#include #include #include #define SIZE 10000000 void vectorAdd(float* A, float* B, float* C, int size) { int i; for (i = 0; i < size; ++i) { C[i] = A[i] + B[i]; } } int main() { float* A = (float*)malloc(SIZE * sizeof(float)); float* B = (float*)malloc(SIZE * sizeof(float)); float* C = (float*)malloc(SIZE * sizeof(float)); if (A == NULL || B == NULL || C == NULL) { return 1; } // float A[SIZE], B[SIZE], C[SIZE]; srand((unsigned)time(NULL)); int i; for (i = 0; i < SIZE; ++i) { A[i] = rand() % 100; B[i] = rand() % 100; } clock_t start_time = clock(); vectorAdd(A, B, C, SIZE); clock_t end_time = clock(); double time = (double)(end_time - start_time) / CLOCKS_PER_SEC; printf("%f\n", time); // for (i = 0; i < SIZE; ++i) { // printf("A[%d] + B[%d] = C[%d] -> %f + %f = %f\n", i, i, i, A[i], B[i], C[i]); // } free(A); free(B); free(C); return 0; }