import pygame from pygame.sprite import Sprite class Alien(Sprite): """A class to represent a single alien in the fleet.""" def __init__(self, ai_game): """Initialize the alien and set its starting position.""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings # Load the alien image and set its rect attribute. self.original_image = pygame.image.load('images\外星人2.png') alien_width = 75 alien_height = 50 # 调整图片大小 self.image = pygame.transform.scale(self.original_image, (alien_width, alien_height)) self.rect = self.image.get_rect() # Start each new alien near the top left of the screen. self.rect.x = self.rect.width self.rect.y = self.rect.height # Store the alien's exact horizontal position. self.x = float(self.rect.x) def check_edges(self): """Return True if alien is at edge of screen.""" screen_rect = self.screen.get_rect() return (self.rect.right >= screen_rect.right) or (self.rect.left <= 0) def update(self): """Move the alien right or left.""" self.x += self.settings.alien_speed * self.settings.fleet_direction self.rect.x = self.x