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#include "SudokuMatrix.h"
#include <time.h>
/**
* @brief
*/
void testRandomMatrix(){
SudokuMatrix* matrix = CreateMatrix();
RandomMatrix(matrix);
PrintMatrix(matrix);
DeleteMatrix(matrix);
}
/**
* @brief
*
*/
void testJudgeMatrix(){
SudokuMatrix* matrix = CreateMatrix();
RandomMatrix(matrix);
JudgeMatrix(matrix);
DeleteMatrix(matrix);
}
/**
* @brief
*
* @param matrix_used 0: board0; 1: board1; 2: board2
*/
void testSolveMatrix(int matrix_used){
int board0[9][9] = {{5, 3, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}};
int board1[9][9] = {{8, 3, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}};
int board2[9][9] = {{5, 2, 0, 0, 7, 0, 0, 0, 0},
{6, 0, 0, 1, 9, 5, 0, 0, 0},
{0, 9, 8, 0, 0, 0, 0, 6, 0},
{8, 0, 0, 0, 6, 0, 0, 0, 3},
{4, 0, 0, 8, 0, 3, 0, 0, 1},
{7, 0, 0, 0, 2, 0, 0, 0, 6},
{0, 6, 0, 0, 0, 0, 2, 8, 0},
{0, 0, 0, 4, 1, 9, 0, 0, 5},
{0, 0, 0, 0, 8, 0, 0, 7, 9}};
SudokuMatrix* matrix;
switch (matrix_used){
case 0:
matrix = CreateMatrixFromArray(board0);
break;
case 1:
matrix = CreateMatrixFromArray(board1);
break;
case 2:
matrix = CreateMatrixFromArray(board2);
break;
}
SudokuMatrix* result = CreateMatrix();
SolveMatrix(matrix, result);
DeleteMatrix(matrix);
DeleteMatrix(result);
}
int main(){
// 初始化随机数种子
srand(time(NULL));
// 自选你要调用(用来测试)的函数
testSolveMatrix(0);
}