/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ #import @interface Uninit : NSObject @end struct my_struct { int x; int y; }; @implementation Uninit - (void)capture_in_closure_ok { __block BOOL x; void (^block)() = ^() { x = true; }; } - (BOOL)capture_in_closure_bad { __block BOOL x; void (^block)() = ^() { x = true; }; return x; } - (BOOL)set_in_closure_ok { __block BOOL x; void (^block)() = ^() { x = true; }; block(); return x; } - (BOOL)not_set_in_closure_bad { __block BOOL x; void (^block)() = ^() { }; block(); return x; } - (BOOL)use_in_closure_bad { __block BOOL x; void (^block)() = ^() { BOOL y = x; }; block(); } - (BOOL)dispatch_sync_closure_ok:(dispatch_queue_t)queue { __block BOOL x; dispatch_sync(queue, ^() { x = true; }); return x; } - (BOOL)dispatch_sync_variable_closure_ok:(dispatch_queue_t)queue { __block BOOL x; void (^block)() = ^() { x = true; }; dispatch_sync(queue, block); return x; } - (struct my_struct)return_my_struct { struct my_struct s; s.x = 1; s.y = 2; return s; } + (int)call_return_my_struct_ok { Uninit* o = nil; return [o return_my_struct].x; } @end