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#!/usr/bin/python
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# -*- conding:utf-8 -*-
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from tkinter import *
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import time
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import threading
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import random
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import math
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from tkinter import messagebox
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# 变量定义
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BIANCHANG = 19
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COLOR = ['red', 'orange', 'yellow', 'green', 'blue', 'purple', '#00C5CD', '#00EE76', '#388E8E', '#556B2F', '#6B8E23',
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'#8B2252', '#8B6969', '#A0522D', '#BC8F8F', '#BC8F3F', 'black']
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COLUMN = 16
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ROW = 30
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class fangk:
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def __init__(self, huabu, col, row):
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self.huabu = huabu
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self.col, self.row = col, row
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self.color = COLOR[self.row % 16]
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# self.setvisible(1)
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self.havefk = False
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def setvisible(self, statu):
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if statu > 0:
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x = self.col * (BIANCHANG + 1) + 2
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y = 582 - (ROW - self.row - 1) * (BIANCHANG + 1)
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self.fk = self.huabu.create_rectangle(x, y, x + BIANCHANG, y + BIANCHANG, fill=self.color)
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self.line1 = self.huabu.create_line(x, y, x, y + BIANCHANG, fill='white')
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self.line2 = self.huabu.create_line(x, y, x + BIANCHANG, y, fill='white')
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self.havefk = True
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elif statu == 0 and self.havefk:
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self.huabu.delete(self.fk)
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self.huabu.delete(self.line2)
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self.huabu.delete(self.line1)
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self.havefk = False
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else:
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return -1
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def set_color(self, color):
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self.color = color
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return self
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class elsfk:
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def __init__(self):
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self.fk_type = [[(0, 0, 1, 1), (0, 1, 0, 1)], # 正方形
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[(0, 0, 0, 0), (1, 0, -1, -2)], # 长条
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[(-1, 0, 1, 2), (0, 0, 0, 0)],
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[(0, 1, 0, -1), (0, 1, 1, 0)], # 右Z
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[(0, -1, -1, 0), (0, 1, 0, -1)],
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[(0, -1, 0, 1), (0, 1, 1, 0)], # 左Z
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[(0, 1, 1, 0), (0, 1, 0, -1)],
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[(0, 0, -1, 1), (0, 1, 0, 0)], # T型
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[(0, 0, 0, 1), (0, 1, -1, 0)],
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[(0, 1, 0, -1), (0, 0, -1, 0)],
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[(0, 0, -1, 0), (0, 1, 0, -1)],
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[(0, 1, 1, -1), (0, -1, 0, 0)], # 左钩
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[(0, 1, 0, 0), (0, 1, 1, -1)],
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[(0, -1, -1, 1), (0, 1, 0, 0)],
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[(0, 0, 0, -1), (0, 1, -1, -1)],
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[(0, 1, 1, -1), (0, 1, 0, 0)], # 右钩
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[(0, -1, 0, 0), (0, 1, 1, -1)],
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[(0, -1, -1, 1), (0, -1, 0, 0)],
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[(0, 0, 0, 1), (0, 1, -1, -1)]]
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# 窗口
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self.win = Tk()
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self.win.title("俄罗斯方块")
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# self.win.attributes("-alpha",0.95)
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self.win.geometry('450x610')
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self.win.resizable(0, 0)
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self.nandu_stat=IntVar()
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self.huabu = Canvas(self.win, bg="light grey", height=600, width=COLUMN * (BIANCHANG + 1), takefocus=True)
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self.huabu_right = Canvas(self.win, height=100, width=100)
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self.pauseBut = Button(self.win, text="暂停", bg='light green', height=1, width=12, font=(10), command=self.pause)
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self.pauseBut.place(x=335, y=450)
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self.startBut = Button(self.win, text="开始", height=1, width=12, font=(10), command=self.startgame)
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self.startBut.place(x=335, y=483)
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self.restartBut = Button(self.win, text="重新开始", height=1, width=12, font=(10), command=self.restart)
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self.restartBut.place(x=335, y=516)
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self.quitBut = Button(self.win, text="退出", height=1, width=12, font=(10), command=self.win.quit) #self.quitgame)
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self.quitBut.place(x=335, y=549)
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self.lab_score = Label(self.win, text="分数:0", font=(24))
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self.lab_score.place(x=335, y=50)
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self.lab_grade = Label(self.win, text="等级:1", fg='red', font=(24))
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self.lab_grade.place(x=335, y=70)
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self.check_box1 = Checkbutton(self.win, text="难度", variable=self.nandu_stat, height=1, width=3)
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# 菜单
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self.initgame()
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# self.test = True
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#for i in range(12):
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# self.base_map[29 - i] = [1] * 15 + [0] * 1
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#self.base_map[28][2] = 0
