package 游戏; import java.awt.*; //新建一个背景图的实体类 public class Bg { void paint(Graphics g,int fishLevel) {//编写绘制背景的方法 g.drawImage(GameUtils.beijing,0,0,null);//在绘制背景的方法中定义所需参数 switch(GameWin.state) { case 0: GameUtils.drawWord(g,"开始",Color.pink,80,700,500); break; case 1: GameUtils.drawWord(g,"积分"+GameUtils.count,Color.ORANGE,50,200,120); GameUtils.drawWord(g,"难度"+GameUtils.level,Color.ORANGE,50,600,120); GameUtils.drawWord(g,"等级"+fishLevel, Color.ORANGE, 50, 1000, 120); break; case 2: break; case 3: GameUtils.drawWord(g,"积分"+GameUtils.count,Color.ORANGE,50,200,120); GameUtils.drawWord(g,"难度"+GameUtils.level,Color.ORANGE,50,600,120); GameUtils.drawWord(g,"等级"+fishLevel, Color.ORANGE, 50, 1000, 120); GameUtils.drawWord(g,"胜利", Color.red, 80, 700,500); break; case 4: break; default: } } }