import pygame from pygame.sprite import Sprite class Man(Sprite): def __init__(self, ai_settings, screen): """初始化人,并设置其起始位置""" super(Man, self).__init__() self.screen = screen self.ai_settings = ai_settings # 加载人的图像,并获取其rect self.image = pygame.image.load('images/man.png') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() # 在屏幕底部中央启动 self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom # 存储人中心的十进制值 self.center = float(self.rect.centerx) # 运动 self.moving_right = False self.moving_left = False def center_man(self): """在窗口上使人居中""" self.center = self.screen_rect.centerx def update(self): """根据移动标志更新人位置""" # 更新人的中心值,而不是rect if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.man_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.man_speed_factor # 从self.center更新rect对象 self.rect.centerx = self.center def blitme(self): """在当前位置绘制人""" self.screen.blit(self.image, self.rect)