You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

63 lines
2.7 KiB

import pygame
from settings import *
from random import randint
class MagicPlayer:
def __init__(self,animation_player):
# 初始化 MagicPlayer 类,传入 AnimationPlayer 实例作为参数
self.animation_player = animation_player
# 定义魔法音效字典
self.sounds = {
# 创建 'heal' 音效对象
'heal': pygame.mixer.Sound('../audio/heal.wav'),
# 创建 'flame' 音效对象
'flame':pygame.mixer.Sound('../audio/Fire.wav')
}
def heal(self,player,strength,cost,groups):
# 检查玩家的能量是否足够支付治疗的法力消耗
if player.energy >= cost:
# 播放治疗音效
self.sounds['heal'].play()
# 增加玩家的健康值,扣除相应的法力消耗
player.health += strength
player.energy -= cost
# 如果玩家的健康值超过了最大健康值,则将健康值设为最大健康值
if player.health >= player.stats['health']:
player.health = player.stats['health']
# 创建治疗效果的粒子效果
self.animation_player.create_particles('aura',player.rect.center,groups)
self.animation_player.create_particles('heal',player.rect.center,groups)
def flame(self,player,cost,groups):
# 检查玩家的能量是否足够支付火焰释放的法力消耗
if player.energy >= cost:
# 扣除玩家的法力消耗
player.energy -= cost
# 播放火焰释放音效
self.sounds['flame'].play()
# 根据玩家的状态确定火焰释放的方向
if player.status.split('_')[0] == 'right': direction = pygame.math.Vector2(1,0)
elif player.status.split('_')[0] == 'left': direction = pygame.math.Vector2(-1,0)
elif player.status.split('_')[0] == 'up': direction = pygame.math.Vector2(0,-1)
else: direction = pygame.math.Vector2(0,1)
# 根据方向生成火焰粒子效果
# 创建 1 到 5 个火焰粒子
for i in range(1,6):
# 如果是水平方向
if direction.x:
# 计算火焰粒子的位置偏移
offset_x = (direction.x * i) * TILESIZE
# 计算火焰粒子的具体位置,考虑随机偏移
x = player.rect.centerx + offset_x + randint(-TILESIZE // 3, TILESIZE // 3)
y = player.rect.centery + randint(-TILESIZE // 3, TILESIZE // 3)
self.animation_player.create_particles('flame',(x,y),groups)
# 如果是垂直方向
else:
# 计算火焰粒子的位置偏移
offset_y = (direction.y * i) * TILESIZE
# 计算火焰粒子的具体位置,考虑随机偏移
x = player.rect.centerx + randint(-TILESIZE // 3, TILESIZE // 3)
y = player.rect.centery + offset_y + randint(-TILESIZE // 3, TILESIZE // 3)
# 创建火焰粒子效果,并添加到指定的精灵组中
self.animation_player.create_particles('flame',(x,y),groups)