#include "BattlefieldAISystem.h" #include #include #include // 需要jsoncpp库 namespace Battlefield { BattlefieldAISystem::BattlefieldAISystem() : dataFusionEngine_(std::make_unique()) , decisionSystem_(std::make_unique()) , visualization_(std::make_unique()) { // 加载古代防御工事数据 loadAncientFortificationData(); } BattlefieldAISystem::~BattlefieldAISystem() { stop(); } bool BattlefieldAISystem::initialize(const std::string& configFile) { // 读取配置文件 std::ifstream configStream(configFile); if (!configStream.is_open()) { std::cerr << "无法打开配置文件: " << configFile << std::endl; return false; } Json::Value config; configStream >> config; // 解析配置 if (config.isMember("data_fusion")) { auto fusionConfig = config["data_fusion"]; std::map fusionParams; for (auto& key : fusionConfig.getMemberNames()) { fusionParams[key] = fusionConfig[key].asString(); } if (!dataFusionEngine_->initialize(fusionParams)) { return false; } } if (config.isMember("decision_system")) { auto decisionConfig = config["decision_system"]; std::map decisionRules; for (auto& key : decisionConfig["rules"].getMemberNames()) { decisionRules[key] = decisionConfig["rules"][key].asString(); } decisionSystem_->setRules(decisionRules); } if (config.isMember("visualization")) { auto visConfig = config["visualization"]; int width = visConfig.get("width", 1280).asInt(); int height = visConfig.get("height", 720).asInt(); std::string title = visConfig.get("title", "智能战场态势感知系统").asString(); if (!visualization_->initialize(width, height, title)) { std::cerr << "可视化系统初始化失败" << std::endl; return false; } } // 设置回调 dataFusionEngine_->setDataCallback( [this](const DataPacket& packet) { onDataReceived(packet); }); dataFusionEngine_->setSituationCallback( [this](const BattlefieldSituation& situation) { onSituationUpdated(situation); }); logSystemEvent("SystemInitialized", "Battlefield AI System initialized successfully"); return true; } void BattlefieldAISystem::start() { if (!isRunning_) { isRunning_ = true; startTime_ = std::chrono::system_clock::now(); // 启动数据融合引擎 dataFusionEngine_->start(); // 启动系统处理线程 systemThread_ = std::thread([this]() { while (isRunning_) { // 主系统循环 auto currentSituation = dataFusionEngine_->getCurrentSituation(); // 生成决策建议 std::map constraints = { {"time_limit", 300.0}, {"resource_limit", 0.8} }; auto suggestions = decisionSystem_->generateSuggestions(currentSituation, constraints); // 更新可视化 if (visualization_) { visualization_->renderSituation(currentSituation); visualization_->renderDecisions(suggestions); } // 保存历史 situationHistory_.push_back(currentSituation); if (situationHistory_.size() > 1000) { // 限制历史记录数量 situationHistory_.erase(situationHistory_.begin()); } std::this_thread::sleep_for(std::chrono::milliseconds(100)); // 10Hz更新 } }); logSystemEvent("SystemStarted", "Battlefield AI System started"); } } void BattlefieldAISystem::stop() { isRunning_ = false; if (systemThread_.joinable()) { systemThread_.join(); } if (dataFusionEngine_) { dataFusionEngine_->stop(); } logSystemEvent("SystemStopped", "Battlefield AI System stopped"); } void BattlefieldAISystem::simulateDataInput() { // 模拟数据输入线程 std::thread simulationThread([this]() { std::random_device rd; std::mt19937 gen(rd()); std::uniform_real_distribution<> lonDist(116.0, 118.0); std::uniform_real_distribution<> latDist(39.0, 41.0); int packetCount = 0; while (isRunning_ && packetCount < 100) { // 模拟100个数据包 DataPacket packet; // 交替使用不同数据源 if (packetCount % 4 == 0) { packet.source = DataSourceType::UAV_SURVEILLANCE; } else if (packetCount % 4 == 1) { packet.source = DataSourceType::SATELLITE_IMAGERY; } else if (packetCount % 4 == 2) { packet.source = DataSourceType::EM_SIGNAL; } else { packet.source = DataSourceType::FRIENDLY_REPORT; } packet.timestamp = std::chrono::system_clock::now(); packet.origin = GeoCoordinate(lonDist(gen), latDist(gen)); // 添加模拟数据 std::string mockData = "模拟战场数据包#" + std::to_string(packetCount); packet.payload.assign(mockData.begin(), mockData.end()); packet.metadata["simulation"] = "true"; packet.metadata["packet_id"] = std::to_string(packetCount); // 接收数据 dataFusionEngine_->receiveData(packet); packetCount++; std::this_thread::sleep_for(std::chrono::milliseconds(500)); } }); simulationThread.detach(); } void BattlefieldAISystem::onDataReceived(const DataPacket& packet) { // 数据接收处理 std::stringstream ss; ss << "收到数据包,来源: " << static_cast(packet.source) << ", 位置: [" << packet.origin.longitude << ", " << packet.origin.latitude << "]"; logSystemEvent("DataReceived", ss.str()); } void BattlefieldAISystem::onSituationUpdated(const BattlefieldSituation& situation) { // 态势更新处理 std::stringstream ss; ss << "态势更新,目标数: " << situation.enemyTargets.size() << ", 威胁等级: " << situation.overallThreatLevel; logSystemEvent("SituationUpdated", ss.str()); } void BattlefieldAISystem::loadAncientFortificationData() { // 模拟加载古代防御工事数据(长城重要关隘位置) ancientFortifications_ = { GeoCoordinate(116.568, 40.431), // 居庸关 GeoCoordinate(115.967, 40.367), // 八达岭 GeoCoordinate(114.150, 40.383), // 张家口 GeoCoordinate(113.283, 40.083), // 大同 GeoCoordinate(111.800, 40.667) // 呼和浩特附近 }; } } // namespace Battlefield