/* * Copyright (c) 2018-present, Facebook, Inc. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #include #include void basic_loop_count_ok(int n) { for (int i = 0; i < n; i++) { } } struct foo { int* val; }; struct list { struct list* next; struct foo* foo; }; int invalidate_node_alias_bad(struct list* head, int cond) { int* result = 0; struct list* x = head; if (cond) { result = x->next->foo->val; delete result; } else { x = x->next; struct list* y = x->next; result = x->foo->val; delete result; } return *result; } void list_delete_ok(struct list** l) { auto head = *l; *l = nullptr; while (head) { auto tmp = head; head = head->next; if (tmp->foo) { free(tmp->foo); tmp->foo = nullptr; } } } struct BasicStruct { void some_method() {} BasicStruct(); ~BasicStruct(); }; int nested_loops_ok() { while (true) { BasicStruct x; for (;;) { x.some_method(); } } } extern bool some_bool(); extern BasicStruct mk_basic_struct(); void cond_inside_loop_ok() { while (true) { BasicStruct x; if (some_bool()) { x = mk_basic_struct(); } x.some_method(); } } void nested_loops3_ok(std::vector* c) { for (auto& b : *c) { (&b)->~BasicStruct(); } }