/* * Copyright (c) Facebook, Inc. and its affiliates. * * This source code is licensed under the MIT license found in the * LICENSE file in the root directory of this source tree. */ class Polygon { protected: int width, height; public: virtual ~Polygon(); void set_values(int a, int b) { width = a; height = b; } virtual int area() { return 0; } }; class Rectangle : public Polygon { public: ~Rectangle(); int area() { return width * height; } }; class Triangle : public Polygon { public: ~Triangle(){}; int area() { int x = width * height; return x - 10; } }; int rect_area() { Rectangle rect; Polygon* ppoly1 = ▭ ppoly1->set_values(4, 5); return 1 / (ppoly1->area() - 20); } int tri_area() { Triangle trgl; Polygon poly; Polygon* ppoly2 = &trgl; ppoly2->set_values(4, 5); return 1 / (ppoly2->area() - 10); } int poly_area() { Polygon poly; Polygon* ppoly3 = &poly; return 1 / ppoly3->area(); } int tri_not_virtual_area() { Triangle trgl; Polygon poly; Polygon* ppoly2 = &trgl; ppoly2->set_values(4, 5); return 1 / ppoly2->Polygon::area(); } // dynamic dispatch in this case still doesn't work, // one need special dealing with names for destructors. // But the call gets the virtual flag. void call_virtual_destructor() { Polygon* trgl = new Triangle; delete trgl; }