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pjy6q9iuf 9 months ago
parent 7c7d3f152f
commit 3c89380f3a

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'''
定义躲避物类
'''
import random
import pygame
'''仙人掌'''
class Cactus(pygame.sprite.Sprite):
def __init__(self, imagepaths, position=(600, 147), sizes=[(40, 40), (40, 40)], **kwargs):
pygame.sprite.Sprite.__init__(self)
# 导入图片
self.images = []
image = pygame.image.load(imagepaths[0])
for i in range(3):
self.images.append(pygame.transform.scale(image.subsurface((i*101, 0), (101, 101)), sizes[0]))
image = pygame.image.load(imagepaths[1])
for i in range(3):
self.images.append(pygame.transform.scale(image.subsurface((i*68, 0), (68, 70)), sizes[1]))
self.image = random.choice(self.images)
self.rect = self.image.get_rect()
self.rect.left, self.rect.bottom = position
self.mask = pygame.mask.from_surface(self.image)
# 定义一些必要的变量
self.speed = -10
'''画到屏幕上'''
def draw(self, screen):
screen.blit(self.image, self.rect)
'''更新'''
def update(self):
self.rect = self.rect.move([self.speed, 0])
if self.rect.right < 0:
self.kill()
'''飞龙'''
class Ptera(pygame.sprite.Sprite):
def __init__(self, imagepath, position, size=(46, 40), **kwargs):
pygame.sprite.Sprite.__init__(self)
# 导入图片
self.images = []
image = pygame.image.load(imagepath)
for i in range(2):
self.images.append(pygame.transform.scale(image.subsurface((i*92, 0), (92, 81)), size))
self.image_idx = 0
self.image = self.images[self.image_idx]
self.rect = self.image.get_rect()
self.rect.left, self.rect.centery = position
self.mask = pygame.mask.from_surface(self.image)
# 定义一些必要的变量
self.speed = -10
self.refresh_rate = 10
self.refresh_counter = 0
'''画到屏幕上'''
def draw(self, screen):
screen.blit(self.image, self.rect)
'''更新'''
def update(self):
if self.refresh_counter % self.refresh_rate == 0:
self.refresh_counter = 0
self.image_idx = (self.image_idx + 1) % len(self.images)
self.loadImage()
self.rect = self.rect.move([self.speed, 0])
if self.rect.right < 0:
self.kill()
self.refresh_counter += 1
'''载入当前状态的图片'''
def loadImage(self):
self.image = self.images[self.image_idx]
rect = self.image.get_rect()
rect.left, rect.top = self.rect.left, self.rect.top
self.rect = rect
self.mask = pygame.mask.from_surface(self.image)
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