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8 months ago
using System;
using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using UnityEngine;
/// <summary>
/// 相机变换
/// </summary>
public class CameraTrans : MonoBehaviour
{
public Transform pos;
public Vector2 area;
public float flagFloat = 0;
private void Awake()
{
// GameStageManager.Instance.stageDict[GameStage.漫游].OnUpdateAdd += () =>
// {
// if (Input.GetMouseButton(0) && Input.GetAxis("Mouse X") !=0)
// {
// transform.localEulerAngles += Vector3.up * Input.GetAxis("Mouse X");
// }
// };
// GameStageManager.Instance.stageDict[GameStage.漫游].OnExitAdd += () =>
// {
// transform.DOMove(pos.position, 2);
// transform.DOLocalRotate(pos.localEulerAngles, 2);
// };
// GameStageManager.Instance.stageDict[GameStage.展示].OnUpdateAdd += () =>
// {
// if (Input.GetAxis("Mouse ScrollWheel") != 0)
// {
// flagFloat += Input.GetAxis("Mouse ScrollWheel");
// if (flagFloat >= area.y)
// {
// flagFloat = area.y;
// }
// else if (flagFloat <= area.x)
// {
// flagFloat = area.x;
// }
// else
// {
// transform.position += transform.forward * Input.GetAxis("Mouse ScrollWheel");
// }
//
//
// }
// };
}
public void SetCamera()
{
flagFloat = 0;
}
private void Update()
{
if (Input.GetMouseButton(1) && Input.GetAxis("Mouse X") !=0)
{
transform.localEulerAngles += Vector3.up * Input.GetAxis("Mouse X");
}
}
}