import pygame from pygame.sprite import Sprite class Bullet(Sprite): """A class to manage bullets fired from the ship.""" def __init__(self, ai_game): """Create a bullet object at the ship's current position.""" super().__init__() self.screen = ai_game.screen self.settings = ai_game.settings self.color = (255, 0,0) # Create a bullet rect at (0, 0) and then set correct position. self.rect = pygame.Rect(0, 0, self.settings.bullet_width, self.settings.bullet_height) self.rect.midtop = ai_game.ship.rect.midtop # Store the bullet's position as a float. self.y = float(self.rect.y) def update(self): """Move the bullet up the screen.""" # Update the exact position of the bullet. self.y -= self.settings.bullet_speed # Update the rect position. self.rect.y = self.y def draw_bullet(self): """Draw the bullet to the screen.""" pygame.draw.rect(self.screen, self.color, self.rect)