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import pygame
class Weapon ( pygame . sprite . Sprite ) :
def __init__ ( self , player , groups ) :
super ( ) . __init__ ( groups )
# 精灵类型为武器
self . sprite_type = ' weapon '
# 根据玩家的状态获取方向('up', 'down', 'left', 'right')
direction = player . status . split ( ' _ ' ) [ 0 ]
# 图像加载
# 根据方向和武器类型获取完整路径
full_path = f ' ../graphics/weapons/ { player . weapon } / { direction } .png '
# 加载武器图像并转换为透明度有alpha通道的格式
self . image = pygame . image . load ( full_path ) . convert_alpha ( )
# 放置位置
# 如果方向向右,则将武器放置在玩家矩形的右侧中间,稍微偏移一些
if direction == ' right ' :
self . rect = self . image . get_rect ( midleft = player . rect . midright + pygame . math . Vector2 ( 0 , 16 ) )
# 如果方向向左,则将武器放置在玩家矩形的左侧中间,稍微偏移一些
elif direction == ' left ' :
self . rect = self . image . get_rect ( midright = player . rect . midleft + pygame . math . Vector2 ( 0 , 16 ) )
# 如果方向向下,则将武器放置在玩家矩形的底部中间,稍微偏移一些
elif direction == ' down ' :
self . rect = self . image . get_rect ( midtop = player . rect . midbottom + pygame . math . Vector2 ( - 10 , 0 ) )
# 默认情况下(向上),将武器放置在玩家矩形的顶部中间,稍微偏移一些
else :
self . rect = self . image . get_rect ( midbottom = player . rect . midtop + pygame . math . Vector2 ( - 10 , 0 ) )