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@ -0,0 +1,33 @@
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import pygame
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from pygame.sprite import Sprite
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class Bullet(Sprite):
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"""用于管理从人那里发射的子弹的类"""
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def __init__(self, ai_settings, screen, man):
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"""在船的当前位置创建一个项目符号对象"""
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super(Bullet, self).__init__()
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self.screen = screen
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# 在(0,0)处创建bullet rect,然后设置正确的位置
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self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
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ai_settings.bullet_height)
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self.rect.centerx = man.rect.centerx
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self.rect.top = man.rect.top
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# 存储项目符号位置的十进制值
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self.y = float(self.rect.y)
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self.color = ai_settings.bullet_color
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self.speed_factor = ai_settings.bullet_speed_factor
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def update(self):
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"""把子弹移到屏幕上."""
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# 更新子弹(项目符号)的小数位置
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self.y -= self.speed_factor
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# 更新rect位置
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self.rect.y = self.y
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def draw_bullet(self):
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"""把子弹画到屏幕上."""
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pygame.draw.rect(self.screen, self.color, self.rect)
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