You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

94 lines
2.6 KiB

'''
定义一个:小恐龙类
'''
import pygame
'''小恐龙'''
class Dinosaur(pygame.sprite.Sprite):
def __init__(self, imagepaths, position=(40, 147), size=[(44, 47), (59, 47)], **kwargs):
pygame.sprite.Sprite.__init__(self)
# 导入所有图片
self.images = []
image = pygame.image.load(imagepaths[0])
for i in range(5):
self.images.append(pygame.transform.scale(image.subsurface((i*88, 0), (88, 95)), size[0]))
image = pygame.image.load(imagepaths[1])
for i in range(2):
self.images.append(pygame.transform.scale(image.subsurface((i*118, 0), (118, 95)), size[1]))
self.image_idx = 0
self.image = self.images[self.image_idx]
self.rect = self.image.get_rect()
self.rect.left, self.rect.bottom = position
self.mask = pygame.mask.from_surface(self.image)
# 定义一些必要的变量
self.init_position = position
self.refresh_rate = 5
self.refresh_counter = 0
self.speed = 11.5
self.gravity = 0.6
self.is_jumping = False
self.is_ducking = False
self.is_dead = False
self.movement = [0, 0]
'''跳跃'''
def jump(self, sounds):
if self.is_dead or self.is_jumping:
return
sounds['jump'].play()
self.is_jumping = True
self.movement[1] = -1*self.speed
'''低头'''
def duck(self):
if self.is_jumping or self.is_dead:
return
self.is_ducking = True
'''不低头'''
def unduck(self):
self.is_ducking = False
'''死掉了'''
def die(self, sounds):
if self.is_dead:
return
sounds['die'].play()
self.is_dead = True
'''将恐龙画到屏幕'''
def draw(self, screen):
screen.blit(self.image, self.rect)
'''载入当前状态的图片'''
def loadImage(self):
self.image = self.images[self.image_idx]
rect = self.image.get_rect()
rect.left, rect.top = self.rect.left, self.rect.top
self.rect = rect
self.mask = pygame.mask.from_surface(self.image)
'''更新小恐龙'''
def update(self):
if self.is_dead:
self.image_idx = 4
self.loadImage()
return
if self.is_jumping:
self.movement[1] += self.gravity
self.image_idx = 0
self.loadImage()
self.rect = self.rect.move(self.movement)
if self.rect.bottom >= self.init_position[1]:
self.rect.bottom = self.init_position[1]
self.is_jumping = False
elif self.is_ducking:
if self.refresh_counter % self.refresh_rate == 0:
self.refresh_counter = 0
self.image_idx = 5 if self.image_idx == 6 else 6
self.loadImage()
else:
if self.refresh_counter % self.refresh_rate == 0:
self.refresh_counter = 0
if self.image_idx == 1:
self.image_idx = 2
elif self.image_idx == 2:
self.image_idx = 3
else:
self.image_idx = 1
self.loadImage()
self.refresh_counter += 1