import pygame.font from pygame.sprite import Group from ship import Ship class Scoreboard: """A class to report scoring information.""" def __init__(self, ai_game,index): """Initialize scorekeeping attributes.""" self.ai_game = ai_game self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() self.settings = ai_game.settings self.stats = ai_game.stats # Font settings for scoring information. self.text_color = (30, 30, 30) self.font = pygame.font.SysFont(None, 48) # Prepare the initial score images. self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships(index) def prep_score(self): """Turn the score into a rendered image.""" rounded_score = round(self.stats.score, -1) score_str = f"{rounded_score:,}" self.score_image = self.font.render(score_str, True, self.text_color, self.settings.bg_color) # Display the score at the top right of the screen. self.score_rect = self.score_image.get_rect() self.score_rect.right = self.screen_rect.right - 20 self.score_rect.top = 20 def prep_high_score(self): """Turn the high score into a rendered image.""" high_score = round(self.stats.high_score, -1) high_score_str = f"{high_score:,}" self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.settings.bg_color) # Center the high score at the top of the screen. self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.centerx = self.screen_rect.centerx self.high_score_rect.top = self.score_rect.top def prep_level(self): """Turn the level into a rendered image.""" level_str = str(self.stats.level) self.level_image = self.font.render(level_str, True, self.text_color, self.settings.bg_color) # Position the level below the score. self.level_rect = self.level_image.get_rect() self.level_rect.right = self.score_rect.right self.level_rect.top = self.score_rect.bottom + 10 def prep_ships(self,index): """Show how many ships are left.""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_game,index) ship.rect.x = 10 + ship_number * ship.rect.width ship.rect.y = 10 self.ships.add(ship) def check_high_score(self): """Check to see if there's a new high score.""" if self.stats.score > self.stats.high_score: self.stats.high_score = self.stats.score self.prep_high_score() def show_score(self): """Draw scores, level, and ships to the screen.""" self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.ships.draw(self.screen)