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/*
* Copyright (c) 2017-present, Facebook, Inc.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#include <exception>
#include <mutex>
#include <new>
#include <stdexcept>
#include <thread>
namespace infer {
class ScopeGuard {};
}; // namespace infer
namespace dead_stores {
void easy_bad() { int x = 5; }
void reassign_param_bad(int x) { x = 5; }
int dead_then_live_bad() {
int x = 5;
x = 3;
return x;
}
int use_then_dead_bad() {
int x = 5;
int y = x;
x = 7;
return y;
}
void dead_pointer_bad() {
int num = 2;
int* x = &num;
}
void plus_plus1_bad() {
int i = 1;
++i;
}
void plus_plus2_bad() {
int i = 1;
i++;
}
int plus_plus3_bad() {
int i = 1;
return i++;
}
void FN_capture_no_read_bad() {
int x = 1;
[x]() { return; }();
}
void init_capture_reassign_bad() {
int i = 1; // this is a dead store
return [i = 1]() { return i; }();
}
void init_capture_no_call_bad() {
[i = 1]() { return i; };
}
int FN_init_capture_no_read_bad() {
return [i = 1]() { return 0; }();
}
int return_ok() {
int x = 5;
return x;
}
int branch_ok(bool b) {
int x = 5;
int y = 3;
if (b) {
y = x;
}
return y;
}
int loop_ok(bool b) {
int x = 5;
int y = 3;
while (b) {
y = x;
b = false;
}
return y;
}
int loop_break_ok(bool b) {
int x = 5;
while (b) {
x = 3;
break;
}
return x;
}
int loop_continue_ok(bool b) {
int x = 5;
int y = 2;
while (b) {
y = x;
x = 3;
continue;
}
return y;
}
void assign_pointer1_ok(int* ptr) { *ptr = 7; }
int* assign_pointer2_ok() {
int num = 2;
int* ptr = &num;
return ptr;
}
void by_ref1_ok(int& ref) { ref = 7; }
void by_ref2_ok(int& ref) { ref++; }
int plus_plus_ok() {
int x = 1;
return ++x;
}
int plus_plus_loop_ok(int n) {
int i;
for (i = 1; i < n; i++) {
i++;
}
return i;
}
void lambda_bad() {
int x = []() {
int y = 1;
y = 2;
return y;
}();
return x;
}
void capture1_ok() {
int x = 1;
[x]() { return x; }();
}
void capture2_ok(int x) {
[x]() { return x; }();
}
int capture_by_ref1_ok() {
int x = 1;
[&x]() { x++; }();
return x;
}
int capture_by_ref2_ok() {
int x = 1;
int y = 1;
[&]() {
x = x + y;
y = x;
}();
return x + y;
}
int capture_by_ref3_ok() {
int x = 1;
[&](auto y) { x += y; }(3);
return x;
}
int capture_by_ref4_ok() {
int x = 1;
auto lambda = [&] { return x; };
x = 2; // not a dead store; updates captured x
return lambda();
}
int dead_store_before_capture_by_ref_bad() {
int x = 1; // this is dead. should report it even though x is captured by ref
// later on
x = 2;
auto lambda = [&] { return x; };
x = 2;
return lambda();
}
int capture_by_value_bad() {
int x = 1;
auto lambda = [=] { return x; };
x = 2; // this is dead
return lambda();
}
int FN_capture_by_ref_reuseBad() {
int x = 1;
[&x]() {
x = 1; // dead, but we won't report
x = 2;
}();
return x;
}
int init_capture1_ok() {
return [i = 1]() { return i; }();
}
int init_capture2_ok() {
int i = 1;
return [j = i]() { return j; }();
}
int init_capture3_ok() {
int i = 1;
return [i = i]() { return i; }();
}
int init_capture4_ok() {
int i = 1;
int j = 1;
return [a = 1, b = i, c = j]() { return a + b + c; }();
}
int init_capture5_ok() {
int i = 1;
int k = [j = i]() { return j; }();
i = 5; // should not be flagged
return i + k;
}
int init_capture6_ok() {
int i = 1;
int k = [i = i + 1]() { return i; }();
i = 5; // should not be flagged;
return i + k;
}
char* global;
void FP_assign_array_tricky_ok() {
char arr[1];
global = arr;
*(int*)arr = 123; // think this is a bug in the frontend... this instruction
// looks like &arr:int = 123
}
void placement_new_ok(int len, int* ptr) {
int* placement = ptr;
while (len--) {
new (placement++) int(5);
}
}
// we don't report on dead stores where the RHS is 0, 0.0, false, nullptr, etc.