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#self.base_map[24][5] = 0
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#self.base_map[20][9] = 0
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self.menu = Menu(self.win)
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self.win.config(menu=self.menu)
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self.startMenu = Menu(self.menu)
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self.menu.add_cascade(label='游戏', menu=self.startMenu)
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self.startMenu.add_command(label='开始', command=self.startgame)
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self.startMenu.add_separator()
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self.startMenu.add_command(label='重新开始', command=self.restart)
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self.exitMenu = Menu(self.menu)
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self.menu.add_cascade(label='退出', command=self.quitgame)
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self.setMenu = Menu(self.win)
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self.menu.add_cascade(label='设置', menu=self.setMenu)
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self.setMenu.add_command(label='颜色', command=self.set_color)
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# self.setMenu.add_command(label='难度', command=self.set_nandu)
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# self.helpMenu.add_command(label='How to play', command=self.rule)
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# self.helpMenu.add_separator()
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# self.helpMenu.add_command(label='About...', command=self.about)
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# self.huabu.focus_set()
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self.huabu.bind_all('<KeyPress-a>', self.move_left)
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self.huabu.bind_all('<KeyPress-d>', self.move_right)
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self.huabu.bind_all('<KeyPress-j>', self.rotate)
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# self.huabu.bind_all('<KeyPress-k>', self.change)
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self.huabu.bind_all('<KeyPress-s>', self.quick_drop)
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self.huabu.bind_all('<Left>', self.move_left)
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self.huabu.bind_all('<Right>', self.move_right)
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self.huabu.bind_all('<Up>', self.rotate)
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self.huabu.bind_all('<Down>', self.quick_drop)
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self.huabu.bind_all('<KeyPress-space>', self.down_straight)
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self.huabu.place(x=2, y=2)
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self.huabu_right.place(x=335, y=200)
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self.check_box1.place(x=335,y=100)
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self.fangkuai_map = [[fangk(self.huabu, i, j) for i in range(COLUMN)] for j in range(ROW)]
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# self.startgame()
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self.win.mainloop()
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def set_nandu(self):
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self.nandu_stat = not self.nandu_stat
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def nandu(self):
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if self.nandu_line > 10:
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self.nandu_line = 0
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self.base_map.pop(0)
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self.base_map.append([0] + [1] * 15) # [random.randrange(0, 2) for i in range(16)])
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self.color_map.pop(0)
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self.color_map.append([random.randrange(0, 17) for i in range(16)])
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self.combind()
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self.draw_map()
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self.win.update()
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def set_color(self):
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self.muti_color = not self.muti_color
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def pause(self):
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messagebox.showinfo("暂停", "游戏暂停中")
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def restart(self):
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messagebox.askquestion("重新开始", "确定要重新开始游戏吗?")
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for i in self.huabu.find_all():
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self.huabu.delete(i)
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self.initgame()
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self.startgame()
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def cal_score(self, row):
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self.score = self.score + [row * 10, int(row * 10 * (1 + row / 10))][self.last_row == row]
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self.lab_score.config(text="分数:" + str(self.score))
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self.last_row = row
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self.sum_row += row
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self.grade = self.sum_row // 50 + 1
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self.lab_grade.config(text="等级:" + str(self.grade))
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if self.nandu_stat:
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self.nandu_line += row
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self.nandu()
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def initgame(self):
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self.map = [[0] * COLUMN for _ in range(ROW)]
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self.map_before = [[0] * COLUMN for _ in range(ROW)]
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self.base_map = [[0] * COLUMN for _ in range(ROW)]
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self.color_map = [[0] * COLUMN for _ in range(ROW)]
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self.score = 0
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self.lock_operation = False
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self.speed = 20
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self.last_row = 0
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self.sum_row = 0
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self.grade = 1
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self.interval = 0
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# self.nandu_stat = True
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self.nandu_line = 0
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self.next_fangk_type = random.randrange(0, 19)
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self.next_color = random.randrange(0, 17)
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self.lab_score.config(text="分数:0")
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self.lab_grade.config(text="等级:1")
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self.muti_color = True # 设置是否启用多色彩,还未弄
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def quitgame(self):
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q = messagebox.askquestion("退出", "确定要退出吗?")
