/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ void exit_unreachable_zero() { exit(0); // modeled as unreachable } // constraint solver resolves all nodes to 0 cost void compute_exit_unreachable_zero() { int k = 0; exit(0); } void linear(int p) { for (int i = 0; i < p; i++) { } } void call_exit_unreachable_zero(int p) { linear(p); exit(0); } // constraint solver doesn't behave consistently and gets confused // when resolving constraints and gets linear cost void inline_exit_unreachable_FP(int p) { for (int i = 0; i < p; i++) { } exit(0); } void call_unreachable_constant() { exit_unreachable_zero(); }