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54 lines
1.9 KiB
54 lines
1.9 KiB
import pygame
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from pygame.sprite import Sprite
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class Ship(Sprite):
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"""A class to manage the ship."""
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def __init__(self, ai_game,index):
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"""Initialize the ship and set its starting position."""
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super().__init__()
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self.screen = ai_game.screen
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self.settings = ai_game.settings
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self.screen_rect = ai_game.screen.get_rect()
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# 现在你可以通过实例访问image_path
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# images = ImageSwitcher.j
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print(index)
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# Load the ship image and get its rect.
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self.original_image = pygame.image.load(index)
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alien_width = 90
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alien_height = 90
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# 调整图片大小
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self.image = pygame.transform.scale(self.original_image, (alien_width, alien_height))
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self.rect = self.image.get_rect()
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# Start each new ship at the bottom center of the screen.
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self.rect.midbottom = self.screen_rect.midbottom
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# Store a float for the ship's exact horizontal position.
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self.x = float(self.rect.x)
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# Movement flags; start with a ship that's not moving.
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self.moving_right = False
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self.moving_left = False
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def center_ship(self):
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"""Center the ship on the screen."""
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self.rect.midbottom = self.screen_rect.midbottom
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self.x = float(self.rect.x)
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def update(self):
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"""Update the ship's position based on movement flags."""
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# Update the ship's x value, not the rect.
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if self.moving_right and self.rect.right < self.screen_rect.right:
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self.x += self.settings.ship_speed
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if self.moving_left and self.rect.left > 0:
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self.x -= self.settings.ship_speed
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# Update rect object from self.x.
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self.rect.x = self.x
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def blitme(self):
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"""Draw the ship at its current location."""
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self.screen.blit(self.image, self.rect) |