import pygame from pygame.sprite import Sprite class Ship(Sprite): """A class to manage the ship.""" def __init__(self, ai_game,index): """Initialize the ship and set its starting position.""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect() # 现在你可以通过实例访问image_path # images = ImageSwitcher.j print(index) # Load the ship image and get its rect. self.original_image = pygame.image.load(index) alien_width = 90 alien_height = 90 # 调整图片大小 self.image = pygame.transform.scale(self.original_image, (alien_width, alien_height)) self.rect = self.image.get_rect() # Start each new ship at the bottom center of the screen. self.rect.midbottom = self.screen_rect.midbottom # Store a float for the ship's exact horizontal position. self.x = float(self.rect.x) # Movement flags; start with a ship that's not moving. self.moving_right = False self.moving_left = False def center_ship(self): """Center the ship on the screen.""" self.rect.midbottom = self.screen_rect.midbottom self.x = float(self.rect.x) def update(self): """Update the ship's position based on movement flags.""" # Update the ship's x value, not the rect. if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed # Update rect object from self.x. self.rect.x = self.x def blitme(self): """Draw the ship at its current location.""" self.screen.blit(self.image, self.rect)