/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include namespace folly { template class Optional; struct None { enum class _secret { _token }; explicit constexpr None(_secret) {} }; constexpr None none{None::_secret::_token}; template class Optional { public: typedef Value value_type; constexpr Optional(); Optional(const Optional& src); constexpr Optional(const None&) noexcept; constexpr Optional(const Value& newValue); void assign(const None&); void assign(const Optional& src); Optional& operator=(None) noexcept { reset(); return *this; } Optional& operator=(const Optional& other) { assign(other); return *this; } template Value& emplace(Args&&... args); void reset() noexcept; constexpr Value& value() &; constexpr bool has_value() const noexcept; constexpr explicit operator bool() const noexcept { return has_value(); } constexpr const Value* operator->() const { return &value(); } constexpr Value* operator->() { return &value(); } template constexpr Value value_or(U&& dflt) const&; }; } // namespace folly int not_none_ok() { folly::Optional foo{5}; return foo.value(); } int none_check_ok() { folly::Optional foo{folly::none}; if (foo) { return foo.value(); } return -1; } int none_no_check_bad() { folly::Optional foo{folly::none}; return foo.value(); } int none_copy_ok() { folly::Optional foo{5}; folly::Optional bar{foo}; return bar.value(); } int none_copy_bad() { folly::Optional foo{folly::none}; folly::Optional bar{foo}; return bar.value(); } int assign_ok() { folly::Optional foo{5}; folly::Optional bar{foo}; foo = folly::none; return bar.value(); } int assign_bad() { folly::Optional foo{folly::none}; folly::Optional bar{5}; int sum = bar.value(); bar = foo; sum += bar.value(); return sum; } int assign2_bad() { folly::Optional foo{5}; int sum = foo.value(); foo = folly::none; sum += foo.value(); return sum; } struct State { std::vector vec; }; void emplace(folly::Optional state) { if (state) { state.emplace(); } auto pos = state->vec.begin(); } void operator_arrow_bad() { emplace(folly::none); } int value_or_check_empty_ok() { folly::Optional foo{folly::none}; if (foo.value_or(0) > 0) { return foo.value(); } return -1; }