy = 88; } public void m3(){ racy = 99; } // write inside sync, read outside of sync races Object field1; Object field2; Object field3; // need to report races involving safe writes in order to get this one public synchronized void syncWrite1() { field1 = new Object(); } public Object unprotectedRead1() { return field1; } private Object unprotectedReadInCallee() { return field1; } public Object callUnprotecteReadInCallee() { return unprotectedReadInCallee(); } public void syncWrite2() { synchronized(this) { field2 = new Object(); } } public Object unprotectedRead2() { return field2; } private synchronized void syncWrite3() { field3 = new Object(); } public void callSyncWrite3() { syncWrite3(); } public Object unprotectedRead3() { return field3; } private final C c = new C(); private final ReentrantLock lock = new ReentrantLock(); public void readInCalleeOutsideSyncBad(int i) { if (c.get() > i) { // should report read/write race here lock.lock(); c.set(i); lock.unlock(); } } // write outside sync, read inside of sync races Object field4; public void unprotectedWrite4Bad() { this.field4 = new Object(); } public synchronized Object protectedRead4Bad() { return this.field4; } }