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import pygame
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from settings import *
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class Tile(pygame.sprite.Sprite):
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def __init__(self,pos,groups,sprite_type,surface = pygame.Surface((TILESIZE,TILESIZE))):
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# 调用父类(pygame.sprite.Sprite)的构造函数
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super().__init__(groups)
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# 设置瓷砖类型(如 'player'、'object'、'grass' 等)
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self.sprite_type = sprite_type
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# 获取瓷砖类型对应的 Y 偏移量
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y_offset = HITBOX_OFFSET[sprite_type]
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# 设置瓷砖的表面(Surface),默认为 TILESIZE x TILESIZE 的空表面
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self.image = surface
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# 根据瓷砖类型设置矩形位置和碰撞框
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if sprite_type == 'object':
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self.rect = self.image.get_rect(topleft = (pos[0],pos[1] - TILESIZE))
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else:
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self.rect = self.image.get_rect(topleft = pos)
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# 根据 Y 偏移量设置碰撞框大小
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self.hitbox = self.rect.inflate(0,y_offset)
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