You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

111 lines
4.1 KiB

This file contains ambiguous Unicode characters!

This file contains ambiguous Unicode characters that may be confused with others in your current locale. If your use case is intentional and legitimate, you can safely ignore this warning. Use the Escape button to highlight these characters.

import pygame
from support import import_folder
from random import choice
class AnimationPlayer:
def __init__(self):
self.frames = {
# 魔法效果
# 导入火焰动画帧
'flame': import_folder('../graphics/particles/flame/frames'),
# 导入光环动画
'aura': import_folder('../graphics/particles/aura'),
# 导入治疗动画帧
'heal': import_folder('../graphics/particles/heal/frames'),
# 攻击效果
# 导入爪击动画
'claw': import_folder('../graphics/particles/claw'),
# 导入斩击动画
'slash': import_folder('../graphics/particles/slash'),
# 导入闪光动画
'sparkle': import_folder('../graphics/particles/sparkle'),
# 导入叶子攻击动画
'leaf_attack': import_folder('../graphics/particles/leaf_attack'),
# 导入雷电动画
'thunder': import_folder('../graphics/particles/thunder'),
# 怪物死亡效果
# 导入乌贼死亡效果动画
'squid': import_folder('../graphics/particles/smoke_orange'),
# 导入浣熊死亡效果动画
'raccoon': import_folder('../graphics/particles/raccoon'),
# 导入幽灵死亡效果动画
'spirit': import_folder('../graphics/particles/nova'),
# 导入竹子死亡效果动画
'bamboo': import_folder('../graphics/particles/bamboo'),
# 叶子效果
'leaf': (
# 导入叶子动画帧
import_folder('../graphics/particles/leaf1'),
import_folder('../graphics/particles/leaf2'),
import_folder('../graphics/particles/leaf3'),
import_folder('../graphics/particles/leaf4'),
import_folder('../graphics/particles/leaf5'),
import_folder('../graphics/particles/leaf6'),
# 反射叶子动画帧
self.reflect_images(import_folder('../graphics/particles/leaf1')),
self.reflect_images(import_folder('../graphics/particles/leaf2')),
self.reflect_images(import_folder('../graphics/particles/leaf3')),
self.reflect_images(import_folder('../graphics/particles/leaf4')),
self.reflect_images(import_folder('../graphics/particles/leaf5')),
self.reflect_images(import_folder('../graphics/particles/leaf6'))
)
}
def reflect_images(self,frames):
# 创建一个新的空列表来存储翻转后的图像帧
new_frames = []
# 对输入的每个图像帧进行处理
for frame in frames:
# 使用pygame.transform.flip函数进行水平翻转
flipped_frame = pygame.transform.flip(frame,True,False)
# 将翻转后的帧添加到新的列表中
new_frames.append(flipped_frame)
# 返回翻转后的图像帧列表
return new_frames
def create_grass_particles(self,pos,groups):
# 从'leaf'类型的动画帧中随机选择一个动画帧序列
animation_frames = choice(self.frames['leaf'])
# 创建一个ParticleEffect对象使用选择的动画帧序列和指定位置
ParticleEffect(pos,animation_frames,groups)
def create_particles(self,animation_type,pos,groups):
# 根据指定的动画类型从self.frames中获取相应的动画帧序列
animation_frames = self.frames[animation_type]
# 创建一个ParticleEffect对象使用指定的动画帧序列和位置并将其添加到指定的精灵组中
ParticleEffect(pos,animation_frames,groups)
class ParticleEffect(pygame.sprite.Sprite):
def __init__(self,pos,animation_frames,groups):
super().__init__(groups)
# 粒子类型为'magic'
self.sprite_type = 'magic'
# 当前帧的索引
self.frame_index = 0
# 动画播放速度
self.animation_speed = 0.15
# 粒子效果的动画帧序列
self.frames = animation_frames
# 当前显示的图像帧
self.image = self.frames[self.frame_index]
# 图像帧的矩形边界
self.rect = self.image.get_rect(center = pos)
def animate(self):
# 更新帧索引以播放动画
self.frame_index += self.animation_speed
# 如果帧索引超过了动画帧序列的长度,则销毁粒子效果
if self.frame_index >= len(self.frames):
self.kill()
# 否则,更新当前显示的图像帧
else:
self.image = self.frames[int(self.frame_index)]
def update(self):
# 调用animate方法更新粒子效果的动画
self.animate()