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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""A class to manage the ship."""
def __init__(self, ai_game,index):
"""Initialize the ship and set its starting position."""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 现在你可以通过实例访问image_path
# images = ImageSwitcher.j
print(index)
# Load the ship image and get its rect.
self.original_image = pygame.image.load(index)
alien_width = 90
alien_height = 90
# 调整图片大小
self.image = pygame.transform.scale(self.original_image, (alien_width, alien_height))
self.rect = self.image.get_rect()
# Start each new ship at the bottom center of the screen.
self.rect.midbottom = self.screen_rect.midbottom
# Store a float for the ship's exact horizontal position.
self.x = float(self.rect.x)
# Movement flags; start with a ship that's not moving.
self.moving_right = False
self.moving_left = False
def center_ship(self):
"""Center the ship on the screen."""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)
def update(self):
"""Update the ship's position based on movement flags."""
# Update the ship's x value, not the rect.
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# Update rect object from self.x.
self.rect.x = self.x
def blitme(self):
"""Draw the ship at its current location."""
self.screen.blit(self.image, self.rect)