#include #include #include #include #define SIZE 10000000 void vectorAdd(float* A, float* B, float* C, int size) { int i; for (i = 0; i < size; ++i) { C[i] = A[i] + B[i]; } } void vectorAddNEON(float* A, float* B, float* C, int size) { int i; for (i = 0; i <= size - 4; i += 4) { float32x4_t vecA = vld1q_f32(&A[i]); float32x4_t vecB = vld1q_f32(&B[i]); float32x4_t vecC = vaddq_f32(vecA, vecB); vst1q_f32(&C[i], vecC); } for (; i < size; ++i) { C[i] = A[i] + B[i]; } } int main() { float* A = (float*)malloc(SIZE * sizeof(float)); float* B = (float*)malloc(SIZE * sizeof(float)); float* C = (float*)malloc(SIZE * sizeof(float)); if (A == NULL || B == NULL || C == NULL) { return 1; } srand((unsigned)time(NULL)); for (int i = 0; i < SIZE; ++i) { A[i] = (float)(rand() % 100); B[i] = (float)(rand() % 100); } clock_t start_time = clock(); vectorAdd(A, B, C, SIZE); clock_t end_time = clock(); double time1 = (double)(end_time - start_time) / CLOCKS_PER_SEC; printf("tradition: %f", time1); start_time = clock(); vectorAddNEON(A, B, C, SIZE); end_time = clock(); time1 = (double)(end_time - start_time) / CLOCKS_PER_SEC; printf("NEON %f",time1); free(A); free(B); free(C); }