bool sentinel_bool_ok() {
bool b = false;
b = true;
return b;
}
int sentinel_int_ok() {
int i = 0;
i = 1;
return i;
}
int sentinel_long_ok() {
long l = 0L;
l = 1L;
return l;
}
float sentinel_float_ok() {
float f = 0.0;
f = 1.0;
return f;
}
double sentinel_double_ok() {
double d = 0.0;
d = 1.0;
return d;
}
int* sentinel_ptr_ok(int* j) {
int* i = nullptr;
i = j;
return i;
}
void custom_scope_guard_ok() { infer::ScopeGuard guard; }
struct S {
~S() {}
};
typedef S&& B;
S mk_s() {
S s;
return s;
};
// s gets read by the destructor for S
void FN_dead_struct_value1_bad() { S s = mk_s(); }
// need to handle operator= in order to detect this case
void FN_dead_struct_value2_bad() {
S s = mk_s();
s = mk_s();
}
void dead_struct_rvalue_ref_bad() { B b = mk_s(); }
S struct_value_used_ok() {
S s = mk_s();
return s;
}
B& struct_rvalue_ref_used_ok() {
B b = mk_s();
return b;
}
struct NoDestructor {};
void dead_struct_no_destructor_bad() { NoDestructor dead; }
void no_destructor_void_read_ok() {
NoDestructor dead;
(void)dead;
}
struct NoDestructorDefinition {
~NoDestructorDefinition();
};
void dead_struct_no_destructor_definition_ok() { NoDestructorDefinition dead; }
std::mutex my_mutex;
void dead_lock_guard_ok() { std::lock_guard<std::mutex> lock(my_mutex); }
void dead_unique_lock_ok() { std::unique_lock<std::mutex> lock(my_mutex); }
extern int maybe_throw();
class Exceptions {
int read_in_catch1_ok() {
int i = 1;
try {
throw std::runtime_error("error");
} catch (...) {
return i;
}
return 0;
}
int read_in_catch_explicit_throw_ok() {
int i = 1;
try {
maybe_throw();
} catch (...) {
return i;
}
return 0;
}
int dead_in_catch_bad() {
try {
throw std::runtime_error("error");
} catch (...) {
int i = 1;
}
return 0;
}
int FN_unreachable_catch_bad() {
int i = 1;
try {
} catch (...) {
return i;
}
return 0;
}
int multiple_catches_ok(bool b) {
int i = 1;
int j = 2;
try {
if (b) {
throw std::length_error("error");
} else {
throw std::range_error("error");
}
} catch (std::length_error& msg) {
return i;
} catch (std::range_error& msg) {
return j;
}
return 0;
}
void dont_throw() {}
int FN_harder_unreachable_catch_bad() {
int i = 1;
try {
dont_throw();
} catch (...) {
return i;
}
return 0;
}
// currently, the only transition to the catch block is at the end of the try
// block
int FP_read_in_catch_tricky_ok(bool b1, bool b2) {
int i = 1;
try {
if (b1) {
throw std::runtime_error("error");
}
i = 2;
if (b2) {
throw std::runtime_error("error");
}
} catch (...) {
return i;
}
return 0;
}
int return_in_try1_ok() {
bool b;
try {
maybe_throw();
return 3;
} catch (const char* msg) {
b = true;
}
if (b) {
return 2;
}
return 3;
}
int return_in_try2_ok() {
bool b;
try {
return maybe_throw();
} catch (const char* msg) {
b = true;
}
if (b) {
return 2;
}
return 3;
}
};
void init_in_binop_bad(int x) { x = -x & ~int{0}; }
} // namespace dead_stores