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if q == 'yes': self.win.destroy(); exit()
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def startgame(self):
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self.check_box1.config(state=DISABLED)
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self.startBut.config(state=DISABLED)
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self.next_fk()
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while not self.lock_operation:
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time.sleep(0.05)
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if self.interval == 0: self.drop()
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self.interval = (self.interval + 1) % (22 - self.grade * 2)
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self.win.update()
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def flash(self, del_rows):
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self.lock_operation = True
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for times in range(6):
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for j in del_rows:
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for i in self.fangkuai_map[j]:
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i.setvisible(int(0.5 + times % 2 * 0.5))
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self.win.update()
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time.sleep(0.2)
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self.lock_operation = False
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def next_fk(self):
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self.cur_color = self.next_color
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self.cur_fk_type = self.next_fangk_type
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self.next_color = random.randrange(0, 17)
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self.next_fangk_type = random.randrange(0, 19)
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for i in self.huabu_right.find_all():
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self.huabu_right.delete(i)
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for i in range(4):
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fangk(self.huabu_right, 2 + self.fk_type[self.next_fangk_type][0][i],
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2 - self.fk_type[self.next_fangk_type][1][i]).set_color(COLOR[self.next_color]).setvisible(1)
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self.cur_fk = self.fk_type[self.cur_fk_type]
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self.cur_location = [{'x': 7, 'y': 1}, {'x': 7, 'y': 0}][self.cur_fk_type in (2, 11, 17)]
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self.combind()
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self.draw_map()
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if not self.test_map():
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messagebox.showinfo("失败", "游戏失败了")
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self.lock_operation = True
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def rotate(self, event):
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if not self.lock_operation:
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if self.cur_fk_type != 0:
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temp = self.cur_fk_type
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self.cur_fk_type = [(self.cur_fk_type - 7) // 4 * 4 + self.cur_fk_type % 4 + 7,
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(self.cur_fk_type - 1) // 2 * 2 + self.cur_fk_type % 2 + 1][
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self.cur_fk_type in range(1, 7)]
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self.cur_fk = self.fk_type[self.cur_fk_type]
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if self.cur_location['x'] + min(self.cur_fk[0]) + 1 <= 0 or self.cur_location['x'] + max(
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self.cur_fk[0]) >= COLUMN or not self.test_map() or self.cur_location['y'] + min(
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self.cur_fk[1]) + 1 < 0:
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print('testmap')
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self.cur_fk_type = temp
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self.cur_fk = self.fk_type[self.cur_fk_type]
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self.combind()
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self.draw_map()
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def combind(self):
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self.map = [a[:] for a in self.base_map]
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for i in range(len(self.cur_fk[1])):
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x = self.cur_location['x'] + self.cur_fk[0][i]
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y = self.cur_location['y'] - self.cur_fk[1][i]
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self.map[y][x] = 1
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self.color_map[y][x] = self.cur_color
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def test_map(self):
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for i in range(len(self.cur_fk[0])):
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x = self.cur_location['x'] + self.cur_fk[0][i]
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y = self.cur_location['y'] - self.cur_fk[1][i]
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if self.base_map[y][x] > 0: return False
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return True
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def draw_map(self):
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for i in range(ROW):
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for j in range(COLUMN):
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if self.map[i][j] != self.map_before[i][j]:
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self.fangkuai_map[i][j].set_color(COLOR[self.color_map[i][j]]).setvisible(self.map[i][j])
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self.map_before = [i[:] for i in self.map]
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self.win.update()
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def quick_drop(self, event):
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if not self.lock_operation: self.drop()
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def drop(self):
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self.cur_location['y'] += 1
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if self.cur_location['y'] - min(self.cur_fk[1]) < ROW and self.test_map():
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self.combind()
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self.draw_map()
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return True
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else:
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self.cur_location['y'] -= 1
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self.base_map = [i[:] for i in self.map]
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self.delete_row()
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self.draw_map()
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self.next_fk()
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return False
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def delete_row(self):
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del_row = []
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for i in range(max(self.cur_fk[1]) - min(self.cur_fk[1]) + 1):
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if self.base_map[self.cur_location['y'] - min(self.cur_fk[1]) - i] == [1] * COLUMN:
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del_row.append(self.cur_location['y'] - min(self.cur_fk[1]) - i)
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if not del_row == []:
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self.flash(del_row)
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self.base_map = [r for r in self.base_map if not r == [1] * COLUMN]
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self.base_map = ([[0] * COLUMN] * (30 - len(self.base_map))) + self.base_map
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self.cal_score(len(del_row))
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def move_left(self, event):
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if not self.lock_operation:
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self.cur_location['x'] -= 1
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if self.cur_location['x'] + min(self.cur_fk[0]) + 1 > 0 and self.test_map():
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self.combind()
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self.draw_map()
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else:
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self.cur_location['x'] += 1
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def move_right(self, event):
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if not self.lock_operation:
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self.cur_location['x'] += 1
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if self.cur_location['x'] + max(self.cur_fk[0]) < COLUMN and self.test_map():
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self.combind()
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self.draw_map()
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else:
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self.cur_location['x'] -= 1
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def down_straight(self, event):
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while not self.lock_operation and self.drop(): pass
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# def change(self, event):
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# self.cur_fk_type = (self.cur_fk_type + 1) % 18
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# self.cur_fk = self.fk_type[self.cur_fk_type]
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# self.combind()
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# self.draw_map()
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elsfk()
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