import pygame from pygame.sprite import Sprite class Bazi(Sprite): """创建一个代表靶子的类.""" def __init__(self, ai_settings, screen): """初始化靶子,并设置其起始位置""" super(Bazi, self).__init__() self.screen = screen self.ai_settings = ai_settings # 加载外来图像,并设置其rect属性 self.image = pygame.image.load('images/bazi.png') self.rect = self.image.get_rect() # 在屏幕左上角启动每个新靶子 self.rect.x = self.rect.width self.rect.y = self.rect.height # 存储靶子的准确位置 self.x = float(self.rect.x) def check_edges(self): """如果靶子在屏幕边缘,则返回True。""" screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= 0: return True def update(self): """靶子的移动(向左或者向右)""" self.x += (self.ai_settings.bazi_speed_factor * self.ai_settings.fleet_direction) self.rect.x = self.x def blitme(self): """在当前位置绘制靶子""" self.screen.blit(self.image, self.rect)